Player Matchup

Sol
Sol
 
Sol
Level 137
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
 
Danzaburou
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sylvanus
Sylvanus
Apelars
Sylvanus
Level 156
God Stats
3W - 1L
1,500 SR
Queue Stats
120W - 114L
1,442 Elo+
Solo
Ares
Ares
DTDlizard
Ares
Level 147
God Stats
1W - 1L
1,500 SR
Queue Stats
84W - 82L
1,569 Elo+
Solo
Zeus
Zeus
teomancure05
Zeus
Level 109
God Stats
5W - 3L
1,500 SR
Queue Stats
187W - 189L
1,553 Elo+
Solo
Team Averages
Level 136
1,500 SR
1,513 Elo+

VS

Team Averages
Level 99
1,501 SR
1,543 Elo+
Scylla
Scylla
 
Scylla
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Susano
Susano
Cr3va1n
Susano
Level 47
God Stats
1W - 2L
1,497 SR
Queue Stats
26W - 28L
1,551 Elo+
Solo
Atlas
Atlas
Kaption
Atlas
Level 112
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 9L
1,500 Elo+
Solo
Terra
Terra
MayoSenpai
Terra
Level 85
God Stats
7W - 6L
1,511 SR
Queue Stats
435W - 432L
1,567 Elo+
Solo
Fenrir
Fenrir
Tu_Padre_O_0777
Fenrir
Level 109
God Stats
3W - 2L
1,500 SR
Queue Stats
79W - 67L
1,600 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
17
10 / 1 / 9
10,015
910
7,939
6,618
3,402
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Danzaburou
 
Danzaburou
15
3 / 2 / 16
9,105
828
7,538
10,776
5,956
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Sylvanus
Apelars
Sylvanus
15
2 / 1 / 17
8,460
769
3,772
13,326
11,602
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ares
14
1 / 1 / 19
8,589
781
5,788
11,168
9,794
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

16
8 / 3 / 12
9,406
855
15,965
11,081
5,856
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
15
3 / 3 / 4
8,040
731
8,258
6,463
5,037
Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Susano
Cr3va1n
Susano
13
1 / 5 / 5
7,616
692
12,268
8,926
3,970
Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Atlas
Kaption
Atlas
14
2 / 7 / 4
7,565
688
10,151
11,295
5,249
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Terra
13
0 / 5 / 5
7,250
659
6,504
14,520
14,333
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

12
2 / 4 / 3
7,618
693
2,513
5,464
5,370
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Match Insights

Player Kills, Deaths, and Assists

97
Kill Participation
29
24
Kills
8
8
Deaths
24
73
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
10
1
9
14.5
W
Danzaburou
 
Danzaburou
3
2
16
5.5
L
Scylla
 
Scylla
3
3
4
1.67
W
Sylvanus
Apelars
Sylvanus
2
1
17
10.5
L
Susano
Cr3va1n
Susano
1
5
5
0.7
W
Ares
1
1
19
10.5
L
Atlas
Kaption
Atlas
2
7
4
0.57
L
Terra
0
5
5
0.5
L
2
4
3
0.88
W
8
3
12
4.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,002
Damage
39,694
52,969
Taken
46,668
36,610
Mitigated
33,959
21,330
Healing
9,897
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
7,939
2,115
846
532
6,618
3,402
2,489
2,897
3,721
25,235
0
W
Danzaburou
 
Danzaburou
7,538
2,806
1,533
1,637
10,776
5,956
1,778
5,896
4,880
0
28,060
L
Scylla
 
Scylla
8,258
98
350
209
6,463
5,037
0
5,541
922
25,226
0
W
Sylvanus
Apelars
Sylvanus
3,772
728
8,282
4,736
13,326
11,602
632
6,820
6,506
8,650
0
L
Susano
Cr3va1n
Susano
12,268
1,271
112
933
8,926
3,970
0
6,265
2,661
0
19,593
W
Ares
5,788
163
596
1,018
11,168
9,794
311
3,928
7,240
7,854
0
L
Atlas
Kaption
Atlas
10,151
1,747
335
289
11,295
5,249
0
8,229
3,066
18,339
0
L
Terra
6,504
501
2,689
3,854
14,520
14,333
0
9,771
4,749
10,865
0
L
2,513
450
805
321
5,464
5,370
0
3,658
1,806
0
4,257
W
15,965
1,390
898
1,252
11,081
5,856
37
5,372
5,709
29,662
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,575
Gold Earned
38,089
120
Minions Killed
81
0
Camps Cleared
0
930,196
Distance Traveled
876,000
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
10,015
910
41
4
0
189,239
1
W
Danzaburou
9,105
828
29
3
0
175,781
1
L
Scylla
8,040
731
36
3
0
184,964
0
W
Sylvanus
8,460
769
5
0
0
193,524
0
L
Susano
7,616
692
17
2
0
209,517
4
W
Ares
8,589
781
6
1
0
194,610
4
L
Atlas
7,565
688
18
2
0
164,772
1
L
Terra
7,250
659
8
1
0
182,462
1
L
Fenrir
7,618
693
2
0
0
134,285
1
W
Zeus
9,406
855
39
4
0
177,042
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role