Player Matchup

Hercules
Hercules
HN Cheetah
Hercules
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Kukulkan
Kukulkan
HN Freckles
Kukulkan
Level 68
God Stats
4W - 5L
1,500 SR
Queue Stats
15W - 16L
1,500 Elo+
Party 2
Izanami
Izanami
HN Gengar
Izanami
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 4L
1,500 Elo+
Party 2
Jormungandr
Jormungandr
HN Ghosty
Jormungandr
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Fenrir
Fenrir
HN Zanros
Fenrir
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 7L
1,500 Elo+
Party 2
Team Averages
Level 27
1,500 SR
1,500 Elo+

VS

Team Averages
Level 93
1,487 SR
1,467 Elo+
Odin
Odin
Natrix602
Odin
Level 123
God Stats
14W - 13L
1,390 SR
Queue Stats
450W - 476L
1,409 Elo+
Solo
He Bo
He Bo
PipeAguilar5213
He Bo
Level 108
God Stats
5W - 3L
1,689 SR
Queue Stats
145W - 175L
1,447 Elo+
Party 1
Raijin
Raijin
ciroreyes19
Raijin
Level 106
God Stats
9W - 16L
1,516 SR
Queue Stats
287W - 307L
1,502 Elo+
Party 1
Neith
Neith
doberman47
Neith
Level 126
God Stats
54W - 50L
1,342 SR
Queue Stats
289W - 285L
1,477 Elo+
Party 1
Sobek
Sobek
preysak
Sobek
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
HN Cheetah
Hercules
7
0 / 11 / 1
4,903
409
1,835
10,325
4,902
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Kukulkan
HN Freckles
Kukulkan
9
0 / 5 / 0
5,583
465
1,080
6,534
1,944
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Izanami
HN Gengar
Izanami
7
0 / 7 / 0
4,395
366
1,628
5,849
917
Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Jormungandr
HN Ghosty
Jormungandr
7
0 / 3 / 0
4,852
404
1,777
5,297
2,591
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Fenrir
HN Zanros
Fenrir
13
2 / 1 / 0
7,151
596
3,463
7,463
2,402
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
14
12 / 1 / 0
8,858
738
8,271
5,300
4,730
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

13
1 / 1 / 1
7,112
593
2,507
4,933
1,337
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Raijin
13
4 / 0 / 1
7,351
613
3,212
4,007
1,237
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Neith
14
7 / 0 / 3
8,188
682
6,144
4,940
1,681
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Sobek
preysak
Sobek
11
3 / 0 / 5
6,977
581
3,367
7,454
4,479
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
37
2
Kills
27
27
Deaths
2
1
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Hercules
HN Cheetah
Hercules
0
11
1
0.05
L
Kukulkan
HN Freckles
Kukulkan
0
5
0
0
L
Izanami
HN Gengar
Izanami
0
7
0
0
L
Jormungandr
HN Ghosty
Jormungandr
0
3
0
0
L
Fenrir
HN Zanros
Fenrir
2
1
0
2
W
Odin
12
1
0
12
W
1
1
1
1.5
W
Raijin
4
0
1
4.5
W
Neith
7
0
3
8.5
W
Sobek
preysak
Sobek
3
0
5
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,783
Damage
23,501
35,468
Taken
26,634
12,756
Mitigated
13,464
6,438
Healing
11,933
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
HN Cheetah
Hercules
1,835
1,093
0
850
10,325
4,902
0
0
10,325
158
9,496
L
Kukulkan
HN Freckles
Kukulkan
1,080
0
0
500
6,534
1,944
0
5,487
1,047
29,699
0
L
Izanami
HN Gengar
Izanami
1,628
1,311
134
255
5,849
917
0
923
4,926
0
16,738
L
Jormungandr
HN Ghosty
Jormungandr
1,777
676
0
1,315
5,297
2,591
0
547
4,750
12,918
0
L
Fenrir
HN Zanros
Fenrir
3,463
871
0
3,384
7,463
2,402
0
1,646
5,817
0
41,130
W
Odin
8,271
2,877
0
250
5,300
4,730
778
35
5,265
0
44,711
W
2,507
230
0
2,555
4,933
1,337
0
0
4,933
47,367
0
W
Raijin
3,212
341
0
1,378
4,007
1,237
738
510
3,497
42,233
0
W
Neith
6,144
2,180
0
3,955
4,940
1,681
538
706
4,139
0
57,240
W
Sobek
preysak
Sobek
3,367
384
175
3,620
7,454
4,479
0
1,546
5,908
15,394
6,974

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,884
Gold Earned
38,486
217
Minions Killed
433
0
Camps Cleared
0
991,716
Distance Traveled
1,111,924
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
4,903
409
16
1
0
184,899
3
L
Kukulkan
5,583
465
64
5
0
188,218
2
L
Izanami
4,395
366
27
2
0
182,777
0
L
Jormungandr
4,852
404
27
2
0
186,753
2
L
Fenrir
7,151
596
83
7
0
249,069
0
W
Odin
8,858
738
98
8
0
217,272
0
W
He Bo
7,112
593
97
8
0
235,803
0
W
Raijin
7,351
613
95
8
0
215,705
5
W
Neith
8,188
682
111
9
0
200,430
0
W
Sobek
6,977
581
32
3
0
242,714
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role