Player Matchup

Ah Muzen Cab
Ah Muzen Cab
 
Ah Muzen Cab
Level 135
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Guan Yu
Guan Yu
 
Guan Yu
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ah Puch
Ah Puch
TwoToothdTooter
Ah Puch
Level 135
God Stats
1W - 0L
1,374 SR
Queue Stats
36W - 31L
1,670 Elo+
Solo
Team Averages
Level 141
1,458 SR
1,557 Elo+

VS

Team Averages
Level 117
1,323 SR
1,409 Elo+
Baron Samedi
Baron Samedi
JEEtooTHEeff2
Baron Samedi
Level 146
God Stats
5W - 3L
1,296 SR
Queue Stats
66W - 60L
1,386 Elo+
Solo
Hun Batz
Hun Batz
VriLKing
Hun Batz
Level 160
God Stats
1W - 1L
1,500 SR
Queue Stats
226W - 229L
1,760 Elo+
Solo
Neith
Neith
og_drip135
Neith
Level 44
God Stats
0W - 2L
1,174 SR
Queue Stats
4W - 12L
1,080 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
 
Ah Muzen Cab
16
4 / 1 / 9
10,918
780
12,199
9,737
3,696
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Guan Yu
 
Guan Yu
15
8 / 1 / 5
10,871
777
7,109
13,237
12,081
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

15
2 / 4 / 9
10,045
718
8,150
10,020
4,456
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
JEEtooTHEeff2
Baron Samedi
13
1 / 7 / 3
8,755
625
4,791
11,897
5,155
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Hun Batz
VriLKing
Hun Batz
14
5 / 3 / 1
9,563
683
12,135
10,320
4,860
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Neith
12
0 / 4 / 3
8,428
602
5,701
10,041
3,712
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
13
14
Kills
6
6
Deaths
14
23
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Ah Muzen Cab
 
Ah Muzen Cab
4
1
9
8.5
W
Guan Yu
 
Guan Yu
8
1
5
10.5
L
Baron Samedi
JEEtooTHEeff2
Baron Samedi
1
7
3
0.36
W
2
4
9
1.63
L
Hun Batz
VriLKing
Hun Batz
5
3
1
1.83
L
Neith
0
4
3
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,458
Damage
22,627
32,994
Taken
32,258
20,233
Mitigated
13,727
16,413
Healing
5,983
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Muzen Cab
 
Ah Muzen Cab
12,199
5,331
82
5,400
9,737
3,696
2,158
1,364
8,261
0
58,911
W
Guan Yu
 
Guan Yu
7,109
1,058
1,778
6,648
13,237
12,081
262
2,574
10,452
0
17,137
L
Baron Samedi
JEEtooTHEeff2
Baron Samedi
4,791
162
131
1,723
11,897
5,155
0
4,005
7,682
22,953
0
W
8,150
299
0
2,505
10,020
4,456
0
1,215
8,547
30,610
0
L
Hun Batz
VriLKing
Hun Batz
12,135
2,327
0
1,580
10,320
4,860
0
2,702
7,443
0
35,664
L
Neith
5,701
1,347
0
2,549
10,041
3,712
58
1,965
7,856
0
27,705

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,834
Gold Earned
26,746
158
Minions Killed
183
8
Camps Cleared
5
796,754
Distance Traveled
662,641
9
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Muzen Cab
10,918
780
88
6
7
280,595
1
W
Guan Yu
10,871
777
20
1
1
255,690
4
L
Baron Samedi
8,755
625
51
4
4
208,497
4
W
Ah Puch
10,045
718
50
4
0
260,469
4
L
Hun Batz
9,563
683
55
4
1
243,772
1
L
Neith
8,428
602
77
6
0
210,372
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role