Player Matchup

Bastet
Bastet
Masters
 
Bastet
Masters
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Geb
Geb
Diamond IV
EdwinNRG
Geb
Diamond IV
Level 156
God Stats
10W - 8L
1,784 SR
Queue Stats
165W - 152L
2,235 MMR
Solo
Sun Wukong
Sun Wukong
Diamond II
ElvynGoatderon
Sun Wukong
Diamond II
Level 157
God Stats
17W - 12L
1,684 SR
Queue Stats
101W - 79L
2,361 MMR
Solo
Olorun
Olorun
Platinum V
Hunter10026
Olorun
Platinum V
Level 142
God Stats
62W - 49L
1,712 SR
Queue Stats
411W - 397L
1,729 MMR
Solo
Hades
Hades
Platinum I
KingNicholsx
Hades
Platinum I
Level 160
God Stats
5W - 7L
1,500 SR
Queue Stats
421W - 420L
2,237 MMR
Solo
Team Averages
Diamond IV
Diamond IV
Average Tier
Level 154
1,636 SR
2,012 MMR

VS

Team Averages
Platinum I
Platinum I
Average Tier
Level 154
1,759 SR
2,151 MMR
Sol
Sol
Gold V
 
Sol
Gold V
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ah Muzen Cab
Ah Muzen Cab
Diamond V
FatHughHefner
Ah Muzen Cab
Diamond V
Level 149
God Stats
11W - 1L
1,958 SR
Queue Stats
87W - 56L
2,166 MMR
Solo
Khepri
Khepri
Diamond II
Pacsifist
Khepri
Diamond II
Level 159
God Stats
9W - 14L
1,694 SR
Queue Stats
188W - 156L
2,371 MMR
Party 1
Hercules
Hercules
Platinum I
Sol Yago
Hercules
Platinum I
Level 149
God Stats
1W - 0L
1,907 SR
Queue Stats
38W - 23L
2,234 MMR
Solo
Nemesis
Nemesis
Masters
o Baljeet
Nemesis
Masters
Level 157
God Stats
4W - 3L
1,735 SR
Queue Stats
115W - 74L
2,482 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
 
Bastet
14
0 / 3 / 0
8,598
453
5,642
8,828
2,813
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

12
0 / 3 / 0
7,892
415
3,675
18,135
15,073
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Sun Wukong
ElvynGoatderon
Sun Wukong
15
2 / 5 / 0
8,956
471
9,302
15,923
6,818
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Olorun
15
0 / 5 / 2
9,214
485
8,746
14,373
9,357
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

17
2 / 4 / 0
10,151
534
10,117
15,816
14,128
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Breastplate

Breastplate

+20
Physical Protection

Bans
GilgameshKaliFenrirOdin

VS

Bans
LokiThothAtlasArtio
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
18
6 / 2 / 8
12,406
653
17,121
12,523
5,316
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ah Muzen Cab
FatHughHefner
Ah Muzen Cab
18
4 / 0 / 10
12,207
642
12,483
9,440
7,142
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Khepri
Pacsifist
Khepri
14
1 / 0 / 13
10,199
537
4,501
13,368
16,773
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Hercules
Sol Yago
Hercules
17
0 / 2 / 10
11,376
599
6,595
15,815
17,859
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Nemesis
o Baljeet
Nemesis
18
9 / 0 / 6
12,301
647
13,592
13,996
7,700
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
67
4
Kills
20
20
Deaths
4
2
Assists
47
Player
Kills
Deaths
Assists
KDA
L
Bastet
 
Bastet
0
3
0
0
W
Sol
 
Sol
6
2
8
5
L
0
3
0
0
L
Sun Wukong
ElvynGoatderon
Sun Wukong
2
5
0
0.4
W
Ah Muzen Cab
FatHughHefner
Ah Muzen Cab
4
0
10
9
L
Olorun
0
5
2
0.2
L
2
4
0
0.5
W
Khepri
Pacsifist
Khepri
1
0
13
7.5
W
Hercules
Sol Yago
Hercules
0
2
10
2.5
W
Nemesis
o Baljeet
Nemesis
9
0
6
12

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,482
Damage
54,292
73,075
Taken
65,142
48,189
Mitigated
54,790
18,030
Healing
29,614
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bastet
 
Bastet
5,642
1,126
0
1,434
8,828
2,813
0
902
7,926
0
59,157
W
Sol
 
Sol
17,121
6,969
0
6,733
12,523
5,316
7,508
5,008
7,515
91,147
11,831
L
3,675
169
1,773
2,289
18,135
15,073
0
6,813
11,322
20,451
0
L
Sun Wukong
ElvynGoatderon
Sun Wukong
9,302
2,626
0
2,667
15,923
6,818
0
4,416
11,507
0
76,224
W
Ah Muzen Cab
FatHughHefner
Ah Muzen Cab
12,483
4,239
0
5,262
9,440
7,142
4,116
3,386
6,054
0
90,660
L
Olorun
8,746
3,847
315
3,325
14,373
9,357
0
5,600
8,773
67,087
9,008
L
10,117
1,130
339
5,888
15,816
14,128
688
2,143
13,673
80,708
0
W
Khepri
Pacsifist
Khepri
4,501
870
1,441
5,707
13,368
16,773
355
3,935
9,433
23,968
0
W
Hercules
Sol Yago
Hercules
6,595
2,302
0
6,594
15,815
17,859
0
5,960
9,855
0
59,973
W
Nemesis
o Baljeet
Nemesis
13,592
5,842
0
3,877
13,996
7,700
2,417
3,602
10,077
0
84,399

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,811
Gold Earned
58,489
626
Minions Killed
568
0
Camps Cleared
0
1,854,412
Distance Traveled
2,120,587
17
Wards Purchased
28
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bastet
8,598
453
133
7
0
427,402
4
W
Sol
12,406
653
154
8
0
392,743
4
L
Geb
7,892
415
32
2
0
376,845
5
L
Sun Wukong
8,956
471
128
7
0
393,539
2
W
Ah Muzen Cab
12,207
642
169
9
0
434,320
5
L
Olorun
9,214
485
149
8
0
343,838
4
L
Hades
10,151
534
184
10
0
312,788
2
W
Khepri
10,199
537
29
2
0
420,570
6
W
Hercules
11,376
599
117
6
0
402,876
8
W
Nemesis
12,301
647
99
5
0
470,078
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role