Player Matchup

Fenrir
Fenrir
ChykieY
Fenrir
Level 129
God Stats
5W - 0L
1,896 SR
Queue Stats
229W - 206L
1,574 Elo+
Solo
Ravana
Ravana
Gobbybb
Ravana
Level 108
God Stats
2W - 2L
1,229 SR
Queue Stats
105W - 106L
1,511 Elo+
Solo
Ullr
Ullr
OldManWizard
Ullr
Level 41
God Stats
3W - 0L
1,500 SR
Queue Stats
50W - 30L
1,639 Elo+
Solo
Raijin
Raijin
PR1SMAA
Raijin
Level 159
God Stats
2W - 2L
1,491 SR
Queue Stats
160W - 140L
1,596 Elo+
Solo
Kali
Kali
YouTrolling
Kali
Level 77
God Stats
12W - 9L
1,327 SR
Queue Stats
97W - 92L
1,462 Elo+
Solo
Team Averages
Level 103
1,489 SR
1,556 Elo+

VS

Team Averages
Level 99
1,565 SR
1,538 Elo+
Kukulkan
Kukulkan
GOLDDUCKI
Kukulkan
Level 104
God Stats
4W - 6L
1,669 SR
Queue Stats
165W - 119L
1,660 Elo+
Solo
Vamana
Vamana
Hadeezy
Vamana
Level 156
God Stats
2W - 1L
1,500 SR
Queue Stats
70W - 61L
1,654 Elo+
Solo
King Arthur
King Arthur
SkxnkHxnt
King Arthur
Level 149
God Stats
2W - 3L
1,500 SR
Queue Stats
399W - 387L
1,508 Elo+
Party 1
Sylvanus
Sylvanus
tangledbuthair19
Sylvanus
Level 23
God Stats
5W - 6L
1,297 SR
Queue Stats
227W - 221L
1,521 Elo+
Party 1
Rama
Rama
xxDares
Rama
Level 62
God Stats
4W - 2L
1,858 SR
Queue Stats
184W - 194L
1,349 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
ChykieY
Fenrir
10
3 / 2 / 6
6,375
531
6,634
12,392
6,846
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heavy Mace

Heavy Mace

+30
Physical Power

Ravana
Gobbybb
Ravana
12
0 / 1 / 0
6,768
564
6,108
7,111
4,084
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

13
5 / 1 / 4
7,549
629
6,723
6,621
2,044
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Raijin
PR1SMAA
Raijin
13
2 / 2 / 3
7,373
614
5,658
5,633
1,894
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

12
8 / 4 / 3
8,097
675
10,332
13,297
4,352
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
GOLDDUCKI
Kukulkan
11
3 / 3 / 3
6,989
582
6,007
7,122
2,633
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Vamana
Hadeezy
Vamana
11
4 / 5 / 2
7,059
588
9,748
13,374
4,995
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

King Arthur
SkxnkHxnt
King Arthur
12
1 / 0 / 0
7,042
587
6,154
9,348
5,494
Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

8
0 / 7 / 4
5,279
440
4,458
11,195
5,745
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Rama
xxDares
Rama
10
2 / 3 / 0
6,249
521
2,740
6,854
1,525
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
19
18
Kills
10
10
Deaths
18
16
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Fenrir
ChykieY
Fenrir
3
2
6
3
L
Kukulkan
GOLDDUCKI
Kukulkan
3
3
3
1.5
W
Ravana
Gobbybb
Ravana
0
1
0
0
L
Vamana
Hadeezy
Vamana
4
5
2
1
W
5
1
4
7
W
Raijin
PR1SMAA
Raijin
2
2
3
1.75
L
King Arthur
SkxnkHxnt
King Arthur
1
0
0
1
W
8
4
3
2.38
L
0
7
4
0.29
L
Rama
xxDares
Rama
2
3
0
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,455
Damage
29,107
45,054
Taken
47,893
19,220
Mitigated
20,392
17,562
Healing
10,664
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
ChykieY
Fenrir
6,634
1,695
257
4,294
12,392
6,846
0
4,769
7,623
0
18,474
L
Kukulkan
GOLDDUCKI
Kukulkan
6,007
1,057
0
992
7,122
2,633
0
1,379
5,743
45,449
0
W
Ravana
Gobbybb
Ravana
6,108
1,530
33
4,469
7,111
4,084
0
0
7,111
0
43,867
L
Vamana
Hadeezy
Vamana
9,748
5,693
0
1,536
13,374
4,995
0
704
12,670
0
37,211
W
6,723
2,879
0
471
6,621
2,044
350
639
5,982
0
44,447
W
Raijin
PR1SMAA
Raijin
5,658
664
0
2,269
5,633
1,894
0
1,832
3,801
53,885
0
L
King Arthur
SkxnkHxnt
King Arthur
6,154
720
0
3,257
9,348
5,494
0
0
9,348
0
41,467
W
10,332
5,210
0
5,769
13,297
4,352
0
2,577
10,720
0
40,990
L
4,458
1,377
1,308
2,050
11,195
5,745
0
3,109
8,086
11,575
3,451
L
Rama
xxDares
Rama
2,740
1,941
0
1,521
6,854
1,525
0
466
6,388
0
25,360

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,162
Gold Earned
32,618
380
Minions Killed
327
0
Camps Cleared
0
1,239,883
Distance Traveled
1,153,188
13
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
6,375
531
31
3
0
259,969
2
L
Kukulkan
6,989
582
100
8
0
223,274
5
W
Ravana
6,768
564
97
8
0
250,485
4
L
Vamana
7,059
588
55
5
0
247,005
2
W
Ullr
7,549
629
75
6
0
243,233
1
W
Raijin
7,373
614
111
9
0
216,371
4
L
King Arthur
7,042
587
99
8
0
229,701
2
W
Kali
8,097
675
66
6
0
269,825
2
L
Sylvanus
5,279
440
22
2
0
222,394
3
L
Rama
6,249
521
51
4
0
230,814
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role