Player Matchup

Achilles
Achilles
CFE15
Achilles
Level 112
God Stats
5W - 14L
1,264 SR
Queue Stats
298W - 332L
1,508 Elo+
Party 1
Cernunnos
Cernunnos
alex1023001
Cernunnos
Level 74
God Stats
24W - 23L
1,301 SR
Queue Stats
218W - 207L
1,494 Elo+
Party 1
Ra
Ra
miguelahm96
Ra
Level 154
God Stats
21W - 16L
1,599 SR
Queue Stats
521W - 612L
1,489 Elo+
Solo
Team Averages
Level 113
1,388 SR
1,497 Elo+

VS

Team Averages
Level 92
1,612 SR
1,753 Elo+
Agni
Agni
A1ST GODFATHER
Agni
Level 158
God Stats
3W - 1L
1,675 SR
Queue Stats
81W - 24L
1,800 Elo+
Party 2
Cthulhu
Cthulhu
HerbalBeard9304
Cthulhu
Level 29
God Stats
3W - 1L
1,662 SR
Queue Stats
150W - 32L
1,960 Elo+
Party 2
Neith
Neith
xMissMidnightx
Neith
Level 88
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 3L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
CFE15
Achilles
12
0 / 4 / 2
7,958
568
7,036
14,323
11,000
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Cernunnos
alex1023001
Cernunnos
12
3 / 4 / 0
8,625
616
8,021
11,185
2,109
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

14
1 / 4 / 2
8,919
637
6,083
11,593
2,963
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
8 / 3 / 3
11,373
812
19,524
10,802
3,497
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

16
2 / 0 / 10
11,223
802
9,178
13,825
8,827
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

14
2 / 1 / 6
9,615
687
4,252
7,305
2,272
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
31
4
Kills
12
12
Deaths
4
4
Assists
19
Player
Kills
Deaths
Assists
KDA
W
8
3
3
3.17
L
Achilles
CFE15
Achilles
0
4
2
0.25
W
2
0
10
7
L
Cernunnos
alex1023001
Cernunnos
3
4
0
0.75
L
1
4
2
0.5
W
2
1
6
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,140
Damage
32,954
37,101
Taken
31,932
16,072
Mitigated
14,596
6,549
Healing
12,099
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
19,524
1,245
0
3,895
10,802
3,497
412
2,932
7,691
67,270
0
L
Achilles
CFE15
Achilles
7,036
279
0
1,084
14,323
11,000
0
8,612
5,711
0
16,348
W
9,178
216
255
6,072
13,825
8,827
0
1,855
11,736
34,655
0
L
Cernunnos
alex1023001
Cernunnos
8,021
1,803
0
38
11,185
2,109
0
10,021
1,164
0
25,810
L
6,083
305
1,542
3,885
11,593
2,963
0
10,411
1,182
39,323
0
W
4,252
1,182
416
1,461
7,305
2,272
1,922
2,216
4,787
0
26,514

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,502
Gold Earned
32,211
141
Minions Killed
192
5
Camps Cleared
8
738,849
Distance Traveled
820,413
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Agni
11,373
812
95
7
5
280,678
3
L
Achilles
7,958
568
21
2
1
255,679
2
W
Cthulhu
11,223
802
59
4
2
294,897
1
L
Cernunnos
8,625
616
34
2
3
245,049
0
L
Ra
8,919
637
86
6
1
238,121
4
W
Neith
9,615
687
38
3
1
244,838
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role