Player Matchup

Freya
Freya
 
Freya
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Anubis
Anubis
 
Anubis
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Vamana
Vamana
 
Vamana
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Amaterasu
Amaterasu
Akazoo29
Amaterasu
Level 23
God Stats
101W - 130L
1,498 SR
Queue Stats
101W - 133L
1,446 Elo+
Solo
Baron Samedi
Baron Samedi
CoolDave29
Baron Samedi
Level 29
God Stats
16W - 13L
1,579 SR
Queue Stats
51W - 49L
1,491 Elo+
Party 1
Team Averages
Level 65
1,515 SR
1,487 Elo+

VS

Team Averages
Level 17
1,417 SR
1,273 Elo+
Cthulhu
Cthulhu
Atakanoski
Cthulhu
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,217 Elo+
Solo
Neith
Neith
BlackDragonX2
Neith
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,256 Elo+
Party 2
King Arthur
King Arthur
CooleWessel
King Arthur
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 10L
1,178 Elo+
Party 2
Ah Puch
Ah Puch
Tuurk070
Ah Puch
Level 35
God Stats
0W - 3L
1,271 SR
Queue Stats
7W - 11L
1,425 Elo+
Solo
Baron Samedi
Baron Samedi
Xirbos
Baron Samedi
Level 16
God Stats
3W - 12L
1,315 SR
Queue Stats
6W - 16L
1,288 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Freya
 
Freya
16
9 / 0 / 4
8,715
872
14,818
11,150
4,600
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Anubis
 
Anubis
15
5 / 0 / 3
7,897
790
11,850
7,945
4,189
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Vamana
 
Vamana
13
0 / 1 / 4
7,575
758
1,970
8,736
4,178
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Amaterasu
Akazoo29
Amaterasu
14
2 / 2 / 3
7,504
750
5,580
8,955
4,877
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Baron Samedi
CoolDave29
Baron Samedi
15
4 / 1 / 7
7,985
799
11,396
7,160
2,911
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Atakanoski
Cthulhu
12
1 / 3 / 1
6,631
663
6,998
13,406
4,898
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

12
1 / 6 / 1
6,948
695
5,276
9,387
3,027
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

King Arthur
CooleWessel
King Arthur
12
1 / 3 / 1
6,506
651
4,314
12,983
8,241
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Ah Puch
Tuurk070
Ah Puch
13
1 / 2 / 1
6,693
669
7,636
6,889
2,647
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Baron Samedi
Xirbos
Baron Samedi
13
0 / 6 / 1
6,796
680
6,373
8,754
4,156
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
9
20
Kills
4
4
Deaths
20
21
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Freya
 
Freya
9
0
4
11
W
Anubis
 
Anubis
5
0
3
6.5
W
Vamana
 
Vamana
0
1
4
2
W
Amaterasu
Akazoo29
Amaterasu
2
2
3
1.75
L
Cthulhu
Atakanoski
Cthulhu
1
3
1
0.5
L
1
6
1
0.25
W
Baron Samedi
CoolDave29
Baron Samedi
4
1
7
7.5
L
King Arthur
CooleWessel
King Arthur
1
3
1
0.5
L
Ah Puch
Tuurk070
Ah Puch
1
2
1
0.75
L
Baron Samedi
Xirbos
Baron Samedi
0
6
1
0.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,614
Damage
30,597
43,946
Taken
51,419
20,755
Mitigated
22,969
17,423
Healing
7,555
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Freya
 
Freya
14,818
6,167
0
4,891
11,150
4,600
412
6,936
4,046
35,680
0
W
Anubis
 
Anubis
11,850
1,355
0
3,296
7,945
4,189
192
3,493
4,249
26,979
0
W
Vamana
 
Vamana
1,970
802
751
2,259
8,736
4,178
711
4,471
4,229
64
19,509
W
Amaterasu
Akazoo29
Amaterasu
5,580
2,605
34
2,741
8,955
4,877
0
3,452
5,283
0
26,335
L
Cthulhu
Atakanoski
Cthulhu
6,998
1,109
0
2,160
13,406
4,898
0
9,708
3,698
13,002
0
L
5,276
2,400
78
976
9,387
3,027
0
7,431
1,956
0
21,615
W
Baron Samedi
CoolDave29
Baron Samedi
11,396
1,439
781
2,670
7,160
2,911
98
2,130
4,753
31,217
0
L
King Arthur
CooleWessel
King Arthur
4,314
507
260
1,791
12,983
8,241
0
10,794
2,189
0
7,492
L
Ah Puch
Tuurk070
Ah Puch
7,636
677
0
449
6,889
2,647
0
4,268
2,621
18,905
0
L
Baron Samedi
Xirbos
Baron Samedi
6,373
776
753
1,088
8,754
4,156
0
5,927
2,827
22,445
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,676
Gold Earned
33,574
236
Minions Killed
133
0
Camps Cleared
0
938,786
Distance Traveled
937,381
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Freya
8,715
872
56
6
0
216,115
3
W
Anubis
7,897
790
43
4
0
168,221
1
W
Vamana
7,575
758
52
5
0
171,788
0
W
Amaterasu
7,504
750
47
5
0
192,539
0
L
Cthulhu
6,631
663
19
2
0
194,713
0
L
Neith
6,948
695
41
4
0
159,250
2
W
Baron Samedi
7,985
799
38
4
0
190,123
2
L
King Arthur
6,506
651
8
1
0
203,233
2
L
Ah Puch
6,693
669
25
3
0
197,184
0
L
Baron Samedi
6,796
680
40
4
0
183,001
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role