Player Matchup

Ratatoskr
Ratatoskr
 
Ratatoskr
Level 84
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Discordia
Discordia
 
Discordia
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Rama
Rama
Jgarcia6543
Rama
Level 155
God Stats
4W - 5L
1,211 SR
Queue Stats
367W - 433L
1,527 Elo+
Party 1
Kuzenbo
Kuzenbo
NegritoBim_Bo619
Kuzenbo
Level 60
God Stats
2W - 2L
1,539 SR
Queue Stats
29W - 29L
1,507 Elo+
Party 1
Gilgamesh
Gilgamesh
Relyks0
Gilgamesh
Level 136
God Stats
6W - 5L
1,593 SR
Queue Stats
48W - 56L
1,568 Elo+
Solo
Team Averages
Level 111
1,469 SR
1,520 Elo+

VS

Team Averages
Level 130
1,598 SR
1,570 Elo+
Fenrir
Fenrir
Angel_SlayerSena
Fenrir
Level 89
God Stats
13W - 5L
1,926 SR
Queue Stats
137W - 139L
1,511 Elo+
Solo
Sol
Sol
JudoActionJesus
Sol
Level 141
God Stats
15W - 9L
1,501 SR
Queue Stats
286W - 291L
1,601 Elo+
Solo
Loki
Loki
PlanetaryMind
Loki
Level 125
God Stats
5W - 4L
1,508 SR
Queue Stats
52W - 49L
1,535 Elo+
Solo
Agni
Agni
YummiC
Agni
Level 149
God Stats
21W - 17L
1,555 SR
Queue Stats
172W - 195L
1,558 Elo+
Solo
Hou Yi
Hou Yi
thekittensquish
Hou Yi
Level 145
God Stats
2W - 2L
1,500 SR
Queue Stats
75W - 95L
1,642 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ratatoskr
 
Ratatoskr
11
1 / 2 / 0
5,527
553
3,190
8,203
5,111
Nettle Acorn

Nettle Acorn

+20
Physical Power
+4%
Movement Speed

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Discordia
 
Discordia
10
0 / 4 / 0
5,424
542
1,861
4,518
1,231
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

8
1 / 6 / 1
5,127
513
4,684
6,613
923
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

8
1 / 3 / 2
5,192
519
3,809
8,133
4,379
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Gilgamesh
Relyks0
Gilgamesh
9
2 / 1 / 1
5,556
556
2,487
5,683
2,264
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
2 / 1 / 7
5,903
590
5,253
7,954
3,433
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

11
1 / 1 / 1
6,392
639
5,590
5,566
1,722
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

11
2 / 0 / 2
6,037
604
2,944
3,617
1,005
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Agni
YummiC
Agni
11
4 / 1 / 2
6,557
656
3,713
4,652
1,331
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

10
7 / 2 / 1
6,425
643
7,358
6,219
1,623
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
29
5
Kills
16
16
Deaths
5
4
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Ratatoskr
 
Ratatoskr
1
2
0
0.5
L
Discordia
 
Discordia
0
4
0
0
W
2
1
7
5.5
L
1
6
1
0.25
W
1
1
1
1.5
L
1
3
2
0.67
W
2
0
2
3
L
Gilgamesh
Relyks0
Gilgamesh
2
1
1
2.5
W
Agni
YummiC
Agni
4
1
2
5
W
7
2
1
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,031
Damage
24,858
33,150
Taken
28,008
13,908
Mitigated
9,114
7,893
Healing
11,114
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ratatoskr
 
Ratatoskr
3,190
847
0
2,855
8,203
5,111
0
4,705
3,460
0
23,609
L
Discordia
 
Discordia
1,861
118
0
179
4,518
1,231
0
2,055
2,263
29,685
0
W
5,253
1,388
19
2,345
7,954
3,433
0
2,626
5,328
0
16,673
L
4,684
4,411
0
168
6,613
923
0
0
6,613
0
25,430
W
5,590
2,127
0
2,748
5,566
1,722
2,192
0
5,219
33,419
5,556
L
3,809
1,885
207
2,631
8,133
4,379
0
0
8,015
12,723
0
W
2,944
1,119
0
2,585
3,617
1,005
0
356
3,261
0
29,998
L
Gilgamesh
Relyks0
Gilgamesh
2,487
474
0
1,853
5,683
2,264
0
1,447
4,108
0
28,902
W
Agni
YummiC
Agni
3,713
0
0
1,586
4,652
1,331
0
1,409
3,243
31,292
0
W
7,358
3,311
0
1,831
6,219
1,623
0
1,279
4,940
0
33,358

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,826
Gold Earned
31,314
230
Minions Killed
318
0
Camps Cleared
0
1,004,152
Distance Traveled
994,504
13
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ratatoskr
5,527
553
51
5
0
210,865
3
L
Discordia
5,424
542
59
6
0
192,001
6
W
Fenrir
5,903
590
27
3
0
208,283
3
L
Rama
5,127
513
54
5
0
196,129
2
W
Sol
6,392
639
86
9
0
162,186
2
L
Kuzenbo
5,192
519
13
1
0
205,488
2
W
Loki
6,037
604
70
7
0
242,241
3
L
Gilgamesh
5,556
556
53
5
0
199,669
0
W
Agni
6,557
656
68
7
0
203,426
5
W
Hou Yi
6,425
643
67
7
0
178,368
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role