Player Matchup

Nike
Nike
Platinum IV
DHG Chimera2104
Nike
Platinum IV
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
432W - 406L
1,848 MMR
Party 1
Sol
Sol
Diamond III
K money KMK
Sol
Diamond III
Level 157
God Stats
11W - 7L
1,885 SR
Queue Stats
349W - 213L
2,386 MMR
Party 1
Atlas
Atlas
Diamond IV
RicochetR3D
Atlas
Diamond IV
Level 160
God Stats
9W - 3L
1,500 SR
Queue Stats
94W - 47L
2,251 MMR
Party 1
Team Averages
Diamond V
Diamond V
Average Tier
Level 148
1,628 SR
2,162 MMR

VS

Team Averages
Platinum I
Platinum I
Average Tier
Level 155
1,795 SR
1,915 MMR
Neith
Neith
Diamond IV
I-lMoNsTeR-I
Neith
Diamond IV
Level 159
God Stats
33W - 35L
1,795 SR
Queue Stats
371W - 370L
2,130 MMR
Solo
Zeus
Zeus
Platinum I
SaltierThanNaCl
Zeus
Platinum I
Level 158
God Stats
17W - 18L
1,698 SR
Queue Stats
175W - 177L
1,824 MMR
Solo
Khepri
Khepri
Platinum IV
WARMACHINE669
Khepri
Platinum IV
Level 149
God Stats
2W - 3L
1,893 SR
Queue Stats
42W - 46L
1,792 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 6 / 0
5,842
584
2,604
11,674
5,304
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

11
1 / 5 / 0
6,481
648
7,341
11,396
2,828
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

10
0 / 2 / 1
6,523
652
3,544
12,830
8,687
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate

Breastplate

+20
Physical Protection

Bans
BastetFenrirAh Muzen CabAthenaAchilles

VS

Bans
GebGaneshaGilgameshKumbhakarnaOdin
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 0 / 9
7,670
767
9,016
6,652
2,755
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

13
9 / 0 / 4
8,718
872
17,453
6,269
2,214
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
1 / 1 / 11
7,940
794
3,634
10,556
10,587
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
37
1
Kills
13
13
Deaths
1
1
Assists
24
Player
Kills
Deaths
Assists
KDA
L
0
6
0
0
W
3
0
9
7.5
L
1
5
0
0.2
L
0
2
1
0.25
W
9
0
4
11
W
1
1
11
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,489
Damage
30,103
35,900
Taken
23,477
16,819
Mitigated
15,556
7,698
Healing
9,283
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,604
128
0
769
11,674
5,304
0
6,573
5,101
0
12,402
W
9,016
2,763
0
2,597
6,652
2,755
1,570
3,568
3,036
0
35,952
L
7,341
3,807
0
3,029
11,396
2,828
0
7,290
4,106
33,468
0
L
3,544
1,372
218
3,682
12,830
8,687
0
7,408
5,422
10,742
0
W
17,453
2,786
0
3,057
6,269
2,214
836
2,198
4,007
46,160
0
W
3,634
125
1,015
2,614
10,556
10,587
254
5,297
5,077
11,499
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,846
Gold Earned
24,328
91
Minions Killed
127
3
Camps Cleared
6
533,339
Distance Traveled
586,998
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nike
5,842
584
24
2
1
175,393
1
W
Neith
7,670
767
55
6
1
188,192
2
L
Sol
6,481
648
55
6
2
166,555
2
L
Atlas
6,523
652
12
1
0
191,391
5
W
Zeus
8,718
872
50
5
5
194,134
1
W
Khepri
7,940
794
22
2
0
204,672
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role