Player Matchup

Hercules
Hercules
Dewgy97
Hercules
Level 28
God Stats
3W - 10L
1,244 SR
Queue Stats
5W - 20L
1,119 Elo+
Party 2
Tsukuyomi
Tsukuyomi
JNapp_
Tsukuyomi
Level 9
God Stats
0W - 3L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Party 2
Zeus
Zeus
cdwag420
Zeus
Level 37
God Stats
8W - 13L
1,409 SR
Queue Stats
15W - 33L
1,180 Elo+
Party 2
Team Averages
Level 25
1,384 SR
1,266 Elo+

VS

Team Averages
Level 60
1,495 SR
1,340 Elo+
Sol
Sol
Im_Bad_Nox
Sol
Level 118
God Stats
4W - 4L
1,373 SR
Queue Stats
249W - 316L
1,364 Elo+
Solo
Medusa
Medusa
JCPRANGE
Medusa
Level 47
God Stats
11W - 14L
1,540 SR
Queue Stats
47W - 61L
1,335 Elo+
Party 1
Gilgamesh
Gilgamesh
MartyDaMan1
Gilgamesh
Level 16
God Stats
5W - 7L
1,572 SR
Queue Stats
45W - 59L
1,321 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Dewgy97
Hercules
11
0 / 5 / 9
8,160
628
3,680
22,169
10,164
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Tsukuyomi
JNapp_
Tsukuyomi
14
5 / 8 / 4
9,573
736
6,508
12,363
4,159
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Zeus
14
4 / 5 / 4
9,588
738
11,870
9,866
3,461
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
6 / 3 / 10
10,457
804
17,435
7,905
3,189
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Medusa
JCPRANGE
Medusa
16
7 / 3 / 9
10,586
814
10,183
8,180
3,154
Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Gilgamesh
MartyDaMan1
Gilgamesh
16
5 / 3 / 9
10,126
779
9,535
11,992
9,950
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
46
9
Kills
18
18
Deaths
9
17
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Hercules
Dewgy97
Hercules
0
5
9
0.9
W
6
3
10
3.67
W
Medusa
JCPRANGE
Medusa
7
3
9
3.83
L
Tsukuyomi
JNapp_
Tsukuyomi
5
8
4
0.88
W
Gilgamesh
MartyDaMan1
Gilgamesh
5
3
9
3.17
L
Zeus
4
5
4
1.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,058
Damage
37,153
44,398
Taken
28,077
17,784
Mitigated
16,293
12,818
Healing
9,299
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
Dewgy97
Hercules
3,680
1,536
0
8,095
22,169
10,164
546
7,543
14,626
0
11,537
W
17,435
5,108
0
2,778
7,905
3,189
1,007
4,874
3,031
40,505
4,010
W
Medusa
JCPRANGE
Medusa
10,183
4,841
202
2,168
8,180
3,154
1,086
3,235
4,945
0
37,871
L
Tsukuyomi
JNapp_
Tsukuyomi
6,508
2,135
0
2,869
12,363
4,159
952
5,518
6,845
0
18,984
W
Gilgamesh
MartyDaMan1
Gilgamesh
9,535
2,934
248
3,903
11,992
9,950
1,030
4,570
7,422
0
32,767
L
Zeus
11,870
629
0
1,854
9,866
3,461
0
3,088
6,778
34,564
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,321
Gold Earned
31,169
102
Minions Killed
153
2
Camps Cleared
9
598,910
Distance Traveled
676,694
2
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
8,160
628
24
2
0
202,230
0
W
Sol
10,457
804
46
4
4
222,494
0
W
Medusa
10,586
814
62
5
3
219,373
10
L
Tsukuyomi
9,573
736
29
2
0
214,399
2
W
Gilgamesh
10,126
779
45
3
2
234,827
3
L
Zeus
9,588
738
49
4
2
182,281
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role