Player Matchup

Kuzenbo
Kuzenbo
Fmds
Kuzenbo
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
34W - 17L
1,745 Elo+
Party 2
Ravana
Ravana
SketchyBoyo
Ravana
Level 91
God Stats
1W - 1L
1,500 SR
Queue Stats
33W - 16L
1,751 Elo+
Party 2
Sun Wukong
Sun Wukong
TigerThrower
Sun Wukong
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
61W - 36L
1,805 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
senyour James
Ah Muzen Cab
Level 154
God Stats
14W - 15L
1,238 SR
Queue Stats
583W - 582L
1,527 Elo+
Solo
Chaac
Chaac
thedevssuck
Chaac
Level 25
God Stats
0W - 1L
1,715 SR
Queue Stats
36W - 18L
1,805 Elo+
Party 2
Team Averages
Level 71
1,491 SR
1,726 Elo+

VS

Team Averages
Level 101
1,607 SR
1,565 Elo+
Hades
Hades
BOOMHEADSHOT2085
Hades
Level 102
God Stats
4W - 1L
1,306 SR
Queue Stats
90W - 71L
1,628 Elo+
Party 1
Da Ji
Da Ji
BdogsMayhem247
Da Ji
Level 106
God Stats
2W - 0L
1,495 SR
Queue Stats
41W - 43L
1,600 Elo+
Party 1
Tiamat
Tiamat
Buddhakiller34
Tiamat
Level 124
God Stats
5W - 0L
2,024 SR
Queue Stats
117W - 91L
1,650 Elo+
Party 1
Baba Yaga
Baba Yaga
Wook Ops
Baba Yaga
Level 87
God Stats
4W - 3L
1,708 SR
Queue Stats
166W - 185L
1,486 Elo+
Party 3
Tyr
Tyr
YAIDER DO WORK
Tyr
Level 84
God Stats
1W - 0L
1,500 SR
Queue Stats
105W - 122L
1,458 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
Fmds
Kuzenbo
20
3 / 5 / 16
12,992
650
17,131
23,932
41,800
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Ravana
18
4 / 10 / 4
12,008
600
11,785
23,302
22,870
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Sun Wukong
TigerThrower
Sun Wukong
20
10 / 6 / 7
13,809
690
26,679
39,224
43,794
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Ah Muzen Cab
senyour James
Ah Muzen Cab
20
7 / 5 / 15
14,303
715
24,339
22,675
12,366
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

17
2 / 10 / 14
12,330
617
15,678
35,401
50,473
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
10 / 7 / 16
14,217
711
26,227
26,895
20,667
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

20
10 / 7 / 20
14,103
705
26,889
19,953
11,747
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

20
8 / 4 / 27
14,428
721
39,480
19,218
18,320
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Baba Yaga
Wook Ops
Baba Yaga
20
2 / 5 / 20
12,969
648
24,905
15,530
9,149
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

20
6 / 3 / 25
14,682
734
14,269
36,765
54,947
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

82
Kill Participation
144
26
Kills
36
36
Deaths
26
56
Assists
108
Player
Kills
Deaths
Assists
KDA
W
10
7
16
2.57
W
10
7
20
2.86
W
8
4
27
5.38
L
Kuzenbo
Fmds
Kuzenbo
3
5
16
2.2
L
Ravana
4
10
4
0.6
L
Sun Wukong
TigerThrower
Sun Wukong
10
6
7
2.25
W
Baba Yaga
Wook Ops
Baba Yaga
2
5
20
2.4
W
6
3
25
6.17
L
Ah Muzen Cab
senyour James
Ah Muzen Cab
7
5
15
2.9
L
2
10
14
0.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

95,612
Damage
131,770
144,534
Taken
118,361
171,303
Mitigated
114,830
55,232
Healing
58,335
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
26,227
578
3,184
10,590
26,895
20,667
403
4,205
21,725
39,597
0
W
26,889
5,865
1,308
2,998
19,953
11,747
864
2,314
17,247
0
35,286
W
39,480
1,554
3,692
7,888
19,218
18,320
1,474
2,658
16,083
70,969
0
L
Kuzenbo
Fmds
Kuzenbo
17,131
4,447
1,636
3,071
23,932
41,800
326
15,371
8,197
27,758
0
L
Ravana
11,785
3,021
2,716
3,538
23,302
22,870
210
14,890
8,065
0
18,673
L
Sun Wukong
TigerThrower
Sun Wukong
26,679
3,686
3,471
17,819
39,224
43,794
251
23,506
15,056
0
39,885
W
Baba Yaga
Wook Ops
Baba Yaga
24,905
539
2,397
4,673
15,530
9,149
1,291
2,315
12,769
63,332
0
W
14,269
1,630
3,007
18,598
36,765
54,947
57
5,639
29,681
0
25,316
L
Ah Muzen Cab
senyour James
Ah Muzen Cab
24,339
10,211
801
8,866
22,675
12,366
2,507
11,266
11,165
0
64,585
L
15,678
2,391
3,744
9,570
35,401
50,473
286
23,472
11,439
0
22,763

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

65,442
Gold Earned
70,399
189
Minions Killed
227
0
Camps Cleared
0
1,754,897
Distance Traveled
1,830,426
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hades
14,217
711
31
2
0
322,865
0
W
Da Ji
14,103
705
15
1
0
333,379
0
W
Tiamat
14,428
721
79
4
0
379,897
1
L
Kuzenbo
12,992
650
16
1
0
388,168
0
L
Ravana
12,008
600
30
2
0
333,517
0
L
Sun Wukong
13,809
690
36
2
0
367,043
0
W
Baba Yaga
12,969
648
87
4
0
361,427
0
W
Tyr
14,682
734
15
1
0
432,858
3
L
Ah Muzen Cab
14,303
715
86
4
0
354,573
0
L
Chaac
12,330
617
21
1
0
311,596
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role