Player Matchup

Thanatos
Thanatos
Chaisee
Thanatos
Level 86
God Stats
6W - 2L
1,589 SR
Queue Stats
36W - 28L
1,700 Elo+
Party 2
Neith
Neith
Hngx
Neith
Level 29
God Stats
3W - 1L
1,412 SR
Queue Stats
6W - 2L
1,666 Elo+
Party 2
Nu Wa
Nu Wa
ItsTohsaka
Nu Wa
Level 28
God Stats
6W - 2L
1,854 SR
Queue Stats
12W - 20L
1,665 Elo+
Party 2
Chronos
Chronos
Samuemue
Chronos
Level 156
God Stats
2W - 0L
1,180 SR
Queue Stats
23W - 14L
1,734 Elo+
Party 2
Aphrodite
Aphrodite
kilobytes
Aphrodite
Level 59
God Stats
3W - 1L
1,744 SR
Queue Stats
8W - 7L
1,612 Elo+
Party 2
Team Averages
Level 72
1,556 SR
1,676 Elo+

VS

Team Averages
Level 83
1,465 SR
1,410 Elo+
Baron Samedi
Baron Samedi
 
Baron Samedi
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Geb
Geb
Its30eightG
Geb
Level 10
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 5L
1,163 Elo+
Party 1
Da Ji
Da Ji
Rameivys
Da Ji
Level 58
God Stats
12W - 13L
1,407 SR
Queue Stats
128W - 152L
1,481 Elo+
Party 3
Sun Wukong
Sun Wukong
Ryakkusu
Sun Wukong
Level 69
God Stats
31W - 37L
1,552 SR
Queue Stats
238W - 272L
1,474 Elo+
Party 3
Neith
Neith
theMESOTHELIOMA
Neith
Level 119
God Stats
4W - 6L
1,367 SR
Queue Stats
82W - 77L
1,434 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
Chaisee
Thanatos
14
8 / 1 / 2
8,335
641
6,055
7,599
2,581
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Neith
Hngx
Neith
11
3 / 3 / 5
6,940
534
6,897
8,608
2,248
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Nu Wa
11
1 / 4 / 7
6,759
520
6,260
8,324
1,974
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Chronos
Samuemue
Chronos
14
10 / 1 / 4
8,745
673
10,978
7,057
2,246
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Aphrodite
kilobytes
Aphrodite
10
0 / 4 / 10
6,670
513
1,666
8,279
5,692
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
12
6 / 5 / 2
7,841
603
10,565
10,349
3,020
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

10
3 / 2 / 0
6,957
535
3,114
10,012
4,563
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Da Ji
Rameivys
Da Ji
10
1 / 5 / 4
5,957
458
2,737
6,898
2,063
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Sun Wukong
Ryakkusu
Sun Wukong
10
2 / 6 / 1
6,585
507
3,599
12,945
5,238
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

11
1 / 4 / 2
6,516
501
4,288
9,005
2,108
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
22
22
Kills
13
13
Deaths
22
28
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
 
Baron Samedi
6
5
2
1.4
W
Thanatos
Chaisee
Thanatos
8
1
2
9
W
Neith
Hngx
Neith
3
3
5
1.83
L
3
2
0
1.5
W
Nu Wa
1
4
7
1.13
L
Da Ji
Rameivys
Da Ji
1
5
4
0.6
L
Sun Wukong
Ryakkusu
Sun Wukong
2
6
1
0.42
W
Chronos
Samuemue
Chronos
10
1
4
12
W
Aphrodite
kilobytes
Aphrodite
0
4
10
1.25
L
1
4
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,856
Damage
24,303
39,867
Taken
49,209
14,741
Mitigated
16,992
18,277
Healing
12,837
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
 
Baron Samedi
10,565
729
115
3,489
10,349
3,020
567
4,468
5,723
46,275
0
W
Thanatos
Chaisee
Thanatos
6,055
1,374
0
8,572
7,599
2,581
0
1,728
5,805
0
43,504
W
Neith
Hngx
Neith
6,897
3,135
0
3,076
8,608
2,248
1,492
2,554
6,004
0
34,892
L
3,114
272
1,897
2,348
10,012
4,563
54
2,547
7,321
22,459
0
W
Nu Wa
6,260
2,911
0
600
8,324
1,974
1,229
4,390
3,694
27,819
0
L
Da Ji
Rameivys
Da Ji
2,737
407
133
563
6,898
2,063
0
2,708
4,178
0
20,373
L
Sun Wukong
Ryakkusu
Sun Wukong
3,599
1,150
0
2,244
12,945
5,238
451
7,696
5,113
0
25,702
W
Chronos
Samuemue
Chronos
10,978
3,774
0
1,399
7,057
2,246
1,715
1,855
5,076
48,653
0
W
Aphrodite
kilobytes
Aphrodite
1,666
626
1,692
2,938
8,279
5,692
538
2,568
5,609
13,523
0
L
4,288
1,381
0
2,048
9,005
2,108
2,181
1,003
7,970
0
41,109

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,449
Gold Earned
33,856
307
Minions Killed
301
0
Camps Cleared
0
1,268,718
Distance Traveled
1,207,940
8
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
7,841
603
92
7
0
239,196
1
W
Thanatos
8,335
641
77
6
0
312,606
0
W
Neith
6,940
534
67
5
0
239,262
2
L
Geb
6,957
535
45
3
0
279,569
6
W
Nu Wa
6,759
520
48
4
0
238,114
4
L
Da Ji
5,957
458
32
2
0
249,067
0
L
Sun Wukong
6,585
507
56
4
0
228,482
3
W
Chronos
8,745
673
86
7
0
235,967
2
W
Aphrodite
6,670
513
29
2
0
242,769
0
L
Neith
6,516
501
76
6
0
211,626
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role