Player Matchup

Charybdis
Charybdis
Noctivagus Teo
Charybdis
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
82W - 115L
1,303 Elo+
Party 1
Horus
Horus
S1ickF1fty
Horus
Level 101
God Stats
1W - 5L
1,433 SR
Queue Stats
87W - 114L
1,438 Elo+
Party 1
Nu Wa
Nu Wa
kitcatpeter
Nu Wa
Level 65
God Stats
1W - 4L
1,238 SR
Queue Stats
22W - 41L
1,330 Elo+
Party 1
Team Averages
Level 97
1,390 SR
1,357 Elo+

VS

Team Averages
Level 111
1,707 SR
1,456 Elo+
Merlin
Merlin
Gandalf300
Merlin
Level 149
God Stats
9W - 9L
1,747 SR
Queue Stats
200W - 191L
1,491 Elo+
Solo
Chiron
Chiron
SnakeOcelot89
Chiron
Level 56
God Stats
24W - 16L
1,733 SR
Queue Stats
114W - 156L
1,436 Elo+
Solo
Cthulhu
Cthulhu
xRatedAleX_X_X
Cthulhu
Level 127
God Stats
10W - 8L
1,642 SR
Queue Stats
60W - 92L
1,442 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Noctivagus Teo
Charybdis
12
1 / 8 / 1
7,863
655
5,569
12,027
4,162
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Horus
12
1 / 4 / 1
8,125
677
5,714
20,462
18,338
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

11
1 / 6 / 0
7,738
645
5,381
8,619
2,946
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Gandalf300
Merlin
15
8 / 0 / 10
9,968
831
13,068
6,311
3,020
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

14
8 / 2 / 10
9,931
828
17,401
8,917
4,313
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

12
2 / 1 / 13
9,245
770
5,562
14,738
16,009
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
51
3
Kills
18
18
Deaths
3
2
Assists
33
Player
Kills
Deaths
Assists
KDA
W
Merlin
Gandalf300
Merlin
8
0
10
13
L
Charybdis
Noctivagus Teo
Charybdis
1
8
1
0.19
L
Horus
1
4
1
0.38
W
8
2
10
6.5
L
1
6
0
0.17
W
2
1
13
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,664
Damage
36,031
41,108
Taken
29,966
25,446
Mitigated
23,342
8,844
Healing
7,713
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
Gandalf300
Merlin
13,068
494
0
330
6,311
3,020
618
1,206
5,105
46,016
0
L
Charybdis
Noctivagus Teo
Charybdis
5,569
3,929
0
448
12,027
4,162
0
4,217
7,810
0
26,442
L
Horus
5,714
2,128
940
6,254
20,462
18,338
0
10,038
10,424
0
15,994
W
17,401
7,662
2,311
2,644
8,917
4,313
1,810
1,739
7,178
0
36,680
L
5,381
1,106
373
829
8,619
2,946
0
4,645
3,974
22,996
0
W
5,562
478
589
1,839
14,738
16,009
303
2,802
11,936
22,763
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,726
Gold Earned
29,144
101
Minions Killed
143
2
Camps Cleared
7
599,756
Distance Traveled
635,467
5
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
9,968
831
68
6
6
216,170
5
L
Charybdis
7,863
655
44
4
2
192,121
1
L
Horus
8,125
677
18
2
0
226,851
0
W
Chiron
9,931
828
45
4
0
201,456
4
L
Nu Wa
7,738
645
39
3
0
180,784
4
W
Cthulhu
9,245
770
30
3
1
217,841
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role