Player Matchup

Artemis
Artemis
Musnati
Artemis
Level 86
God Stats
19W - 23L
1,891 SR
Queue Stats
105W - 117L
1,505 Elo+
Solo
Kukulkan
Kukulkan
ResetPL
Kukulkan
Level 58
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 2
Bacchus
Bacchus
TobiPL
Bacchus
Level 58
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 2
Team Averages
Level 67
1,630 SR
1,502 Elo+

VS

Team Averages
Level 64
1,625 SR
1,726 Elo+
Agni
Agni
 
Agni
Level 85
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Medusa
Medusa
Looný
Medusa
Level 20
God Stats
6W - 1L
1,804 SR
Queue Stats
47W - 8L
1,903 Elo+
Party 1
Fenrir
Fenrir
YòungWòlf
Fenrir
Level 87
God Stats
2W - 0L
1,571 SR
Queue Stats
23W - 9L
1,774 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Musnati
Artemis
12
4 / 5 / 0
8,809
734
8,685
12,310
5,735
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Kukulkan
ResetPL
Kukulkan
12
2 / 11 / 3
8,360
697
5,191
11,982
4,684
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bacchus
TobiPL
Bacchus
10
0 / 9 / 5
7,499
625
2,740
16,149
17,117
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
 
Agni
12
3 / 1 / 15
8,963
747
7,111
6,305
1,992
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Medusa
Looný
Medusa
16
14 / 0 / 10
11,337
945
20,583
7,352
2,595
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Fenrir
14
8 / 5 / 14
10,058
838
9,044
15,573
9,984
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
64
6
Kills
25
25
Deaths
6
8
Assists
39
Player
Kills
Deaths
Assists
KDA
W
Agni
 
Agni
3
1
15
10.5
W
Medusa
Looný
Medusa
14
0
10
19
L
Artemis
Musnati
Artemis
4
5
0
0.8
L
Kukulkan
ResetPL
Kukulkan
2
11
3
0.32
L
Bacchus
TobiPL
Bacchus
0
9
5
0.28
W
Fenrir
8
5
14
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,616
Damage
36,738
40,441
Taken
29,230
27,536
Mitigated
14,571
2,073
Healing
4,848
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Agni
 
Agni
7,111
868
75
2,019
6,305
1,992
512
845
5,363
27,141
0
W
Medusa
Looný
Medusa
20,583
10,027
0
914
7,352
2,595
1,453
2,355
4,231
0
53,390
L
Artemis
Musnati
Artemis
8,685
1,999
68
1,407
12,310
5,735
0
2,537
9,642
0
26,740
L
Kukulkan
ResetPL
Kukulkan
5,191
654
0
190
11,982
4,684
0
966
10,799
29,311
0
L
Bacchus
TobiPL
Bacchus
2,740
637
0
408
16,149
17,117
0
3,694
12,360
5,880
0
W
Fenrir
9,044
2,485
86
1,754
15,573
9,984
270
5,953
8,165
0
22,329

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,668
Gold Earned
30,358
94
Minions Killed
139
2
Camps Cleared
9
463,059
Distance Traveled
671,044
2
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Agni
8,963
747
37
3
0
212,971
3
W
Medusa
11,337
945
79
7
5
243,599
2
L
Artemis
8,809
734
43
4
2
186,980
2
L
Kukulkan
8,360
697
44
4
0
143,124
0
L
Bacchus
7,499
625
7
1
0
132,955
0
W
Fenrir
10,058
838
23
2
4
214,474
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role