Player Matchup

Bacchus
Bacchus
Gold V
RedWarriorWolf
Bacchus
Gold V
Level 127
God Stats
15W - 7L
1,955 SR
Queue Stats
110W - 129L
1,369 MMR
Solo
Gilgamesh
Gilgamesh
Silver I
entwie_dumayla
Gilgamesh
Silver I
Level 89
God Stats
49W - 48L
1,516 SR
Queue Stats
255W - 350L
1,383 MMR
Solo
Baron Samedi
Baron Samedi
Silver II
stonybird
Baron Samedi
Silver II
Level 126
God Stats
41W - 48L
1,427 SR
Queue Stats
204W - 265L
1,360 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 114
1,633 SR
1,371 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 87
1,677 SR
1,323 MMR
Sun Wukong
Sun Wukong
Silver I
JacksonBrown43
Sun Wukong
Silver I
Level 107
God Stats
9W - 10L
1,557 SR
Queue Stats
25W - 26L
1,271 MMR
Party 1
Morgan Le Fay
Morgan Le Fay
Silver I
KuYa_Buu
Morgan Le Fay
Silver I
Level 69
God Stats
2W - 1L
1,877 SR
Queue Stats
26W - 27L
1,271 MMR
Party 1
Fenrir
Fenrir
Silver II
OpressMeKresge
Fenrir
Silver II
Level 86
God Stats
3W - 2L
1,595 SR
Queue Stats
3W - 2L
1,428 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
5 / 9 / 5
14,639
665
17,774
29,015
38,360
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gilgamesh
entwie_dumayla
Gilgamesh
19
8 / 6 / 4
15,461
703
26,291
32,967
44,809
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Baron Samedi
stonybird
Baron Samedi
17
0 / 13 / 9
13,622
619
9,595
23,204
6,928
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bans
Ah Muzen CabSobekAphroditeBastetChaac

VS

Bans
PersephoneVulcanScyllaSolZeus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
JacksonBrown43
Sun Wukong
19
7 / 6 / 16
15,515
705
20,000
29,533
28,562
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Morgan Le Fay
KuYa_Buu
Morgan Le Fay
20
10 / 5 / 14
17,101
777
28,454
20,372
8,771
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

20
11 / 4 / 11
16,714
760
28,054
30,604
24,048
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
69
13
Kills
28
28
Deaths
15
18
Assists
41
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
JacksonBrown43
Sun Wukong
7
6
16
2.5
W
Morgan Le Fay
KuYa_Buu
Morgan Le Fay
10
5
14
3.4
W
11
4
11
4.13
L
5
9
5
0.83
L
Gilgamesh
entwie_dumayla
Gilgamesh
8
6
4
1.67
L
Baron Samedi
stonybird
Baron Samedi
0
13
9
0.35

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,660
Damage
76,508
85,186
Taken
80,509
90,097
Mitigated
61,381
13,015
Healing
19,334
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
JacksonBrown43
Sun Wukong
20,000
3,194
506
4,769
29,533
28,562
924
9,504
18,628
159
53,906
W
Morgan Le Fay
KuYa_Buu
Morgan Le Fay
28,454
1,954
657
7,307
20,372
8,771
839
6,233
12,005
78,937
0
W
28,054
6,823
0
6,095
30,604
24,048
884
12,883
17,383
0
63,330
L
17,774
1,218
796
2,273
29,015
38,360
480
8,193
20,267
38,337
0
L
Gilgamesh
entwie_dumayla
Gilgamesh
26,291
7,403
416
6,487
32,967
44,809
531
11,773
20,542
0
61,452
L
Baron Samedi
stonybird
Baron Samedi
9,595
550
1,304
1,739
23,204
6,928
0
8,912
13,936
49,547
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,722
Gold Earned
49,330
199
Minions Killed
182
8
Camps Cleared
10
1,044,498
Distance Traveled
1,241,316
7
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
15,515
705
55
3
4
409,252
2
W
Morgan Le Fay
17,101
777
69
3
4
397,539
7
W
Fenrir
16,714
760
58
3
2
434,525
1
L
Bacchus
14,639
665
43
2
2
367,676
5
L
Gilgamesh
15,461
703
60
3
2
393,180
2
L
Baron Samedi
13,622
619
96
4
4
283,642
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role