Player Matchup

Izanami
Izanami
ANeryss
Izanami
Level 34
God Stats
24W - 30L
1,437 SR
Queue Stats
68W - 70L
1,447 Elo+
Party 4
Ymir
Ymir
Aenntio
Ymir
Level 109
God Stats
5W - 4L
1,501 SR
Queue Stats
90W - 78L
1,482 Elo+
Party 4
Susano
Susano
Jereymm
Susano
Level 108
God Stats
0W - 3L
1,270 SR
Queue Stats
103W - 94L
1,412 Elo+
Party 4
Nox
Nox
barbecue_plumeux
Nox
Level 45
God Stats
2W - 6L
1,368 SR
Queue Stats
18W - 20L
1,363 Elo+
Party 3
Osiris
Osiris
swezzer21
Osiris
Level 80
God Stats
0W - 2L
1,500 SR
Queue Stats
92W - 98L
1,436 Elo+
Party 3
Team Averages
Level 75
1,415 SR
1,428 Elo+

VS

Team Averages
Level 69
1,560 SR
1,414 Elo+
Atlas
Atlas
B4K3R 99
Atlas
Level 114
God Stats
6W - 7L
1,606 SR
Queue Stats
163W - 150L
1,473 Elo+
Party 2
Nu Wa
Nu Wa
Carinho-11
Nu Wa
Level 88
God Stats
34W - 26L
1,506 SR
Queue Stats
160W - 163L
1,379 Elo+
Party 1
Izanami
Izanami
LuBoyzzUrsvc_09
Izanami
Level 86
God Stats
23W - 9L
1,462 SR
Queue Stats
194W - 212L
1,412 Elo+
Party 1
Horus
Horus
Truebrionac
Horus
Level 12
God Stats
3W - 4L
1,500 SR
Queue Stats
163W - 168L
1,294 Elo+
Party 1
Nemesis
Nemesis
bordeciel9
Nemesis
Level 45
God Stats
28W - 21L
1,728 SR
Queue Stats
53W - 47L
1,509 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
ANeryss
Izanami
11
0 / 2 / 0
6,667
476
2,973
6,083
1,396
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ymir
Aenntio
Ymir
8
0 / 4 / 1
5,990
428
3,698
9,810
4,491
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Susano
Jereymm
Susano
14
1 / 1 / 1
7,593
542
1,931
9,459
2,175
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

9
1 / 6 / 0
5,753
411
2,092
6,222
1,265
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Osiris
swezzer21
Osiris
12
1 / 3 / 0
7,162
512
7,464
12,305
7,002
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
B4K3R 99
Atlas
14
2 / 1 / 3
7,935
567
7,843
10,603
5,205
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Nu Wa
14
3 / 2 / 3
8,293
592
6,611
5,797
2,154
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

15
4 / 0 / 3
8,882
634
5,365
5,905
1,820
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

11
3 / 0 / 10
8,061
576
4,752
8,325
6,068
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Nemesis
bordeciel9
Nemesis
12
4 / 0 / 3
7,397
528
6,163
7,250
2,531
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
38
3
Kills
16
16
Deaths
3
2
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Izanami
ANeryss
Izanami
0
2
0
0
L
Ymir
Aenntio
Ymir
0
4
1
0.13
W
Atlas
B4K3R 99
Atlas
2
1
3
3.5
W
Nu Wa
3
2
3
2.25
L
Susano
Jereymm
Susano
1
1
1
1.5
W
4
0
3
5.5
W
3
0
10
8
L
1
6
0
0.17
W
Nemesis
bordeciel9
Nemesis
4
0
3
5.5
L
Osiris
swezzer21
Osiris
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,158
Damage
30,734
43,879
Taken
37,880
16,329
Mitigated
17,778
11,150
Healing
15,972
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
ANeryss
Izanami
2,973
1,753
0
2,343
6,083
1,396
0
847
5,105
0
45,003
L
Ymir
Aenntio
Ymir
3,698
656
200
1,712
9,810
4,491
0
2,232
7,477
16,835
0
W
Atlas
B4K3R 99
Atlas
7,843
3,356
0
2,496
10,603
5,205
215
1,874
8,721
45,582
0
W
Nu Wa
6,611
713
0
1,016
5,797
2,154
0
1,996
3,695
52,736
0
L
Susano
Jereymm
Susano
1,931
86
0
4,262
9,459
2,175
0
1,962
7,340
0
45,434
W
5,365
3,881
0
2,570
5,905
1,820
737
568
5,337
0
71,913
W
4,752
2,610
2,823
4,437
8,325
6,068
0
2,346
5,925
0
16,367
L
2,092
35
0
0
6,222
1,265
0
1,784
4,258
9,645
0
W
Nemesis
bordeciel9
Nemesis
6,163
2,634
0
2,630
7,250
2,531
223
801
6,401
0
39,467
L
Osiris
swezzer21
Osiris
7,464
2,394
0
2,633
12,305
7,002
0
6,937
5,245
9,984
29,798

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,165
Gold Earned
40,568
323
Minions Killed
445
0
Camps Cleared
0
1,241,930
Distance Traveled
1,407,466
7
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
6,667
476
102
7
0
290,852
0
L
Ymir
5,990
428
25
2
0
202,720
0
W
Atlas
7,935
567
99
7
0
242,950
2
W
Nu Wa
8,293
592
103
7
0
255,596
0
L
Susano
7,593
542
99
7
0
324,267
4
W
Izanami
8,882
634
145
10
0
281,384
3
W
Horus
8,061
576
20
1
0
301,848
8
L
Nox
5,753
411
15
1
0
186,257
1
W
Nemesis
7,397
528
78
6
0
325,688
3
L
Osiris
7,162
512
82
6
0
237,834
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role