Player Matchup

Danzaburou
Danzaburou
 
Danzaburou
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Zeus
Zeus
GracefulPanicZ
Zeus
Level 77
God Stats
0W - 1L
1,500 SR
Queue Stats
32W - 28L
1,569 Elo+
Solo
King Arthur
King Arthur
OrangeNinja33
King Arthur
Level 156
God Stats
9W - 6L
1,635 SR
Queue Stats
251W - 250L
1,543 Elo+
Solo
Cthulhu
Cthulhu
YetiConfeti
Cthulhu
Level 156
God Stats
15W - 15L
1,817 SR
Queue Stats
551W - 480L
1,597 Elo+
Party 2
Tsukuyomi
Tsukuyomi
YvngStxcks
Tsukuyomi
Level 159
God Stats
3W - 4L
1,500 SR
Queue Stats
447W - 419L
1,586 Elo+
Party 2
Team Averages
Level 135
1,590 SR
1,559 Elo+

VS

Team Averages
Level 137
1,522 SR
1,531 Elo+
Persephone
Persephone
 
Persephone
Level 94
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Xbalanque
Xbalanque
 
Xbalanque
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sylvanus
Sylvanus
BallzamicVinegar
Sylvanus
Level 147
God Stats
3W - 3L
1,500 SR
Queue Stats
287W - 261L
1,608 Elo+
Party 1
Fafnir
Fafnir
Villanoinker
Fafnir
Level 144
God Stats
1W - 0L
1,320 SR
Queue Stats
10W - 8L
1,500 Elo+
Party 1
Chaac
Chaac
gorrapanda
Chaac
Level 155
God Stats
6W - 7L
1,790 SR
Queue Stats
375W - 357L
1,545 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
11
2 / 3 / 3
6,211
565
6,208
9,017
2,691
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

9
1 / 5 / 2
5,589
508
1,471
5,797
1,543
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

King Arthur
OrangeNinja33
King Arthur
11
1 / 1 / 0
6,604
600
3,404
10,192
3,208
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Cthulhu
YetiConfeti
Cthulhu
9
2 / 3 / 1
5,991
545
3,412
6,881
4,931
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tsukuyomi
YvngStxcks
Tsukuyomi
10
1 / 5 / 3
5,711
519
5,580
9,133
2,983
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Persephone
 
Persephone
12
8 / 1 / 2
7,340
667
6,655
4,655
1,152
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Xbalanque
 
Xbalanque
11
3 / 3 / 4
6,605
600
7,158
7,875
1,655
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

13
2 / 1 / 2
6,934
630
6,831
7,958
6,144
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Fafnir
8
1 / 1 / 5
5,866
533
2,733
7,150
4,508
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Chaac
11
3 / 1 / 5
6,480
589
5,698
5,843
2,749
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
35
7
Kills
17
17
Deaths
7
9
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
 
Danzaburou
2
3
3
1.17
W
Persephone
 
Persephone
8
1
2
9
W
Xbalanque
 
Xbalanque
3
3
4
1.67
W
2
1
2
3
L
1
5
2
0.4
L
King Arthur
OrangeNinja33
King Arthur
1
1
0
1
W
Fafnir
1
1
5
3.5
L
Cthulhu
YetiConfeti
Cthulhu
2
3
1
0.83
L
Tsukuyomi
YvngStxcks
Tsukuyomi
1
5
3
0.5
W
Chaac
3
1
5
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,075
Damage
29,075
41,020
Taken
33,481
15,356
Mitigated
16,208
11,206
Healing
12,388
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
 
Danzaburou
6,208
2,726
0
3,343
9,017
2,691
0
1,233
7,784
0
39,622
W
Persephone
 
Persephone
6,655
166
0
1,569
4,655
1,152
560
1,361
3,293
31,439
0
W
Xbalanque
 
Xbalanque
7,158
3,104
0
2,426
7,875
1,655
215
876
6,999
0
39,353
W
6,831
1,984
99
3,626
7,958
6,144
216
451
7,507
36,323
7,048
L
1,471
52
0
160
5,797
1,543
326
2,204
3,593
24,811
0
L
King Arthur
OrangeNinja33
King Arthur
3,404
363
0
4,025
10,192
3,208
0
5,338
4,854
0
39,123
W
Fafnir
2,733
441
0
1,987
7,150
4,508
48
1,317
5,314
7,238
3,826
L
Cthulhu
YetiConfeti
Cthulhu
3,412
323
90
861
6,881
4,931
0
3,018
3,863
16,769
0
L
Tsukuyomi
YvngStxcks
Tsukuyomi
5,580
1,394
0
2,727
9,133
2,983
0
2,773
6,360
0
29,860
W
Chaac
5,698
492
0
2,681
5,843
2,749
0
877
4,966
0
31,396

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,106
Gold Earned
33,225
298
Minions Killed
313
0
Camps Cleared
0
1,007,530
Distance Traveled
1,036,232
6
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
6,211
565
74
7
0
200,301
2
W
Persephone
7,340
667
59
5
0
195,952
2
W
Xbalanque
6,605
600
75
7
0
205,149
3
W
Sylvanus
6,934
630
101
9
0
201,329
4
L
Zeus
5,589
508
43
4
0
179,288
1
L
King Arthur
6,604
600
91
8
0
212,452
3
W
Fafnir
5,866
533
11
1
0
240,699
2
L
Cthulhu
5,991
545
33
3
0
210,816
0
L
Tsukuyomi
5,711
519
57
5
0
204,673
0
W
Chaac
6,480
589
67
6
0
193,103
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role