Player Matchup

Thoth
Thoth
Gold I
 
Thoth
Gold I
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Odin
Odin
Platinum I
 
Odin
Platinum I
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Charybdis
Charybdis
Gold II
Backyusa
Charybdis
Gold II
Level 69
God Stats
1W - 7L
1,500 SR
Queue Stats
2W - 10L
1,500 MMR
Solo
Osiris
Osiris
Platinum V
Plazma
Osiris
Platinum V
Level 160
God Stats
7W - 6L
1,214 SR
Queue Stats
51W - 39L
1,863 MMR
Party 2
Gilgamesh
Gilgamesh
Platinum III
masternjs
Gilgamesh
Platinum III
Level 146
God Stats
7W - 2L
1,523 SR
Queue Stats
166W - 168L
1,864 MMR
Solo
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 125
1,447 SR
1,645 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 108
1,432 SR
1,708 MMR
Hercules
Hercules
Platinum III
 
Hercules
Platinum III
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Agni
Agni
Platinum II
 
Agni
Platinum II
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 3
Ra
Ra
Gold I
Cebichito
Ra
Gold I
Level 63
God Stats
2W - 1L
1,500 SR
Queue Stats
134W - 115L
1,911 MMR
Party 1
Geb
Geb
Platinum IV
whosemimi
Geb
Platinum IV
Level 147
God Stats
3W - 5L
1,374 SR
Queue Stats
171W - 170L
1,775 MMR
Party 3
Hachiman
Hachiman
Platinum V
ηocturnal
Hachiman
Platinum V
Level 64
God Stats
0W - 2L
1,285 SR
Queue Stats
36W - 28L
1,855 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
 
Thoth
17
4 / 4 / 4
10,274
604
11,753
8,105
2,456
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Odin
 
Odin
14
3 / 1 / 6
9,756
574
4,872
10,386
9,827
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Charybdis
Backyusa
Charybdis
17
2 / 2 / 3
10,568
622
8,945
13,032
3,661
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Osiris
Plazma
Osiris
18
1 / 0 / 3
10,827
637
10,349
11,695
10,934
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Gilgamesh
masternjs
Gilgamesh
18
6 / 1 / 5
11,090
652
9,585
13,297
7,521
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Bans
FenrirBastetKali

VS

Bans
SerqetAtlasGanesha
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
15
0 / 3 / 0
8,584
505
5,914
15,222
17,150
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Agni
 
Agni
13
1 / 2 / 4
7,880
464
7,345
8,971
1,824
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

15
5 / 4 / 1
8,816
519
8,392
9,782
3,623
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
0 / 2 / 5
7,194
423
2,886
12,429
7,381
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate

Breastplate

+20
Physical Protection

Hachiman
ηocturnal
Hachiman
12
2 / 5 / 0
7,990
470
7,208
11,547
1,562
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
18
16
Kills
8
8
Deaths
16
21
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Thoth
 
Thoth
4
4
4
1.5
W
Odin
 
Odin
3
1
6
6
L
Hercules
 
Hercules
0
3
0
0
L
Agni
 
Agni
1
2
4
1.5
W
Charybdis
Backyusa
Charybdis
2
2
3
1.75
L
5
4
1
1.38
W
Osiris
Plazma
Osiris
1
0
3
2.5
W
Gilgamesh
masternjs
Gilgamesh
6
1
5
8.5
L
0
2
5
1.25
L
Hachiman
ηocturnal
Hachiman
2
5
0
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,504
Damage
31,745
56,515
Taken
57,951
34,399
Mitigated
31,540
17,766
Healing
11,954
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thoth
 
Thoth
11,753
626
0
1,131
8,105
2,456
298
5,997
2,108
66,667
0
W
Odin
 
Odin
4,872
1,294
0
1,888
10,386
9,827
0
4,154
6,232
0
29,517
L
Hercules
 
Hercules
5,914
1,405
0
4,719
15,222
17,150
0
885
14,241
0
53,179
L
Agni
 
Agni
7,345
83
0
1,057
8,971
1,824
0
4,068
4,903
54,977
0
W
Charybdis
Backyusa
Charybdis
8,945
3,186
0
6,233
13,032
3,661
1,289
1,740
11,292
0
96,050
L
8,392
276
317
1,203
9,782
3,623
0
1,532
8,180
66,376
0
W
Osiris
Plazma
Osiris
10,349
4,391
0
6,920
11,695
10,934
796
2,027
9,668
3,016
80,525
W
Gilgamesh
masternjs
Gilgamesh
9,585
3,264
0
1,594
13,297
7,521
0
4,981
8,316
0
98,592
L
2,886
347
0
2,007
12,429
7,381
0
5,647
6,681
12,449
0
L
Hachiman
ηocturnal
Hachiman
7,208
3,952
0
2,651
11,547
1,562
840
200
11,347
0
48,228

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,515
Gold Earned
40,464
638
Minions Killed
467
0
Camps Cleared
0
1,837,715
Distance Traveled
1,760,871
25
Wards Purchased
29
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thoth
10,274
604
126
7
0
339,111
6
W
Odin
9,756
574
55
3
0
388,318
3
L
Hercules
8,584
505
132
8
0
342,337
5
L
Agni
7,880
464
111
7
0
350,082
7
W
Charybdis
10,568
622
149
9
0
340,972
6
L
Ra
8,816
519
111
7
0
399,174
3
W
Osiris
10,827
637
166
10
0
363,237
4
W
Gilgamesh
11,090
652
142
8
0
406,077
6
L
Geb
7,194
423
17
1
0
364,332
9
L
Hachiman
7,990
470
96
6
0
304,946
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role