Player Matchup

Ne Zha
Ne Zha
AffinityDark
Ne Zha
Level 141
God Stats
1W - 0L
1,500 SR
Queue Stats
23W - 27L
1,460 Elo+
Party 3
Charybdis
Charybdis
Ark104
Charybdis
Level 89
God Stats
10W - 13L
1,699 SR
Queue Stats
71W - 59L
1,529 Elo+
Party 1
Gilgamesh
Gilgamesh
Jdood2000
Gilgamesh
Level 45
God Stats
5W - 6L
1,392 SR
Queue Stats
10W - 13L
1,419 Elo+
Party 1
Ra
Ra
PainTheFeared
Ra
Level 25
God Stats
1W - 0L
1,290 SR
Queue Stats
13W - 14L
1,460 Elo+
Party 3
Geb
Geb
Panther720
Geb
Level 94
God Stats
3W - 3L
1,193 SR
Queue Stats
96W - 87L
1,532 Elo+
Party 1
Team Averages
Level 79
1,415 SR
1,480 Elo+

VS

Team Averages
Level 68
1,520 SR
1,474 Elo+
Izanami
Izanami
B22goodness
Izanami
Level 22
God Stats
0W - 2L
1,500 SR
Queue Stats
81W - 88L
1,476 Elo+
Party 2
Ymir
Ymir
DeltaMyth
Ymir
Level 56
God Stats
6W - 7L
1,681 SR
Queue Stats
112W - 123L
1,476 Elo+
Party 2
Tyr
Tyr
Dordiel
Tyr
Level 157
God Stats
22W - 19L
1,547 SR
Queue Stats
141W - 146L
1,513 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
GoodLilWhiteBoi
Morgan Le Fay
Level 76
God Stats
8W - 23L
1,458 SR
Queue Stats
199W - 184L
1,472 Elo+
Party 2
Kali
Kali
TheMightyGryphon
Kali
Level 28
God Stats
3W - 5L
1,414 SR
Queue Stats
159W - 158L
1,433 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
12
4 / 0 / 8
6,834
621
4,347
4,166
1,325
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charybdis
Ark104
Charybdis
11
2 / 1 / 3
6,577
598
5,745
6,989
1,907
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Short Bow

Short Bow

+15%
Attack Speed

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Gilgamesh
Jdood2000
Gilgamesh
12
5 / 1 / 0
7,022
638
5,921
7,315
5,451
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

12
6 / 1 / 6
7,009
637
7,005
4,397
1,554
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
1 / 0 / 10
6,389
581
3,500
7,209
4,895
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
B22goodness
Izanami
9
0 / 4 / 1
5,693
518
4,208
7,032
2,171
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ymir
8
1 / 3 / 0
5,868
533
3,049
9,853
4,463
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Tyr
10
0 / 4 / 1
5,813
528
3,514
8,799
3,706
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Morgan Le Fay
GoodLilWhiteBoi
Morgan Le Fay
10
0 / 5 / 1
5,977
543
3,100
7,026
2,137
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

10
2 / 3 / 0
6,262
569
1,421
7,985
2,507
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
6
18
Kills
3
3
Deaths
19
27
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Ne Zha
4
0
8
8
W
Charybdis
Ark104
Charybdis
2
1
3
3.5
L
Izanami
B22goodness
Izanami
0
4
1
0.13
L
Ymir
1
3
0
0.33
L
Tyr
0
4
1
0.13
L
Morgan Le Fay
GoodLilWhiteBoi
Morgan Le Fay
0
5
1
0.1
W
Gilgamesh
Jdood2000
Gilgamesh
5
1
0
5
W
6
1
6
9
W
1
0
10
6
L
2
3
0
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,518
Damage
15,292
30,076
Taken
40,695
15,132
Mitigated
14,984
11,973
Healing
8,813
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ne Zha
4,347
1,224
0
767
4,166
1,325
0
1,006
3,058
0
35,228
W
Charybdis
Ark104
Charybdis
5,745
2,661
0
3,589
6,989
1,907
786
940
6,049
0
39,292
L
Izanami
B22goodness
Izanami
4,208
2,203
37
1,506
7,032
2,171
1,046
646
6,386
0
34,204
L
Ymir
3,049
662
118
2,187
9,853
4,463
0
4,010
5,674
12,617
0
L
Tyr
3,514
527
0
3,129
8,799
3,706
0
1,206
7,519
0
25,545
L
Morgan Le Fay
GoodLilWhiteBoi
Morgan Le Fay
3,100
210
0
890
7,026
2,137
19
2,672
4,200
27,207
0
W
Gilgamesh
Jdood2000
Gilgamesh
5,921
2,312
0
2,928
7,315
5,451
1,153
0
7,315
0
32,965
W
7,005
791
448
1,582
4,397
1,554
0
2,309
1,876
37,927
0
W
3,500
845
253
2,406
7,209
4,895
140
1,524
5,629
12,343
0
L
1,421
1,056
0
946
7,985
2,507
0
1,504
6,411
0
33,241

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,831
Gold Earned
29,613
335
Minions Killed
271
0
Camps Cleared
0
1,140,636
Distance Traveled
1,025,170
21
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ne Zha
6,834
621
73
7
0
256,507
5
W
Charybdis
6,577
598
96
9
0
197,988
3
L
Izanami
5,693
518
65
6
0
206,249
1
L
Ymir
5,868
533
18
2
0
191,759
0
L
Tyr
5,813
528
57
5
0
221,792
3
L
Morgan Le Fay
5,977
543
62
6
0
194,687
1
W
Gilgamesh
7,022
638
80
7
0
232,717
5
W
Ra
7,009
637
76
7
0
218,089
1
W
Geb
6,389
581
10
1
0
235,335
7
L
Kali
6,262
569
69
6
0
210,683
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role