Player Matchup

Serqet
Serqet
Silver II
 
Serqet
Silver II
Level 59
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Medusa
Medusa
Gold IV
BadDadTony
Medusa
Gold IV
Level 124
God Stats
109W - 99L
1,560 SR
Queue Stats
1,043W - 1,056L
1,501 MMR
Solo
Artio
Artio
Bronze III
HancuckT35
Artio
Bronze III
Level 68
God Stats
1W - 0L
1,800 SR
Queue Stats
2W - 1L
1,459 MMR
Solo
Thoth
Thoth
Platinum V
Persona5sucks
Thoth
Platinum V
Level 128
God Stats
1W - 4L
1,285 SR
Queue Stats
304W - 309L
1,477 MMR
Solo
Freya
Freya
Silver I
rotoy111
Freya
Silver I
Level 136
God Stats
28W - 22L
1,734 SR
Queue Stats
38W - 37L
1,519 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 103
1,576 SR
1,491 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 128
1,532 SR
1,493 MMR
Neith
Neith
Silver III
DefileMineCoccyx
Neith
Silver III
Level 114
God Stats
0W - 1L
1,702 SR
Queue Stats
3W - 4L
1,448 MMR
Party 1
Geb
Geb
Gold V
DonQMojito
Geb
Gold V
Level 104
God Stats
0W - 2L
1,283 SR
Queue Stats
17W - 26L
1,452 MMR
Solo
Chang'e
Chang'e
Bronze IV
GayCubone
Chang'e
Bronze IV
Level 127
God Stats
1W - 5L
1,596 SR
Queue Stats
111W - 107L
1,454 MMR
Solo
Ra
Ra
Gold V
RangerBoots
Ra
Gold V
Level 154
God Stats
1W - 2L
1,294 SR
Queue Stats
109W - 101L
1,563 MMR
Party 1
Nemesis
Nemesis
Silver II
tekdek34
Nemesis
Silver II
Level 141
God Stats
3W - 1L
1,784 SR
Queue Stats
16W - 13L
1,545 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
 
Serqet
18
3 / 3 / 9
11,021
501
8,188
18,544
11,238
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Medusa
BadDadTony
Medusa
20
8 / 2 / 5
13,572
617
15,521
14,608
5,403
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Artio
19
6 / 1 / 11
13,190
600
15,885
24,880
33,166
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

19
2 / 0 / 11
12,504
568
13,473
9,425
3,561
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Freya
rotoy111
Freya
20
8 / 3 / 7
12,882
586
15,693
21,504
9,644
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Bans
AtlasDanzaburouCamazotzHercules

VS

Bans
ZeusOdinBastetSobek
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 5 / 4
9,830
447
6,075
12,369
3,189
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

14
1 / 3 / 1
9,252
421
7,409
22,517
25,057
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Chang'e
GayCubone
Chang'e
18
3 / 8 / 0
11,447
520
17,167
21,138
9,275
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

18
4 / 3 / 1
11,235
511
10,171
8,942
2,603
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Nemesis
tekdek34
Nemesis
16
0 / 8 / 3
9,588
436
9,257
21,221
6,913
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

70
Kill Participation
18
27
Kills
9
9
Deaths
27
43
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Serqet
 
Serqet
3
3
9
2.5
W
Medusa
BadDadTony
Medusa
8
2
5
5.25
L
1
5
4
0.6
L
1
3
1
0.5
L
Chang'e
GayCubone
Chang'e
3
8
0
0.38
W
Artio
6
1
11
11.5
W
2
0
11
7.5
L
4
3
1
1.5
W
Freya
rotoy111
Freya
8
3
7
3.83
L
Nemesis
tekdek34
Nemesis
0
8
3
0.19

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

68,760
Damage
50,079
88,961
Taken
86,187
63,012
Mitigated
47,037
39,222
Healing
22,238
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Serqet
 
Serqet
8,188
1,530
697
2,882
18,544
11,238
992
7,245
11,299
4,000
29,912
W
Medusa
BadDadTony
Medusa
15,521
5,815
0
7,074
14,608
5,403
2,433
3,918
10,690
0
117,875
L
6,075
1,100
0
3,700
12,369
3,189
0
3,074
8,957
0
65,199
L
7,409
838
0
2,466
22,517
25,057
0
10,338
12,179
14,552
0
L
Chang'e
GayCubone
Chang'e
17,167
869
1,277
8,735
21,138
9,275
0
15,239
5,767
74,547
0
W
Artio
15,885
1,376
1,817
12,999
24,880
33,166
302
14,559
10,321
75,973
0
W
13,473
830
76
2,246
9,425
3,561
2,807
2,195
7,066
101,762
0
L
10,171
454
1,336
2,010
8,942
2,603
0
5,359
3,385
94,440
0
W
Freya
rotoy111
Freya
15,693
4,495
0
11,431
21,504
9,644
1,788
6,830
14,514
88,640
28,772
L
Nemesis
tekdek34
Nemesis
9,257
3,475
0
2,714
21,221
6,913
0
9,416
11,395
0
93,742

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,169
Gold Earned
51,352
685
Minions Killed
594
0
Camps Cleared
0
2,283,307
Distance Traveled
2,144,573
37
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Serqet
11,021
501
49
2
0
481,709
5
W
Medusa
13,572
617
181
8
0
419,088
7
L
Neith
9,830
447
117
5
0
391,739
3
L
Geb
9,252
421
12
1
0
470,303
7
L
Chang'e
11,447
520
138
6
0
375,095
1
W
Artio
13,190
600
139
6
0
482,402
10
W
Thoth
12,504
568
189
9
0
447,618
11
L
Ra
11,235
511
195
9
0
451,087
3
W
Freya
12,882
586
127
6
0
452,490
4
L
Nemesis
9,588
436
132
6
0
456,349
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role