Player Matchup

Neith
Neith
ChristopherReef
Neith
Level 3
God Stats
3W - 1L
1,707 SR
Queue Stats
5W - 2L
1,744 Elo+
Party 3
Atlas
Atlas
nicoseshe
Atlas
Level 56
God Stats
20W - 15L
1,496 SR
Queue Stats
703W - 761L
1,441 Elo+
Party 3
King Arthur
King Arthur
vertsedor pro 0
King Arthur
Level 63
God Stats
5W - 3L
1,216 SR
Queue Stats
14W - 12L
1,330 Elo+
Solo
Sol
Sol
whitefamousdex
Sol
Level 120
God Stats
17W - 21L
1,258 SR
Queue Stats
291W - 285L
1,459 Elo+
Party 3
Kali
Kali
zPriimee-
Kali
Level 47
God Stats
6W - 8L
1,056 SR
Queue Stats
114W - 131L
1,326 Elo+
Solo
Team Averages
Level 58
1,347 SR
1,460 Elo+

VS

Team Averages
Level 36
1,429 SR
1,325 Elo+
Thoth
Thoth
GoldNBen
Thoth
Level 23
God Stats
6W - 19L
1,143 SR
Queue Stats
49W - 62L
1,416 Elo+
Party 1
Ares
Ares
K_Mirz97
Ares
Level 43
God Stats
4W - 1L
1,859 SR
Queue Stats
45W - 44L
1,276 Elo+
Party 2
Pele
Pele
TheGrandSand
Pele
Level 76
God Stats
7W - 3L
1,460 SR
Queue Stats
108W - 99L
1,563 Elo+
Party 1
Anhur
Anhur
onetrickra
Anhur
Level 25
God Stats
0W - 2L
1,287 SR
Queue Stats
17W - 31L
1,276 Elo+
Party 2
Bellona
Bellona
spider-man4099
Bellona
Level 15
God Stats
0W - 5L
1,397 SR
Queue Stats
2W - 11L
1,094 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
6 / 0 / 0
6,586
599
4,669
3,702
1,171
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Atlas
nicoseshe
Atlas
10
1 / 1 / 7
6,497
591
3,626
7,121
3,627
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

King Arthur
vertsedor pro 0
King Arthur
11
4 / 1 / 0
6,675
607
6,485
6,961
3,173
Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

12
4 / 0 / 0
7,006
637
5,429
5,861
1,447
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Kali
11
0 / 1 / 3
6,162
560
1,213
6,710
2,139
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
GoldNBen
Thoth
9
0 / 3 / 1
5,324
484
1,192
4,634
1,561
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ares
7
0 / 2 / 1
4,575
416
2,081
7,311
3,185
Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Talisman

Talisman

+75
Health
+15
Magical Protection

10
0 / 4 / 1
5,378
489
5,052
8,644
2,424
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Anhur
8
2 / 4 / 0
5,026
457
3,219
6,871
1,606
Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

7
1 / 2 / 0
4,882
444
2,541
7,299
4,726
Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
6
15
Kills
3
3
Deaths
15
10
Assists
3
Player
Kills
Deaths
Assists
KDA
W
6
0
0
6
L
Thoth
GoldNBen
Thoth
0
3
1
0.17
L
Ares
0
2
1
0.25
L
0
4
1
0.13
W
Atlas
nicoseshe
Atlas
1
1
7
4.5
L
Anhur
2
4
0
0.5
L
1
2
0
0.5
W
King Arthur
vertsedor pro 0
King Arthur
4
1
0
4
W
4
0
0
4
W
Kali
0
1
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,422
Damage
14,085
30,355
Taken
34,759
11,557
Mitigated
13,502
11,501
Healing
6,357
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,669
1,832
0
1,508
3,702
1,171
286
350
3,352
0
36,988
L
Thoth
GoldNBen
Thoth
1,192
80
0
250
4,634
1,561
0
2,976
1,658
27,822
0
L
Ares
2,081
0
0
787
7,311
3,185
0
1,343
5,968
9,893
0
L
5,052
1,298
0
2,537
8,644
2,424
0
1,930
6,714
0
31,405
W
Atlas
nicoseshe
Atlas
3,626
1,267
1,491
2,100
7,121
3,627
0
1,808
5,313
12,822
1,296
L
Anhur
3,219
1,570
0
1,759
6,871
1,606
0
2,266
4,605
0
19,276
L
2,541
1,204
0
1,024
7,299
4,726
0
0
7,299
0
14,806
W
King Arthur
vertsedor pro 0
King Arthur
6,485
728
0
250
6,961
3,173
230
0
6,961
0
33,225
W
5,429
989
0
4,383
5,861
1,447
762
991
4,870
39,716
0
W
Kali
1,213
592
0
1,769
6,710
2,139
369
124
6,586
0
35,376

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,926
Gold Earned
25,185
308
Minions Killed
200
0
Camps Cleared
0
1,015,843
Distance Traveled
984,057
9
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
6,586
599
67
6
0
188,832
3
L
Thoth
5,324
484
64
6
0
200,067
1
L
Ares
4,575
416
10
1
0
181,962
1
L
Pele
5,378
489
63
6
0
225,522
4
W
Atlas
6,497
591
22
2
0
191,508
1
L
Anhur
5,026
457
38
3
0
173,753
1
L
Bellona
4,882
444
25
2
0
202,753
0
W
King Arthur
6,675
607
57
5
0
212,592
2
W
Sol
7,006
637
76
7
0
210,660
3
W
Kali
6,162
560
86
8
0
212,251
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role