Player Matchup

Pele
Pele
AnIntruder
Pele
Level 63
God Stats
11W - 3L
1,904 SR
Queue Stats
66W - 55L
1,671 Elo+
Party 1
Cthulhu
Cthulhu
CrookedStick
Cthulhu
Level 156
God Stats
4W - 3L
1,689 SR
Queue Stats
595W - 321L
1,776 Elo+
Party 1
Charybdis
Charybdis
Fëxx
Charybdis
Level 125
God Stats
8W - 5L
1,500 SR
Queue Stats
349W - 211L
1,738 Elo+
Party 1
Bacchus
Bacchus
GavinNewsom
Bacchus
Level 20
God Stats
13W - 2L
1,943 SR
Queue Stats
70W - 15L
1,878 Elo+
Party 1
Chaac
Chaac
SimpleAyee
Chaac
Level 48
God Stats
2W - 0L
1,500 SR
Queue Stats
545W - 378L
1,716 Elo+
Party 1
Team Averages
Level 82
1,707 SR
1,756 Elo+

VS

Team Averages
Level 99
1,413 SR
1,433 Elo+
Izanami
Izanami
GeminiCoven
Izanami
Level 123
God Stats
2W - 3L
1,160 SR
Queue Stats
29W - 28L
1,382 Elo+
Solo
Cthulhu
Cthulhu
Krocar
Cthulhu
Level 68
God Stats
2W - 3L
1,508 SR
Queue Stats
15W - 17L
1,501 Elo+
Solo
Set
Set
Mocuro3
Set
Level 101
God Stats
6W - 4L
1,473 SR
Queue Stats
340W - 349L
1,393 Elo+
Solo
Loki
Loki
TooCold2Touch
Loki
Level 160
God Stats
53W - 49L
1,555 SR
Queue Stats
721W - 822L
1,350 Elo+
Solo
Pele
Pele
o0oFAITHo0o
Pele
Level 42
God Stats
0W - 2L
1,370 SR
Queue Stats
26W - 28L
1,539 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 0 / 1
6,249
625
625
4,825
1,249
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Cthulhu
CrookedStick
Cthulhu
12
3 / 0 / 2
7,178
718
5,178
4,267
2,365
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Charybdis
Fëxx
Charybdis
10
11 / 1 / 4
7,509
751
12,947
5,222
1,631
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Bacchus
GavinNewsom
Bacchus
10
6 / 0 / 7
7,076
708
3,380
4,351
5,037
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Chaac
12
6 / 0 / 2
7,402
740
4,919
6,936
3,239
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
GeminiCoven
Izanami
4
0 / 9 / 0
3,783
378
1,967
8,488
1,350
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cthulhu
Krocar
Cthulhu
6
0 / 2 / 0
4,150
415
1,011
3,691
1,755
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Set
5
0 / 7 / 0
3,917
392
870
10,297
5,275
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

10
1 / 6 / 0
5,753
575
2,659
6,857
1,824
6
0 / 2 / 0
4,318
432
997
3,823
834
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
1
26
Kills
1
1
Deaths
26
16
Assists
0
Player
Kills
Deaths
Assists
KDA
W
0
0
1
0.5
W
Cthulhu
CrookedStick
Cthulhu
3
0
2
4
W
Charybdis
Fëxx
Charybdis
11
1
4
13
W
Bacchus
GavinNewsom
Bacchus
6
0
7
9.5
L
Izanami
GeminiCoven
Izanami
0
9
0
0
L
Cthulhu
Krocar
Cthulhu
0
2
0
0
L
Set
0
7
0
0
W
Chaac
6
0
2
7
L
1
6
0
0.17
L
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,049
Damage
7,504
25,601
Taken
33,156
13,521
Mitigated
11,038
11,071
Healing
4,460
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
625
179
0
3,282
4,825
1,249
0
0
4,825
0
36,592
W
Cthulhu
CrookedStick
Cthulhu
5,178
613
0
1,210
4,267
2,365
0
1,011
3,256
39,125
0
W
Charybdis
Fëxx
Charybdis
12,947
9,708
0
2,206
5,222
1,631
157
0
5,222
0
41,729
W
Bacchus
GavinNewsom
Bacchus
3,380
506
292
1,499
4,351
5,037
0
0
4,351
15,024
0
L
Izanami
GeminiCoven
Izanami
1,967
1,554
0
147
8,488
1,350
0
940
7,536
0
7,326
L
Cthulhu
Krocar
Cthulhu
1,011
197
0
1,092
3,691
1,755
0
1,947
1,567
9,610
0
L
Set
870
273
97
1,183
10,297
5,275
0
3,652
6,487
0
7,516
W
Chaac
4,919
1,215
0
2,582
6,936
3,239
2,099
0
6,936
0
40,642
L
2,659
527
0
788
6,857
1,824
0
1,015
5,802
0
25,928
L
997
356
0
1,153
3,823
834
0
611
3,206
0
12,836

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,414
Gold Earned
21,921
359
Minions Killed
125
0
Camps Cleared
0
1,101,668
Distance Traveled
761,169
89
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Pele
6,249
625
80
8
0
247,876
2
W
Cthulhu
7,178
718
94
9
0
235,796
5
W
Charybdis
7,509
751
72
7
0
188,090
0
W
Bacchus
7,076
708
21
2
0
226,009
81
L
Izanami
3,783
378
16
2
0
153,011
0
L
Cthulhu
4,150
415
24
2
0
101,143
0
L
Set
3,917
392
15
2
0
191,022
2
W
Chaac
7,402
740
92
9
0
203,897
1
L
Loki
5,753
575
37
4
0
189,317
1
L
Pele
4,318
432
33
3
0
126,676
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role