Player Matchup

Cerberus
Cerberus
 
Cerberus
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Jing Wei
Jing Wei
MajinBuu808
Jing Wei
Level 104
God Stats
2W - 0L
1,689 SR
Queue Stats
118W - 123L
1,582 Elo+
Party 3
Thanatos
Thanatos
Mrkeetos
Thanatos
Level 38
God Stats
4W - 6L
1,606 SR
Queue Stats
21W - 17L
1,479 Elo+
Party 3
Zhong Kui
Zhong Kui
Nowhere Lost
Zhong Kui
Level 126
God Stats
18W - 10L
1,779 SR
Queue Stats
286W - 260L
1,588 Elo+
Party 1
Sun Wukong
Sun Wukong
SANTAMU3RT311
Sun Wukong
Level 72
God Stats
9W - 7L
1,505 SR
Queue Stats
53W - 57L
1,575 Elo+
Party 3
Team Averages
Level 96
1,616 SR
1,545 Elo+

VS

Team Averages
Level 68
1,428 SR
1,286 Elo+
Atlas
Atlas
BounciestMocha0
Atlas
Level 87
God Stats
1W - 10L
1,320 SR
Queue Stats
19W - 25L
1,233 Elo+
Party 2
Thor
Thor
DrFrenzy4267
Thor
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Merlin
Merlin
SmokingWithPanda
Merlin
Level 76
God Stats
2W - 3L
1,164 SR
Queue Stats
46W - 58L
1,179 Elo+
Party 2
Aphrodite
Aphrodite
SuckaMyD1ck
Aphrodite
Level 25
God Stats
0W - 2L
1,500 SR
Queue Stats
13W - 13L
1,065 Elo+
Party 2
Hun Batz
Hun Batz
saescorp
Hun Batz
Level 146
God Stats
4W - 9L
1,656 SR
Queue Stats
10W - 24L
1,453 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
19
2 / 1 / 21
11,872
791
15,550
16,024
19,328
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Jing Wei
MajinBuu808
Jing Wei
20
5 / 4 / 16
12,586
839
14,434
13,857
6,016
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Thanatos
Mrkeetos
Thanatos
20
9 / 3 / 11
12,704
847
16,179
17,196
8,873
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Zhong Kui
Nowhere Lost
Zhong Kui
20
13 / 1 / 14
13,436
896
23,923
10,036
9,169
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Sun Wukong
SANTAMU3RT311
Sun Wukong
18
6 / 2 / 13
11,692
779
10,652
14,161
16,977
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
3 / 6 / 5
11,215
748
10,300
25,134
23,508
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

16
1 / 10 / 6
10,378
692
5,892
18,676
5,632
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

17
2 / 7 / 5
10,556
704
11,239
17,807
6,469
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Aphrodite
SuckaMyD1ck
Aphrodite
18
4 / 6 / 4
10,723
715
7,586
17,052
7,096
Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hun Batz
saescorp
Hun Batz
17
1 / 6 / 2
10,322
688
7,451
17,229
11,019
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

110
Kill Participation
33
35
Kills
11
11
Deaths
35
75
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Cerberus
 
Cerberus
2
1
21
12.5
L
3
6
5
0.92
L
1
10
6
0.4
W
Jing Wei
MajinBuu808
Jing Wei
5
4
16
3.25
W
Thanatos
Mrkeetos
Thanatos
9
3
11
4.83
W
Zhong Kui
Nowhere Lost
Zhong Kui
13
1
14
20
W
Sun Wukong
SANTAMU3RT311
Sun Wukong
6
2
13
6.25
L
2
7
5
0.64
L
Aphrodite
SuckaMyD1ck
Aphrodite
4
6
4
1
L
Hun Batz
saescorp
Hun Batz
1
6
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

80,738
Damage
42,468
71,274
Taken
95,898
60,363
Mitigated
53,724
29,263
Healing
14,126
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
 
Cerberus
15,550
409
228
4,721
16,024
19,328
189
5,628
10,396
47,066
0
L
10,300
3,473
0
1,034
25,134
23,508
165
8,227
16,455
38,643
0
L
5,892
2,435
0
0
18,676
5,632
0
10,960
7,503
0
16,317
W
Jing Wei
MajinBuu808
Jing Wei
14,434
9,259
0
2,762
13,857
6,016
5,984
6,396
7,461
0
51,806
W
Thanatos
Mrkeetos
Thanatos
16,179
3,430
160
14,037
17,196
8,873
189
7,216
9,980
0
51,856
W
Zhong Kui
Nowhere Lost
Zhong Kui
23,923
1,333
0
5,174
10,036
9,169
1,839
3,721
6,315
59,545
0
W
Sun Wukong
SANTAMU3RT311
Sun Wukong
10,652
2,700
0
2,181
14,161
16,977
1,148
6,164
7,997
203
27,323
L
11,239
1,435
397
1,366
17,807
6,469
1,644
7,284
10,236
50,498
0
L
Aphrodite
SuckaMyD1ck
Aphrodite
7,586
1,461
5,207
6,122
17,052
7,096
602
7,553
9,191
22,852
0
L
Hun Batz
saescorp
Hun Batz
7,451
2,179
0
0
17,229
11,019
0
5,227
11,780
0
34,251

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,290
Gold Earned
53,194
324
Minions Killed
214
0
Camps Cleared
0
1,660,826
Distance Traveled
1,381,718
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
11,872
791
84
6
0
328,884
4
L
Atlas
11,215
748
40
3
0
286,251
2
L
Thor
10,378
692
16
1
0
278,271
0
W
Jing Wei
12,586
839
78
5
0
302,009
2
W
Thanatos
12,704
847
45
3
0
341,790
0
W
Zhong Kui
13,436
896
81
5
0
329,435
0
W
Sun Wukong
11,692
779
36
2
0
358,708
1
L
Merlin
10,556
704
79
5
0
256,961
3
L
Aphrodite
10,723
715
28
2
0
304,799
0
L
Hun Batz
10,322
688
51
3
0
255,436
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role