Player Matchup

Horus
Horus
Gold II
DarkBeginning
Horus
Gold II
Level 160
God Stats
24W - 14L
1,873 SR
Queue Stats
48W - 36L
1,843 MMR
Party 1
Scylla
Scylla
Silver III
Railian
Scylla
Silver III
Level 159
God Stats
2W - 0L
1,562 SR
Queue Stats
33W - 14L
1,460 MMR
Party 1
Medusa
Medusa
Silver III
ZETTOGi
Medusa
Silver III
Level 160
God Stats
22W - 2L
1,986 SR
Queue Stats
34W - 14L
1,524 MMR
Party 1
Team Averages
Silver I
Silver I
Average Tier
Level 160
1,807 SR
1,609 MMR

VS

Team Averages
Bronze I
Bronze I
Average Tier
Level 92
1,542 SR
1,392 MMR
Hercules
Hercules
Bronze IV
DJEnderHD
Hercules
Bronze IV
Level 122
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 18L
1,293 MMR
Party 2
Anhur
Anhur
Gold V
KiraraaIsMyWaifu
Anhur
Gold V
Level 93
God Stats
3W - 3L
1,627 SR
Queue Stats
16W - 8L
1,650 MMR
Solo
Baron Samedi
Baron Samedi
Bronze IV
brutal02
Baron Samedi
Bronze IV
Level 62
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 9L
1,234 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 0 / 12
9,714
883
4,740
9,402
9,615
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Scylla
Railian
Scylla
14
8 / 0 / 7
9,379
853
10,850
5,513
1,604
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Medusa
ZETTOGi
Medusa
14
4 / 2 / 10
8,921
811
11,951
8,890
3,289
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Bans
BastetAchillesThothZeusSol

VS

Bans
SobekMorgan Le FayCerberusPersephoneAres
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
DJEnderHD
Hercules
11
0 / 6 / 1
6,644
604
2,737
14,796
10,121
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

12
2 / 3 / 0
7,226
657
6,516
8,478
4,526
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Baron Samedi
brutal02
Baron Samedi
11
0 / 6 / 0
6,709
610
3,502
7,664
2,402
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
3
15
Kills
2
2
Deaths
15
29
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Hercules
DJEnderHD
Hercules
0
6
1
0.08
W
3
0
12
9
L
2
3
0
0.67
W
Scylla
Railian
Scylla
8
0
7
11.5
W
Medusa
ZETTOGi
Medusa
4
2
10
4.5
L
Baron Samedi
brutal02
Baron Samedi
0
6
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,541
Damage
12,755
23,805
Taken
30,938
14,508
Mitigated
17,049
12,434
Healing
5,563
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
DJEnderHD
Hercules
2,737
460
192
3,463
14,796
10,121
0
5,558
8,890
161
5,172
W
4,740
1,290
2,699
6,427
9,402
9,615
134
1,614
7,402
0
10,086
L
6,516
2,702
0
1,010
8,478
4,526
0
2,860
5,486
0
29,775
W
Scylla
Railian
Scylla
10,850
853
0
884
5,513
1,604
307
775
4,564
32,398
0
W
Medusa
ZETTOGi
Medusa
11,951
5,200
0
2,424
8,890
3,289
1,943
1,109
7,563
0
53,772
L
Baron Samedi
brutal02
Baron Samedi
3,502
37
276
622
7,664
2,402
0
2,101
5,433
20,195
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,014
Gold Earned
20,579
140
Minions Killed
113
6
Camps Cleared
4
667,856
Distance Traveled
565,066
7
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
6,644
604
7
1
0
186,002
4
W
Horus
9,714
883
4
0
0
246,735
3
L
Anhur
7,226
657
51
5
4
185,243
3
W
Scylla
9,379
853
36
3
2
210,094
0
W
Medusa
8,921
811
100
9
4
211,027
4
L
Baron Samedi
6,709
610
55
5
0
193,821
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role