Player Matchup

Janus
Janus
LrElMejo007
Janus
Level 108
God Stats
1W - 1L
1,500 SR
Queue Stats
35W - 51L
1,380 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
To0onxX
Ah Muzen Cab
Level 27
God Stats
25W - 40L
1,456 SR
Queue Stats
31W - 51L
1,371 Elo+
Party 1
Da Ji
Da Ji
TurnUp863
Da Ji
Level 50
God Stats
1W - 12L
1,032 SR
Queue Stats
5W - 23L
1,114 Elo+
Solo
Team Averages
Level 62
1,329 SR
1,288 Elo+

VS

Team Averages
Level 70
1,590 SR
1,356 Elo+
Hades
Hades
Alduin660
Hades
Level 85
God Stats
9W - 4L
1,875 SR
Queue Stats
69W - 98L
1,347 Elo+
Party 2
Da Ji
Da Ji
PrinceTre2k13
Da Ji
Level 120
God Stats
13W - 11L
1,500 SR
Queue Stats
455W - 533L
1,458 Elo+
Solo
Sobek
Sobek
daddy_sobek
Sobek
Level 6
God Stats
9W - 10L
1,396 SR
Queue Stats
10W - 15L
1,264 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
7 / 6 / 4
8,415
842
6,845
7,511
1,919
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ah Muzen Cab
To0onxX
Ah Muzen Cab
12
2 / 7 / 5
7,856
786
4,959
8,366
2,429
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Da Ji
TurnUp863
Da Ji
10
3 / 6 / 5
7,475
748
4,682
9,459
3,112
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hades
Alduin660
Hades
12
5 / 2 / 10
8,547
855
5,526
5,679
2,026
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

14
11 / 5 / 6
9,815
982
10,908
9,060
4,621
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

12
3 / 5 / 14
8,591
859
5,849
10,969
6,540
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
49
12
Kills
19
19
Deaths
12
14
Assists
30
Player
Kills
Deaths
Assists
KDA
W
Hades
Alduin660
Hades
5
2
10
5
L
7
6
4
1.5
W
11
5
6
2.8
L
Ah Muzen Cab
To0onxX
Ah Muzen Cab
2
7
5
0.64
L
Da Ji
TurnUp863
Da Ji
3
6
5
0.92
W
3
5
14
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,486
Damage
22,283
25,336
Taken
25,708
7,460
Mitigated
13,187
1,676
Healing
5,382
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hades
Alduin660
Hades
5,526
197
279
1,122
5,679
2,026
540
2,306
3,279
16,427
0
L
6,845
137
0
573
7,511
1,919
0
3,119
4,392
22,357
0
W
10,908
2,922
0
2,373
9,060
4,621
846
2,030
6,875
0
26,630
L
Ah Muzen Cab
To0onxX
Ah Muzen Cab
4,959
1,062
0
650
8,366
2,429
0
4,176
4,190
0
21,437
L
Da Ji
TurnUp863
Da Ji
4,682
1,356
0
453
9,459
3,112
0
4,379
5,080
0
9,228
W
5,849
222
0
1,608
10,969
6,540
0
2,439
8,360
15,464
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,746
Gold Earned
26,953
94
Minions Killed
75
5
Camps Cleared
4
464,662
Distance Traveled
547,824
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hades
8,547
855
23
2
3
176,474
0
L
Janus
8,415
842
41
4
1
140,221
0
W
Da Ji
9,815
982
25
3
1
187,874
2
L
Ah Muzen Cab
7,856
786
44
4
2
164,038
1
L
Da Ji
7,475
748
9
1
2
160,403
0
W
Sobek
8,591
859
27
3
0
183,476
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role