Player Matchup

Kali
Kali
Platinum I
BigDudeBill
Kali
Platinum I
Level 156
God Stats
0W - 5L
1,312 SR
Queue Stats
687W - 675L
1,926 MMR
Party 1
Anhur
Anhur
Gold II
HEЯ0
Anhur
Gold II
Level 160
God Stats
11W - 17L
1,824 SR
Queue Stats
157W - 142L
1,592 MMR
Solo
Ra
Ra
Gold II
Jfelao
Ra
Gold II
Level 160
God Stats
0W - 1L
1,500 SR
Queue Stats
26W - 23L
1,835 MMR
Solo
Geb
Geb
Silver II
MNRokkr
Geb
Silver II
Level 87
God Stats
2W - 4L
1,959 SR
Queue Stats
34W - 40L
1,564 MMR
Solo
Chaac
Chaac
Platinum II
Shay
Chaac
Platinum II
Level 148
God Stats
7W - 10L
1,784 SR
Queue Stats
321W - 309L
1,816 MMR
Party 1
Team Averages
Gold I
Gold I
Average Tier
Level 142
1,676 SR
1,747 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 134
1,731 SR
1,736 MMR
Achilles
Achilles
Silver I
DelfinoPlazaOST
Achilles
Silver I
Level 159
God Stats
4W - 2L
1,811 SR
Queue Stats
67W - 59L
1,589 MMR
Party 2
Agni
Agni
Platinum III
Earthwormy
Agni
Platinum III
Level 145
God Stats
20W - 22L
1,588 SR
Queue Stats
103W - 105L
1,763 MMR
Solo
Sylvanus
Sylvanus
Silver II
ResultantBeast
Sylvanus
Silver II
Level 143
God Stats
2W - 0L
1,746 SR
Queue Stats
3W - 3L
1,502 MMR
Party 2
Gilgamesh
Gilgamesh
Diamond V
jttr
Gilgamesh
Diamond V
Level 66
God Stats
50W - 31L
1,770 SR
Queue Stats
110W - 110L
2,092 MMR
Solo
Danzaburou
Danzaburou
Gold I
pulga01
Danzaburou
Gold I
Level 157
God Stats
2W - 1L
1,737 SR
Queue Stats
328W - 315L
1,732 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 3 / 2
8,072
505
5,443
13,893
4,996
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Anhur
HEЯ0
Anhur
16
2 / 1 / 0
8,976
561
8,210
10,895
3,159
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ra
14
0 / 4 / 1
8,303
519
6,792
8,982
3,004
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Geb
10
0 / 7 / 2
6,391
399
4,159
18,276
9,901
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Chaac
Shay
Chaac
13
3 / 4 / 0
8,062
504
9,961
18,294
13,248
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bans
Ah Muzen CabBastet

VS

Bans
ZeusThoth
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
16
10 / 2 / 3
10,468
654
18,208
18,897
18,146
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

14
2 / 2 / 10
9,410
588
13,223
6,816
2,485
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sylvanus
13
1 / 1 / 13
9,121
570
5,227
13,898
13,448
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Gilgamesh
jttr
Gilgamesh
16
6 / 0 / 4
10,422
651
9,101
12,075
6,192
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Danzaburou
pulga01
Danzaburou
14
0 / 1 / 6
9,388
587
5,385
11,675
4,190
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
55
6
Kills
19
19
Deaths
6
5
Assists
36
Player
Kills
Deaths
Assists
KDA
L
1
3
2
0.67
W
Achilles
10
2
3
5.75
W
2
2
10
3.5
L
Anhur
HEЯ0
Anhur
2
1
0
2
L
Ra
0
4
1
0.13
L
Geb
0
7
2
0.14
W
Sylvanus
1
1
13
7.5
L
Chaac
Shay
Chaac
3
4
0
0.75
W
Gilgamesh
jttr
Gilgamesh
6
0
4
8
W
Danzaburou
pulga01
Danzaburou
0
1
6
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,565
Damage
51,144
70,340
Taken
63,361
34,308
Mitigated
44,461
17,706
Healing
26,316
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,443
3,186
0
2,240
13,893
4,996
0
2,766
11,127
0
66,469
W
Achilles
18,208
5,793
0
6,486
18,897
18,146
1,135
3,074
15,678
0
51,099
W
13,223
805
0
702
6,816
2,485
1,088
1,626
5,004
77,385
0
L
Anhur
HEЯ0
Anhur
8,210
4,245
0
5,512
10,895
3,159
2,854
2,593
8,302
0
79,252
L
Ra
6,792
231
687
2,325
8,982
3,004
0
2,827
6,155
64,740
0
L
Geb
4,159
690
462
1,603
18,276
9,901
0
9,550
8,726
15,546
0
W
Sylvanus
5,227
1,451
3,887
7,155
13,898
13,448
460
4,156
9,512
14,966
0
L
Chaac
Shay
Chaac
9,961
1,981
0
4,877
18,294
13,248
576
1,218
17,076
0
48,362
W
Gilgamesh
jttr
Gilgamesh
9,101
3,179
0
1,917
12,075
6,192
0
1,694
10,281
0
72,307
W
Danzaburou
pulga01
Danzaburou
5,385
2,769
0
6,169
11,675
4,190
1,144
1,536
10,139
0
69,962

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,804
Gold Earned
48,809
535
Minions Killed
461
0
Camps Cleared
0
1,559,093
Distance Traveled
1,655,804
27
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kali
8,072
505
116
7
0
331,642
2
W
Achilles
10,468
654
87
5
0
313,366
4
W
Agni
9,410
588
123
8
0
330,565
5
L
Anhur
8,976
561
156
10
0
284,062
5
L
Ra
8,303
519
149
9
0
318,029
12
L
Geb
6,391
399
19
1
0
307,677
4
W
Sylvanus
9,121
570
17
1
0
331,198
1
L
Chaac
8,062
504
95
6
0
317,683
4
W
Gilgamesh
10,422
651
108
7
0
365,372
5
W
Danzaburou
9,388
587
126
8
0
315,303
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role