Player Matchup

Artemis
Artemis
 
Artemis
Level 96
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ra
Ra
BIG RYAN Z
Ra
Level 116
God Stats
2W - 2L
1,500 SR
Queue Stats
103W - 82L
1,556 Elo+
Party 1
Ares
Ares
MR BLACK DINGUS
Ares
Level 160
God Stats
11W - 3L
1,679 SR
Queue Stats
104W - 81L
1,568 Elo+
Party 1
Team Averages
Level 124
1,560 SR
1,541 Elo+

VS

Team Averages
Level 111
1,415 SR
1,395 Elo+
Merlin
Merlin
MambaWakanda
Merlin
Level 100
God Stats
6W - 7L
1,472 SR
Queue Stats
180W - 172L
1,477 Elo+
Solo
Tsukuyomi
Tsukuyomi
SKILL3DxSOLO
Tsukuyomi
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
39W - 43L
1,512 Elo+
Solo
Cthulhu
Cthulhu
ript_2-pieces
Cthulhu
Level 128
God Stats
3W - 2L
1,274 SR
Queue Stats
37W - 33L
1,195 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
 
Artemis
13
5 / 2 / 9
9,064
824
8,023
7,697
2,871
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

15
7 / 1 / 8
9,371
852
8,139
5,760
2,526
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

13
3 / 1 / 12
9,294
845
9,555
15,064
16,227
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
11
0 / 3 / 3
7,254
659
6,606
7,466
2,559
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Tsukuyomi
SKILL3DxSOLO
Tsukuyomi
12
3 / 6 / 1
8,046
731
5,231
10,757
3,832
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Cthulhu
11
1 / 6 / 2
7,548
686
5,404
12,523
10,442
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
10
15
Kills
4
4
Deaths
15
29
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Artemis
 
Artemis
5
2
9
4.75
W
7
1
8
11
W
3
1
12
9
L
Merlin
0
3
3
0.5
L
Tsukuyomi
SKILL3DxSOLO
Tsukuyomi
3
6
1
0.58
L
Cthulhu
1
6
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,717
Damage
17,241
28,521
Taken
30,746
21,624
Mitigated
16,833
8,715
Healing
3,663
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artemis
 
Artemis
8,023
5,367
0
1,033
7,697
2,871
1,761
4,507
3,190
0
23,997
W
8,139
1,121
2,462
2,494
5,760
2,526
649
3,238
2,522
41,199
0
W
9,555
320
0
2,726
15,064
16,227
57
4,843
10,221
17,270
0
L
Merlin
6,606
333
0
876
7,466
2,559
0
3,744
3,722
31,867
0
L
Tsukuyomi
SKILL3DxSOLO
Tsukuyomi
5,231
666
0
714
10,757
3,832
0
5,841
4,916
0
22,005
L
Cthulhu
5,404
237
123
1,950
12,523
10,442
0
8,449
4,074
18,070
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,729
Gold Earned
22,848
130
Minions Killed
112
5
Camps Cleared
5
601,968
Distance Traveled
580,143
5
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
9,064
824
33
3
1
173,597
2
W
Ra
9,371
852
84
8
2
213,275
1
W
Ares
9,294
845
13
1
2
215,096
2
L
Merlin
7,254
659
48
4
4
187,071
2
L
Tsukuyomi
8,046
731
32
3
1
198,071
3
L
Cthulhu
7,548
686
32
3
0
195,001
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role