Player Matchup

Amaterasu
Amaterasu
ArcaneOfCannon
Amaterasu
Level 104
God Stats
12W - 10L
1,618 SR
Queue Stats
187W - 154L
1,456 Elo+
Party 1
Poseidon
Poseidon
Dαnte
Poseidon
Level 158
God Stats
2W - 0L
1,678 SR
Queue Stats
233W - 121L
1,715 Elo+
Solo
Rama
Rama
Orab
Rama
Level 147
God Stats
1W - 1L
1,500 SR
Queue Stats
195W - 156L
1,482 Elo+
Party 1
Achilles
Achilles
PlainWhiteRice
Achilles
Level 103
God Stats
2W - 0L
1,500 SR
Queue Stats
151W - 105L
1,572 Elo+
Party 1
Ne Zha
Ne Zha
Proxises
Ne Zha
Level 81
God Stats
4W - 3L
1,494 SR
Queue Stats
92W - 79L
1,442 Elo+
Party 1
Team Averages
Level 119
1,558 SR
1,533 Elo+

VS

Team Averages
Level 130
1,598 SR
1,610 Elo+
Zeus
Zeus
DragonLord958
Zeus
Level 123
God Stats
2W - 3L
1,703 SR
Queue Stats
198W - 187L
1,630 Elo+
Party 2
Heimdallr
Heimdallr
DunDodtah
Heimdallr
Level 154
God Stats
0W - 2L
1,272 SR
Queue Stats
5W - 5L
1,547 Elo+
Solo
Ao Kuang
Ao Kuang
IWillBMYou
Ao Kuang
Level 119
God Stats
6W - 5L
1,679 SR
Queue Stats
253W - 218L
1,636 Elo+
Party 2
Sobek
Sobek
Pineapplezz
Sobek
Level 121
God Stats
0W - 1L
1,500 SR
Queue Stats
47W - 46L
1,571 Elo+
Party 2
Hercules
Hercules
net68
Hercules
Level 132
God Stats
7W - 4L
1,835 SR
Queue Stats
285W - 260L
1,664 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
ArcaneOfCannon
Amaterasu
9
1 / 2 / 5
4,404
881
2,292
4,155
1,803
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Poseidon
Dαnte
Poseidon
11
2 / 1 / 2
5,090
1,018
4,820
2,487
871
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rama
Orab
Rama
10
2 / 1 / 5
4,657
931
3,357
2,448
842
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Achilles
9
3 / 2 / 3
4,863
973
3,107
6,084
4,368
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mace

Mace

+10
Physical Power

Ne Zha
Proxises
Ne Zha
10
1 / 3 / 3
4,581
916
1,877
3,928
1,591
Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
6 / 2 / 1
5,106
1,021
5,658
3,389
1,084
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Heimdallr
DunDodtah
Heimdallr
9
1 / 3 / 1
4,201
840
1,958
3,867
1,324
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Ao Kuang
IWillBMYou
Ao Kuang
10
2 / 0 / 4
4,760
952
1,802
3,902
1,529
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

9
0 / 2 / 4
4,308
862
1,444
4,807
2,928
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Hercules
net68
Hercules
6
0 / 2 / 4
3,976
795
363
2,652
1,292
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
23
9
Kills
9
9
Deaths
9
18
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Amaterasu
ArcaneOfCannon
Amaterasu
1
2
5
1.75
L
6
2
1
3.25
L
Heimdallr
DunDodtah
Heimdallr
1
3
1
0.5
W
Poseidon
Dαnte
Poseidon
2
1
2
3
L
Ao Kuang
IWillBMYou
Ao Kuang
2
0
4
4
W
Rama
Orab
Rama
2
1
5
4.5
L
0
2
4
1
W
Achilles
3
2
3
2.25
W
Ne Zha
Proxises
Ne Zha
1
3
3
0.83
L
Hercules
net68
Hercules
0
2
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,453
Damage
11,225
19,102
Taken
18,617
9,475
Mitigated
8,157
2,915
Healing
3,709
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Amaterasu
ArcaneOfCannon
Amaterasu
2,292
751
0
521
4,155
1,803
259
1,584
2,494
0
8,281
L
5,658
571
0
0
3,389
1,084
0
2,139
1,250
14,720
0
L
Heimdallr
DunDodtah
Heimdallr
1,958
619
0
279
3,867
1,324
0
200
3,667
0
8,276
W
Poseidon
Dαnte
Poseidon
4,820
853
0
472
2,487
871
196
1,834
575
18,243
0
L
Ao Kuang
IWillBMYou
Ao Kuang
1,802
477
0
1,158
3,902
1,529
0
852
3,050
6,775
491
W
Rama
Orab
Rama
3,357
2,754
0
0
2,448
842
118
1,134
1,282
0
11,833
L
1,444
89
0
1,974
4,807
2,928
0
1,099
3,708
4,464
0
W
Achilles
3,107
1,015
150
1,503
6,084
4,368
18
1,788
4,250
0
5,449
W
Ne Zha
Proxises
Ne Zha
1,877
65
0
269
3,928
1,591
20
2,067
1,729
0
10,741
L
Hercules
net68
Hercules
363
62
0
298
2,652
1,292
0
530
2,122
0
363

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,595
Gold Earned
22,351
94
Minions Killed
59
0
Camps Cleared
0
518,066
Distance Traveled
462,043
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Amaterasu
4,404
881
17
3
0
113,399
0
L
Zeus
5,106
1,021
26
5
0
104,131
2
L
Heimdallr
4,201
840
12
2
0
98,477
1
W
Poseidon
5,090
1,018
42
8
0
108,986
3
L
Ao Kuang
4,760
952
16
3
0
117,189
2
W
Rama
4,657
931
15
3
0
90,439
0
L
Sobek
4,308
862
5
1
0
110,896
0
W
Achilles
4,863
973
4
1
0
100,586
2
W
Ne Zha
4,581
916
16
3
0
104,656
0
L
Hercules
3,976
795
0
0
0
31,350
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role