Player Matchup

Horus
Horus
MARGIRIS1
Horus
Level 74
God Stats
2W - 4L
1,500 SR
Queue Stats
19W - 15L
1,504 Elo+
Party 2
Chaac
Chaac
Tahrlo
Chaac
Level 116
God Stats
5W - 0L
1,715 SR
Queue Stats
173W - 153L
1,460 Elo+
Solo
Scylla
Scylla
Xcanjy
Scylla
Level 118
God Stats
8W - 5L
1,500 SR
Queue Stats
158W - 145L
1,438 Elo+
Solo
Susano
Susano
dbalabkin
Susano
Level 39
God Stats
4W - 0L
1,744 SR
Queue Stats
22W - 26L
1,351 Elo+
Solo
Hel
Hel
logiebear1212
Hel
Level 89
God Stats
3W - 3L
1,500 SR
Queue Stats
69W - 50L
1,532 Elo+
Party 2
Team Averages
Level 87
1,592 SR
1,457 Elo+

VS

Team Averages
Level 55
1,514 SR
1,412 Elo+
Yemoja
Yemoja
 
Yemoja
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hou Yi
Hou Yi
 
Hou Yi
Level 95
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Gunizarcher
Morgan Le Fay
Level 28
God Stats
2W - 7L
1,290 SR
Queue Stats
10W - 28L
1,091 Elo+
Party 1
Kali
Kali
Mahongany
Kali
Level 45
God Stats
1W - 1L
1,500 SR
Queue Stats
6W - 1L
1,728 Elo+
Solo
Chaac
Chaac
odaba54
Chaac
Level 38
God Stats
1W - 1L
1,780 SR
Queue Stats
4W - 16L
1,240 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
MARGIRIS1
Horus
12
1 / 1 / 6
6,764
483
6,298
8,749
6,074
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Chaac
Tahrlo
Chaac
14
1 / 0 / 3
8,142
582
8,533
8,459
5,421
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Scylla
Xcanjy
Scylla
14
4 / 0 / 0
7,658
547
6,763
6,372
1,746
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Susano
dbalabkin
Susano
13
4 / 2 / 4
7,419
530
5,879
10,068
2,981
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

12
4 / 2 / 2
7,077
506
7,754
7,847
2,531
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
 
Yemoja
10
1 / 2 / 3
6,849
489
3,082
8,751
4,142
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Hou Yi
 
Hou Yi
10
0 / 3 / 2
5,837
417
2,823
9,249
1,751
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Morgan Le Fay
Gunizarcher
Morgan Le Fay
12
3 / 3 / 2
6,989
499
9,278
10,163
3,190
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Kali
10
1 / 4 / 0
6,164
440
5,205
11,740
3,606
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Chaac
odaba54
Chaac
11
0 / 2 / 0
6,404
457
4,859
9,816
5,293
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
12
14
Kills
5
5
Deaths
14
15
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Yemoja
 
Yemoja
1
2
3
1.25
L
Hou Yi
 
Hou Yi
0
3
2
0.33
L
Morgan Le Fay
Gunizarcher
Morgan Le Fay
3
3
2
1.33
W
Horus
MARGIRIS1
Horus
1
1
6
4
L
Kali
1
4
0
0.25
W
Chaac
Tahrlo
Chaac
1
0
3
2.5
W
Scylla
Xcanjy
Scylla
4
0
0
4
W
Susano
dbalabkin
Susano
4
2
4
3
W
4
2
2
2.5
L
Chaac
odaba54
Chaac
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,227
Damage
25,247
41,495
Taken
49,719
18,753
Mitigated
17,982
18,803
Healing
15,630
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yemoja
 
Yemoja
3,082
690
2,707
1,584
8,751
4,142
130
4,551
3,748
17,297
0
L
Hou Yi
 
Hou Yi
2,823
849
0
2,298
9,249
1,751
0
3,664
5,235
0
26,876
L
Morgan Le Fay
Gunizarcher
Morgan Le Fay
9,278
1,374
0
2,280
10,163
3,190
620
3,500
6,579
42,248
0
W
Horus
MARGIRIS1
Horus
6,298
2,818
2,614
4,680
8,749
6,074
114
3,151
5,438
0
18,567
L
Kali
5,205
1,850
0
2,573
11,740
3,606
0
2,184
9,500
0
28,190
W
Chaac
Tahrlo
Chaac
8,533
2,446
0
4,371
8,459
5,421
51
287
8,150
0
55,218
W
Scylla
Xcanjy
Scylla
6,763
541
0
480
6,372
1,746
0
2,376
3,774
53,671
0
W
Susano
dbalabkin
Susano
5,879
1,220
0
3,536
10,068
2,981
0
3,232
6,704
0
35,774
W
7,754
1,362
1,174
1,948
7,847
2,531
240
2,867
4,946
39,844
0
L
Chaac
odaba54
Chaac
4,859
1,588
0
4,188
9,816
5,293
0
0
9,816
142
34,370

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,060
Gold Earned
32,243
365
Minions Killed
274
0
Camps Cleared
0
1,369,544
Distance Traveled
1,196,037
12
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
6,849
489
34
2
0
233,488
2
L
Hou Yi
5,837
417
51
4
0
212,918
1
L
Morgan Le Fay
6,989
499
69
5
0
228,330
4
W
Horus
6,764
483
26
2
0
292,025
3
L
Kali
6,164
440
49
4
0
252,541
1
W
Chaac
8,142
582
131
9
0
287,084
3
W
Scylla
7,658
547
86
6
0
268,712
2
W
Susano
7,419
530
61
4
0
271,109
2
W
Hel
7,077
506
61
4
0
250,614
2
L
Chaac
6,404
457
71
5
0
268,760
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role