Player Matchup

Izanami
Izanami
COL deltary
Izanami
Level 39
God Stats
1W - 2L
1,165 SR
Queue Stats
209W - 227L
1,189 Elo+
Party 1
Bellona
Bellona
Deathscream99
Bellona
Level 85
God Stats
6W - 6L
1,518 SR
Queue Stats
17W - 13L
1,386 Elo+
Solo
Ymir
Ymir
KeoniX2780
Ymir
Level 25
God Stats
2W - 3L
1,331 SR
Queue Stats
8W - 19L
1,152 Elo+
Party 1
Pele
Pele
Taxi titan45159
Pele
Level 29
God Stats
3W - 3L
1,450 SR
Queue Stats
84W - 94L
1,208 Elo+
Party 1
Hera
Hera
franbi_360
Hera
Level 69
God Stats
15W - 17L
1,500 SR
Queue Stats
280W - 313L
1,346 Elo+
Solo
Team Averages
Level 49
1,393 SR
1,256 Elo+

VS

Team Averages
Level 60
1,468 SR
1,360 Elo+
Xbalanque
Xbalanque
Master_Fire
Xbalanque
Level 62
God Stats
27W - 20L
1,534 SR
Queue Stats
155W - 195L
1,369 Elo+
Solo
Nemesis
Nemesis
Rango13601
Nemesis
Level 58
God Stats
63W - 63L
1,302 SR
Queue Stats
285W - 302L
1,289 Elo+
Solo
Zeus
Zeus
SinisterSlayerSS
Zeus
Level 61
God Stats
5W - 6L
1,494 SR
Queue Stats
175W - 189L
1,355 Elo+
Solo
Geb
Geb
benyamin_pablo
Geb
Level 64
God Stats
2W - 3L
1,500 SR
Queue Stats
64W - 64L
1,404 Elo+
Solo
Osiris
Osiris
wipi208
Osiris
Level 54
God Stats
29W - 22L
1,513 SR
Queue Stats
75W - 84L
1,380 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
COL deltary
Izanami
12
1 / 1 / 4
7,471
467
3,725
6,838
2,038
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Short Bow

Short Bow

+15%
Attack Speed

Bellona
16
3 / 1 / 1
9,332
583
6,711
9,139
10,729
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

12
1 / 1 / 4
7,355
460
2,170
9,127
5,814
Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

14
5 / 3 / 3
9,140
571
6,553
9,222
2,608
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

13
2 / 5 / 1
8,253
516
2,662
7,410
1,960
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
Master_Fire
Xbalanque
13
1 / 1 / 2
7,055
441
5,700
5,273
1,357
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Nemesis
Rango13601
Nemesis
12
1 / 3 / 2
7,382
461
2,960
10,739
4,073
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

14
6 / 4 / 0
8,446
528
6,673
9,409
3,128
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

5
1 / 2 / 0
5,396
337
764
2,873
1,366
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Osiris
wipi208
Osiris
14
1 / 3 / 0
8,035
502
5,795
11,332
7,422
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
14
12
Kills
10
11
Deaths
13
13
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Izanami
COL deltary
Izanami
1
1
4
3
W
Bellona
3
1
1
3.5
W
1
1
4
3
L
Xbalanque
Master_Fire
Xbalanque
1
1
2
2
L
Nemesis
Rango13601
Nemesis
1
3
2
0.67
L
6
4
0
1.5
W
5
3
3
2.17
L
1
2
0
0.5
W
2
5
1
0.5
L
Osiris
wipi208
Osiris
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,821
Damage
21,892
41,736
Taken
39,626
23,149
Mitigated
17,346
13,771
Healing
13,849
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
COL deltary
Izanami
3,725
2,386
706
2,718
6,838
2,038
1,399
362
6,476
0
45,487
W
Bellona
6,711
1,599
0
1,409
9,139
10,729
688
0
9,139
9,668
39,253
W
2,170
1,266
0
3,168
9,127
5,814
276
975
8,109
25,225
0
L
Xbalanque
Master_Fire
Xbalanque
5,700
524
0
1,243
5,273
1,357
0
300
4,973
0
34,214
L
Nemesis
Rango13601
Nemesis
2,960
993
0
4,526
10,739
4,073
0
1,117
9,622
0
42,295
L
6,673
721
0
2,533
9,409
3,128
696
2,667
6,742
46,769
0
W
6,553
1,785
0
4,207
9,222
2,608
780
1,170
7,926
0
54,645
L
764
197
540
390
2,873
1,366
0
497
2,376
5,298
0
W
2,662
1,031
0
1,563
7,410
1,960
1,793
4,279
2,649
38,194
0
L
Osiris
wipi208
Osiris
5,795
3,007
105
4,512
11,332
7,422
0
1,647
9,685
0
47,423

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,551
Gold Earned
36,314
397
Minions Killed
363
0
Camps Cleared
0
1,505,547
Distance Traveled
1,208,232
8
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
7,471
467
88
6
0
284,131
0
W
Bellona
9,332
583
98
6
0
295,155
0
W
Ymir
7,355
460
44
3
0
298,058
1
L
Xbalanque
7,055
441
72
5
0
277,723
2
L
Nemesis
7,382
461
82
5
0
313,049
0
L
Zeus
8,446
528
97
6
0
270,817
0
W
Pele
9,140
571
96
6
0
341,044
3
L
Geb
5,396
337
6
0
0
88,373
0
W
Hera
8,253
516
71
4
0
287,159
4
L
Osiris
8,035
502
106
7
0
258,270
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role