Player Matchup

Chaac
Chaac
Puluiu76
Chaac
Level 81
God Stats
12W - 7L
1,838 SR
Queue Stats
202W - 179L
1,590 Elo+
Party 2
Cupid
Cupid
TheStarboyXO
Cupid
Level 112
God Stats
10W - 11L
1,626 SR
Queue Stats
214W - 180L
1,571 Elo+
Party 2
Discordia
Discordia
chanin99
Discordia
Level 28
God Stats
156W - 153L
1,673 SR
Queue Stats
225W - 223L
1,561 Elo+
Party 2
Da Ji
Da Ji
p0L4Rboiii
Da Ji
Level 60
God Stats
4W - 2L
1,307 SR
Queue Stats
295W - 266L
1,625 Elo+
Party 2
Kukulkan
Kukulkan
photd300
Kukulkan
Level 14
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 5L
1,092 Elo+
Solo
Team Averages
Level 59
1,589 SR
1,487 Elo+

VS

Team Averages
Level 88
1,469 SR
1,413 Elo+
Hel
Hel
 
Hel
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Vamana
Vamana
CourageousCroc7
Vamana
Level 81
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 22L
1,383 Elo+
Party 1
Cernunnos
Cernunnos
Ma45678
Cernunnos
Level 107
God Stats
0W - 2L
1,346 SR
Queue Stats
13W - 22L
1,412 Elo+
Party 1
Gilgamesh
Gilgamesh
VaguelyTwisted
Gilgamesh
Level 85
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 9L
1,473 Elo+
Party 1
Ymir
Ymir
sl1ngbang
Ymir
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,299 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Puluiu76
Chaac
16
1 / 1 / 11
8,890
741
7,988
11,387
7,774
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

17
7 / 0 / 6
9,996
833
14,579
8,263
4,231
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Discordia
chanin99
Discordia
15
1 / 1 / 9
8,380
698
9,934
4,977
1,593
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Da Ji
18
9 / 0 / 8
9,925
827
13,206
6,740
4,080
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Kukulkan
photd300
Kukulkan
15
1 / 1 / 2
8,477
706
4,655
4,078
1,704
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
 
Hel
15
1 / 5 / 0
8,345
695
7,035
12,650
4,368
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

14
0 / 2 / 2
7,960
663
6,191
13,226
12,287
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cernunnos
Ma45678
Cernunnos
15
2 / 4 / 0
8,044
670
6,491
10,020
3,079
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Gilgamesh
VaguelyTwisted
Gilgamesh
13
0 / 4 / 2
7,857
655
4,701
13,165
10,219
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Ymir
13
0 / 4 / 0
7,260
605
302
9,344
3,977
Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
7
19
Kills
3
3
Deaths
19
36
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Hel
 
Hel
1
5
0
0.2
L
0
2
2
0.5
L
Cernunnos
Ma45678
Cernunnos
2
4
0
0.5
W
Chaac
Puluiu76
Chaac
1
1
11
6.5
W
7
0
6
10
L
Gilgamesh
VaguelyTwisted
Gilgamesh
0
4
2
0.25
W
Discordia
chanin99
Discordia
1
1
9
5.5
W
Da Ji
9
0
8
13
W
Kukulkan
photd300
Kukulkan
1
1
2
2
L
Ymir
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,362
Damage
24,720
35,445
Taken
58,405
19,382
Mitigated
33,930
10,605
Healing
12,721
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hel
 
Hel
7,035
74
2,432
5,055
12,650
4,368
0
2,813
9,837
33,574
0
L
6,191
1,667
0
3,646
13,226
12,287
0
3,125
10,101
0
29,695
L
Cernunnos
Ma45678
Cernunnos
6,491
1,663
0
519
10,020
3,079
0
2,753
7,267
0
24,278
W
Chaac
Puluiu76
Chaac
7,988
1,903
0
5,030
11,387
7,774
68
2,586
8,801
0
31,230
W
14,579
6,931
227
3,973
8,263
4,231
1,761
1,473
6,790
0
52,403
L
Gilgamesh
VaguelyTwisted
Gilgamesh
4,701
1,523
419
650
13,165
10,219
0
3,950
9,215
0
19,581
W
Discordia
chanin99
Discordia
9,934
20
0
0
4,977
1,593
0
1,030
3,947
25,452
0
W
Da Ji
13,206
3,575
0
1,001
6,740
4,080
208
513
6,227
0
32,047
W
Kukulkan
photd300
Kukulkan
4,655
123
65
309
4,078
1,704
742
1,735
2,343
19,126
0
L
Ymir
302
99
0
0
9,344
3,977
0
1,948
7,396
3,732
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,668
Gold Earned
39,466
248
Minions Killed
180
0
Camps Cleared
0
1,298,530
Distance Traveled
1,155,462
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hel
8,345
695
65
5
0
264,308
2
L
Vamana
7,960
663
48
4
0
262,147
1
L
Cernunnos
8,044
670
39
3
0
221,575
1
W
Chaac
8,890
741
54
5
0
261,871
3
W
Cupid
9,996
833
83
7
0
253,500
2
L
Gilgamesh
7,857
655
21
2
0
217,989
0
W
Discordia
8,380
698
22
2
0
267,674
0
W
Da Ji
9,925
827
46
4
0
288,063
1
W
Kukulkan
8,477
706
43
4
0
227,422
1
L
Ymir
7,260
605
7
1
0
189,443
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role