Player Matchup

King Arthur
King Arthur
Bullet_Clip__
King Arthur
Level 148
God Stats
2W - 8L
1,500 SR
Queue Stats
264W - 262L
1,468 Elo+
Party 3
Atlas
Atlas
HORT_On_Fire-_-
Atlas
Level 24
God Stats
3W - 6L
1,415 SR
Queue Stats
200W - 239L
1,487 Elo+
Party 2
Olorun
Olorun
IchHab_3Beine187
Olorun
Level 87
God Stats
2W - 2L
1,852 SR
Queue Stats
174W - 179L
1,532 Elo+
Party 2
Medusa
Medusa
Its_a_Sticc_Up
Medusa
Level 26
God Stats
2W - 3L
1,607 SR
Queue Stats
6W - 7L
1,383 Elo+
Party 3
Da Ji
Da Ji
Stoned-Im-Wald
Da Ji
Level 43
God Stats
7W - 8L
1,683 SR
Queue Stats
96W - 116L
1,427 Elo+
Party 2
Team Averages
Level 66
1,611 SR
1,459 Elo+

VS

Team Averages
Level 49
1,647 SR
1,422 Elo+
Ares
Ares
Felonious_Ham_42
Ares
Level 44
God Stats
6W - 13L
1,315 SR
Queue Stats
97W - 149L
1,384 Elo+
Solo
Cu Chulainn
Cu Chulainn
Merexell
Cu Chulainn
Level 42
God Stats
14W - 7L
1,679 SR
Queue Stats
40W - 50L
1,448 Elo+
Solo
Merlin
Merlin
OldMan_Jenkins24
Merlin
Level 43
God Stats
2W - 3L
1,701 SR
Queue Stats
5W - 10L
1,132 Elo+
Solo
Thanatos
Thanatos
RubyRVVBY
Thanatos
Level 66
God Stats
7W - 5L
1,860 SR
Queue Stats
251W - 235L
1,517 Elo+
Party 1
Freya
Freya
WeissRVVBY
Freya
Level 50
God Stats
15W - 11L
1,681 SR
Queue Stats
16W - 11L
1,628 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Bullet_Clip__
King Arthur
15
10 / 2 / 1
9,465
676
12,857
13,640
11,824
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

7
0 / 8 / 0
5,387
385
3,639
15,668
6,282
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

12
4 / 5 / 2
7,885
563
8,811
8,628
2,651
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

8
0 / 5 / 1
5,322
380
2,656
8,796
2,308
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

8
2 / 6 / 0
5,682
406
3,654
9,498
2,711
Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 1 / 12
7,768
555
7,123
12,391
11,125
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cu Chulainn
Merexell
Cu Chulainn
12
1 / 7 / 3
7,418
530
5,064
12,389
11,404
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

12
2 / 3 / 2
7,285
520
2,324
6,834
2,470
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Thanatos
RubyRVVBY
Thanatos
12
6 / 4 / 5
7,703
550
7,460
10,255
3,862
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Freya
14
13 / 1 / 2
8,926
638
16,212
10,571
5,138
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
49
16
Kills
25
26
Deaths
16
4
Assists
24
Player
Kills
Deaths
Assists
KDA
L
King Arthur
Bullet_Clip__
King Arthur
10
2
1
5.25
W
3
1
12
9
L
0
8
0
0
L
4
5
2
1
L
0
5
1
0.1
W
Cu Chulainn
Merexell
Cu Chulainn
1
7
3
0.36
W
2
3
2
1
W
Thanatos
RubyRVVBY
Thanatos
6
4
5
2.13
L
2
6
0
0.33
W
Freya
13
1
2
14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,617
Damage
38,183
56,230
Taken
52,440
25,776
Mitigated
33,999
15,242
Healing
23,385
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
Bullet_Clip__
King Arthur
12,857
2,222
0
6,178
13,640
11,824
405
2,090
11,550
0
60,434
W
7,123
578
245
4,591
12,391
11,125
0
4,337
7,842
21,436
0
L
3,639
1,578
895
2,391
15,668
6,282
0
9,640
6,028
13,873
0
L
8,811
2,336
556
2,275
8,628
2,651
1,264
3,223
5,405
40,727
0
L
2,656
1,106
0
1,441
8,796
2,308
324
5,891
2,905
0
14,539
W
Cu Chulainn
Merexell
Cu Chulainn
5,064
1,076
222
3,645
12,389
11,404
0
654
11,725
0
38,551
W
2,324
111
0
661
6,834
2,470
708
2,291
4,391
35,837
0
W
Thanatos
RubyRVVBY
Thanatos
7,460
1,541
0
7,657
10,255
3,862
359
2,035
8,048
0
35,465
L
3,654
554
0
1,506
9,498
2,711
0
2,570
6,928
0
19,735
W
Freya
16,212
5,443
0
6,364
10,571
5,138
16
2,531
7,984
40,914
15,662

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,741
Gold Earned
39,100
273
Minions Killed
341
0
Camps Cleared
0
1,302,212
Distance Traveled
1,323,904
10
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
9,465
676
115
8
0
264,617
2
W
Ares
7,768
555
27
2
0
265,189
4
L
Atlas
5,387
385
16
1
0
263,185
2
L
Olorun
7,885
563
86
6
0
231,979
0
L
Medusa
5,322
380
26
2
0
259,266
3
W
Cu Chulainn
7,418
530
89
6
0
247,874
8
W
Merlin
7,285
520
78
6
0
269,776
4
W
Thanatos
7,703
550
61
4
0
284,780
0
L
Da Ji
5,682
406
30
2
0
283,165
3
W
Freya
8,926
638
86
6
0
256,285
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role