Player Matchup

Hun Batz
Hun Batz
KidTraxxas
Hun Batz
Level 89
God Stats
33W - 24L
1,495 SR
Queue Stats
51W - 41L
1,555 Elo+
Party 3
Merlin
Merlin
RedFrootLoop22
Merlin
Level 135
God Stats
3W - 2L
1,732 SR
Queue Stats
138W - 132L
1,527 Elo+
Party 3
Bastet
Bastet
TheMiddleClass
Bastet
Level 139
God Stats
2W - 1L
1,500 SR
Queue Stats
138W - 133L
1,493 Elo+
Party 3
Bellona
Bellona
WHITENERd21
Bellona
Level 148
God Stats
1W - 2L
1,715 SR
Queue Stats
67W - 75L
1,479 Elo+
Party 3
Nox
Nox
camoyboy
Nox
Level 120
God Stats
6W - 4L
1,500 SR
Queue Stats
142W - 145L
1,549 Elo+
Party 3
Team Averages
Level 126
1,588 SR
1,521 Elo+

VS

Team Averages
Level 122
1,645 SR
1,626 Elo+
Fenrir
Fenrir
DrPepper5835
Fenrir
Level 123
God Stats
3W - 2L
1,845 SR
Queue Stats
216W - 191L
1,595 Elo+
Party 2
Anhur
Anhur
Kekesan
Anhur
Level 107
God Stats
37W - 18L
1,627 SR
Queue Stats
315W - 257L
1,637 Elo+
Party 1
Janus
Janus
Rayqweeezy
Janus
Level 130
God Stats
47W - 35L
1,407 SR
Queue Stats
431W - 358L
1,610 Elo+
Party 1
King Arthur
King Arthur
Tacomfy
King Arthur
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
271W - 216L
1,630 Elo+
Party 1
Poseidon
Poseidon
ninja_dog2
Poseidon
Level 127
God Stats
3W - 1L
1,848 SR
Queue Stats
33W - 26L
1,657 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
KidTraxxas
Hun Batz
20
5 / 3 / 4
14,434
555
7,019
16,449
6,649
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

20
7 / 3 / 8
14,130
543
21,029
11,038
3,678
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

20
6 / 3 / 9
14,203
546
24,133
26,422
16,072
Sundering Axe

Sundering Axe

+30
Physical Power
+45
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Bellona
WHITENERd21
Bellona
20
6 / 4 / 11
14,760
568
22,523
25,697
32,382
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

17
1 / 0 / 16
12,488
480
7,467
13,760
15,288
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
15
0 / 5 / 5
10,062
387
5,628
25,956
27,910
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Anhur
Kekesan
Anhur
20
4 / 5 / 3
13,092
504
16,977
26,325
9,002
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Janus
20
4 / 3 / 3
13,070
503
10,471
17,365
6,611
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

King Arthur
Tacomfy
King Arthur
19
1 / 6 / 3
12,820
493
9,782
24,287
26,362
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Poseidon
ninja_dog2
Poseidon
20
4 / 7 / 4
12,467
480
14,443
17,950
5,774
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

73
Kill Participation
31
25
Kills
13
13
Deaths
26
48
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Fenrir
0
5
5
0.5
L
Anhur
Kekesan
Anhur
4
5
3
1.1
W
Hun Batz
KidTraxxas
Hun Batz
5
3
4
2.33
L
Janus
4
3
3
1.83
W
7
3
8
3.67
L
King Arthur
Tacomfy
King Arthur
1
6
3
0.42
W
6
3
9
3.5
W
Bellona
WHITENERd21
Bellona
6
4
11
2.88
W
1
0
16
9
L
Poseidon
ninja_dog2
Poseidon
4
7
4
0.86

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

82,171
Damage
57,301
93,366
Taken
111,883
74,069
Mitigated
75,659
41,317
Healing
20,833
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
5,628
944
160
2,598
25,956
27,910
0
7,858
17,782
0
21,341
L
Anhur
Kekesan
Anhur
16,977
9,190
0
8,066
26,325
9,002
0
5,933
20,070
0
112,426
W
Hun Batz
KidTraxxas
Hun Batz
7,019
1,052
0
7,180
16,449
6,649
4,041
5,520
10,929
0
140,466
L
Janus
10,471
354
300
2,781
17,365
6,611
0
5,810
11,418
107,945
0
W
21,029
187
0
2,084
11,038
3,678
978
5,760
5,091
124,015
0
L
King Arthur
Tacomfy
King Arthur
9,782
1,164
0
2,816
24,287
26,362
87
4,037
19,474
0
84,182
W
24,133
5,782
544
15,643
26,422
16,072
0
5,409
21,013
0
100,577
W
Bellona
WHITENERd21
Bellona
22,523
10,258
0
6,745
25,697
32,382
467
6,878
18,819
0
107,068
W
7,467
1,074
4,474
4,647
13,760
15,288
0
5,008
8,502
21,510
4,419
L
Poseidon
ninja_dog2
Poseidon
14,443
1,623
0
4,112
17,950
5,774
131
4,022
13,841
103,113
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

70,015
Gold Earned
61,511
742
Minions Killed
706
0
Camps Cleared
0
2,579,419
Distance Traveled
2,421,584
16
Wards Purchased
27
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
10,062
387
23
1
0
496,638
7
L
Anhur
13,092
504
163
6
0
476,919
5
W
Hun Batz
14,434
555
208
8
0
531,956
2
L
Janus
13,070
503
193
7
0
517,372
12
W
Merlin
14,130
543
180
7
0
495,109
3
L
King Arthur
12,820
493
185
7
0
450,410
0
W
Bastet
14,203
546
161
6
0
549,161
1
W
Bellona
14,760
568
162
6
0
473,933
1
W
Nox
12,488
480
31
1
0
529,260
9
L
Poseidon
12,467
480
142
5
0
480,245
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role