Player Matchup

Cerberus
Cerberus
DynastyyDarknaz
Cerberus
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
48W - 59L
1,507 Elo+
Party 1
Ullr
Ullr
Got Jumps
Ullr
Level 40
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,500 Elo+
Party 1
Loki
Loki
NewfieJesus
Loki
Level 41
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 15L
1,435 Elo+
Party 1
Raijin
Raijin
WilliamOjeda
Raijin
Level 7
God Stats
1W - 1L
1,757 SR
Queue Stats
2W - 6L
1,465 Elo+
Solo
Cthulhu
Cthulhu
kWix69
Cthulhu
Level 123
God Stats
4W - 5L
1,294 SR
Queue Stats
135W - 136L
1,476 Elo+
Party 1
Team Averages
Level 55
1,510 SR
1,477 Elo+

VS

Team Averages
Level 90
1,498 SR
1,456 Elo+
Geb
Geb
Fosket
Geb
Level 123
God Stats
3W - 2L
1,571 SR
Queue Stats
17W - 16L
1,574 Elo+
Party 2
Janus
Janus
Machida Chan
Janus
Level 107
God Stats
3W - 3L
1,419 SR
Queue Stats
22W - 27L
1,502 Elo+
Party 2
Nu Wa
Nu Wa
PnM LOBCITY
Nu Wa
Level 87
God Stats
2W - 0L
1,500 SR
Queue Stats
42W - 51L
1,472 Elo+
Party 2
Da Ji
Da Ji
SusanoWave2
Da Ji
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 25L
1,429 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
xXxPROJECT86xXx
Ah Muzen Cab
Level 116
God Stats
3W - 0L
1,500 SR
Queue Stats
24W - 29L
1,304 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
14
1 / 3 / 2
7,346
735
4,585
12,513
10,823
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

Ullr
11
0 / 4 / 0
6,115
612
1,621
6,612
2,022
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

11
0 / 7 / 0
6,231
623
1,577
9,595
2,722
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Raijin
13
1 / 9 / 3
7,270
727
3,204
12,020
4,310
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Cthulhu
kWix69
Cthulhu
15
3 / 6 / 2
8,092
809
11,431
13,063
10,025
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
Fosket
Geb
14
2 / 1 / 17
7,937
794
7,434
8,132
6,719
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

14
3 / 1 / 12
7,912
791
6,092
4,504
1,535
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

16
9 / 0 / 11
8,941
894
10,661
6,140
2,301
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

15
9 / 2 / 9
8,778
878
7,584
7,126
2,699
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heavy Mace

Heavy Mace

+30
Physical Power

Ah Muzen Cab
xXxPROJECT86xXx
Ah Muzen Cab
16
6 / 2 / 12
8,941
894
14,867
7,351
2,528
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
90
5
Kills
29
29
Deaths
6
7
Assists
61
Player
Kills
Deaths
Assists
KDA
L
Cerberus
1
3
2
0.67
W
Geb
Fosket
Geb
2
1
17
10.5
L
Ullr
0
4
0
0
W
3
1
12
9
L
0
7
0
0
W
9
0
11
14.5
W
9
2
9
6.75
L
Raijin
1
9
3
0.28
L
Cthulhu
kWix69
Cthulhu
3
6
2
0.67
W
Ah Muzen Cab
xXxPROJECT86xXx
Ah Muzen Cab
6
2
12
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,418
Damage
46,638
53,803
Taken
33,253
29,902
Mitigated
15,782
6,866
Healing
5,874
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
4,585
124
602
3,883
12,513
10,823
0
5,211
7,184
22,262
0
W
Geb
Fosket
Geb
7,434
1,712
0
922
8,132
6,719
116
3,463
4,669
19,916
0
L
Ullr
1,621
511
0
136
6,612
2,022
0
3,994
2,444
0
7,871
W
6,092
760
63
383
4,504
1,535
369
3,379
1,125
22,082
0
L
1,577
481
0
605
9,595
2,722
0
4,706
4,658
0
7,609
W
10,661
2,509
0
1,143
6,140
2,301
1,453
3,694
2,446
26,781
0
W
7,584
1,663
0
1,160
7,126
2,699
0
3,547
3,579
0
22,996
L
Raijin
3,204
354
145
772
12,020
4,310
0
4,978
6,960
18,211
0
L
Cthulhu
kWix69
Cthulhu
11,431
241
443
280
13,063
10,025
0
4,469
8,370
34,635
0
W
Ah Muzen Cab
xXxPROJECT86xXx
Ah Muzen Cab
14,867
4,275
141
2,062
7,351
2,528
1,477
5,137
2,214
0
42,936

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,054
Gold Earned
42,509
174
Minions Killed
206
0
Camps Cleared
0
877,190
Distance Traveled
1,074,122
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
7,346
735
67
7
0
184,048
0
W
Geb
7,937
794
21
2
0
210,445
0
L
Ullr
6,115
612
16
2
0
175,763
0
W
Janus
7,912
791
45
5
0
222,423
0
L
Loki
6,231
623
13
1
0
174,983
0
W
Nu Wa
8,941
894
37
4
0
199,672
0
W
Da Ji
8,778
878
28
3
0
214,374
1
L
Raijin
7,270
727
31
3
0
147,388
0
L
Cthulhu
8,092
809
47
5
0
195,008
0
W
Ah Muzen Cab
8,941
894
75
8
0
227,208
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role