Player Matchup

Arachne
Arachne
 
Arachne
Level 37
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hel
Hel
GuiltyPickle
Hel
Level 101
God Stats
0W - 2L
1,458 SR
Queue Stats
14W - 27L
1,479 Elo+
Party 1
Ra
Ra
Kamlios
Ra
Level 48
God Stats
4W - 7L
1,389 SR
Queue Stats
110W - 118L
1,393 Elo+
Party 3
Ullr
Ullr
Lv76Magikarp
Ullr
Level 45
God Stats
1W - 3L
1,500 SR
Queue Stats
44W - 43L
1,294 Elo+
Party 3
Guan Yu
Guan Yu
Timinion1
Guan Yu
Level 8
God Stats
0W - 1L
1,703 SR
Queue Stats
4W - 13L
1,420 Elo+
Party 1
Team Averages
Level 48
1,510 SR
1,417 Elo+

VS

Team Averages
Level 74
1,503 SR
1,264 Elo+
Tyr
Tyr
Bernex
Tyr
Level 108
God Stats
1W - 0L
1,500 SR
Queue Stats
170W - 162L
1,454 Elo+
Solo
Bastet
Bastet
Dunethunder76mx
Bastet
Level 43
God Stats
2W - 2L
1,328 SR
Queue Stats
6W - 12L
1,216 Elo+
Party 2
Neith
Neith
EarthGaia
Neith
Level 109
God Stats
1W - 0L
1,736 SR
Queue Stats
1W - 2L
1,216 Elo+
Party 2
Zeus
Zeus
Lukezimster
Zeus
Level 103
God Stats
1W - 0L
1,611 SR
Queue Stats
1W - 2L
1,216 Elo+
Party 2
Ymir
Ymir
Thatguykappa
Ymir
Level 5
God Stats
1W - 0L
1,339 SR
Queue Stats
1W - 2L
1,216 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
18
3 / 2 / 0
10,678
508
8,547
16,307
6,133
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

13
1 / 5 / 1
8,736
416
3,585
10,336
4,515
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

14
3 / 7 / 3
10,009
477
11,413
13,603
5,047
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Magic Focus

Magic Focus

+20
Magical Power

14
1 / 3 / 3
8,359
398
5,277
13,557
3,838
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Guan Yu
Timinion1
Guan Yu
14
0 / 8 / 5
8,398
400
3,347
21,988
15,628
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
Bernex
Tyr
17
2 / 2 / 10
11,961
570
10,987
13,081
13,930
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

20
8 / 0 / 5
13,585
647
10,231
13,998
6,170
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Neith
EarthGaia
Neith
18
8 / 1 / 5
12,276
585
18,554
11,466
4,590
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

18
4 / 2 / 7
12,556
598
14,321
6,941
2,566
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

17
3 / 3 / 12
12,202
581
5,123
19,059
23,376
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
64
8
Kills
25
25
Deaths
8
12
Assists
39
Player
Kills
Deaths
Assists
KDA
L
Arachne
 
Arachne
3
2
0
1.5
W
Tyr
Bernex
Tyr
2
2
10
3.5
W
8
0
5
10.5
W
Neith
EarthGaia
Neith
8
1
5
10.5
L
1
5
1
0.3
L
3
7
3
0.64
W
4
2
7
3.75
L
1
3
3
0.83
W
3
3
12
3
L
Guan Yu
Timinion1
Guan Yu
0
8
5
0.31

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,169
Damage
59,216
75,791
Taken
64,545
35,161
Mitigated
50,632
17,156
Healing
19,091
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
 
Arachne
8,547
6,280
0
3,916
16,307
6,133
0
3,597
12,638
0
85,826
W
Tyr
Bernex
Tyr
10,987
446
0
3,911
13,081
13,930
912
2,884
10,197
12,395
52,284
W
10,231
1,842
0
8,223
13,998
6,170
0
3,198
10,800
0
113,569
W
Neith
EarthGaia
Neith
18,554
4,808
0
2,643
11,466
4,590
3,905
3,882
7,584
0
105,439
L
3,585
698
608
3,500
10,336
4,515
0
4,830
5,210
47,694
0
L
11,413
825
704
2,922
13,603
5,047
0
2,917
10,646
48,676
0
W
14,321
1,449
0
1,097
6,941
2,566
2,174
3,076
3,865
96,369
0
L
5,277
1,739
0
2,370
13,557
3,838
0
3,220
10,311
0
51,208
W
5,123
1,288
0
3,217
19,059
23,376
583
4,674
14,385
32,735
0
L
Guan Yu
Timinion1
Guan Yu
3,347
630
876
2,260
21,988
15,628
0
5,985
15,811
0
21,310

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,180
Gold Earned
62,580
475
Minions Killed
605
0
Camps Cleared
0
1,867,065
Distance Traveled
2,164,131
12
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
10,678
508
172
8
0
439,663
2
W
Tyr
11,961
570
115
5
0
404,051
8
W
Bastet
13,585
647
161
8
0
496,250
0
W
Neith
12,276
585
133
6
0
417,333
4
L
Hel
8,736
416
97
5
0
242,871
0
L
Ra
10,009
477
80
4
0
381,620
5
W
Zeus
12,556
598
145
7
0
422,354
0
L
Ullr
8,359
398
78
4
0
384,778
3
W
Ymir
12,202
581
51
2
0
424,143
1
L
Guan Yu
8,398
400
48
2
0
418,133
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role