Player Matchup

Medusa
Medusa
Hisoka xi
Medusa
Level 89
God Stats
24W - 22L
1,567 SR
Queue Stats
626W - 614L
1,492 Elo+
Party 2
Baba Yaga
Baba Yaga
iDevDev
Baba Yaga
Level 109
God Stats
10W - 7L
1,780 SR
Queue Stats
241W - 207L
1,581 Elo+
Party 2
Bellona
Bellona
tjpain225
Bellona
Level 105
God Stats
7W - 3L
1,625 SR
Queue Stats
143W - 120L
1,585 Elo+
Party 2
Team Averages
Level 101
1,657 SR
1,553 Elo+

VS

Team Averages
Level 82
1,500 SR
1,309 Elo+
Ymir
Ymir
 
Ymir
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Olorun
Olorun
Maddogofwar8817
Olorun
Level 11
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 10L
1,072 Elo+
Party 1
Nemesis
Nemesis
z0mbieyeti
Nemesis
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
161W - 165L
1,355 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Hisoka xi
Medusa
14
8 / 2 / 8
9,764
814
11,518
7,711
3,190
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Short Bow

Short Bow

+15%
Attack Speed

Baba Yaga
iDevDev
Baba Yaga
16
11 / 3 / 8
10,504
875
17,639
8,810
3,916
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bellona
tjpain225
Bellona
13
2 / 1 / 14
9,225
769
5,140
8,478
9,427
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Cudgel

Cudgel

+10
Physical Power
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
11
0 / 7 / 4
8,240
687
4,465
14,154
13,259
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

10
0 / 9 / 2
7,211
601
1,827
10,113
3,161
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Nemesis
z0mbieyeti
Nemesis
12
5 / 5 / 0
9,105
759
8,031
13,341
7,782
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
11
21
Kills
5
6
Deaths
21
30
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Ymir
 
Ymir
0
7
4
0.29
W
Medusa
Hisoka xi
Medusa
8
2
8
6
L
0
9
2
0.11
W
Baba Yaga
iDevDev
Baba Yaga
11
3
8
5
W
Bellona
tjpain225
Bellona
2
1
14
9
L
Nemesis
z0mbieyeti
Nemesis
5
5
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,297
Damage
14,323
24,999
Taken
37,608
16,533
Mitigated
24,202
9,371
Healing
2,993
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
 
Ymir
4,465
1,009
164
829
14,154
13,259
0
5,788
7,998
17,212
0
W
Medusa
Hisoka xi
Medusa
11,518
6,687
0
2,573
7,711
3,190
436
1,787
5,924
0
33,942
L
1,827
959
178
481
10,113
3,161
0
5,033
4,897
7,120
0
W
Baba Yaga
iDevDev
Baba Yaga
17,639
751
0
2,142
8,810
3,916
297
2,429
6,381
42,299
0
W
Bellona
tjpain225
Bellona
5,140
987
1,471
3,185
8,478
9,427
54
2,849
5,629
0
10,846
L
Nemesis
z0mbieyeti
Nemesis
8,031
2,584
0
1,341
13,341
7,782
0
6,009
6,959
0
20,658

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,493
Gold Earned
24,556
124
Minions Killed
73
9
Camps Cleared
1
728,196
Distance Traveled
570,490
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
8,240
687
23
2
0
187,257
1
W
Medusa
9,764
814
45
4
3
252,691
2
L
Olorun
7,211
601
23
2
0
155,690
0
W
Baba Yaga
10,504
875
63
5
3
225,484
2
W
Bellona
9,225
769
16
1
3
250,021
1
L
Nemesis
9,105
759
27
2
1
227,543
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role