Player Matchup

Chaac
Chaac
BadGamer7
Chaac
Level 107
God Stats
3W - 1L
1,833 SR
Queue Stats
41W - 23L
1,601 Elo+
Solo
Fenrir
Fenrir
DesHAWKIV
Fenrir
Level 125
God Stats
0W - 1L
1,273 SR
Queue Stats
61W - 65L
1,516 Elo+
Party 1
Jormungandr
Jormungandr
StormiestLoad
Jormungandr
Level 17
God Stats
0W - 1L
1,537 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Izanami
Izanami
caballodeguerra4
Izanami
Level 56
God Stats
0W - 1L
1,509 SR
Queue Stats
0W - 3L
1,310 Elo+
Party 1
Sol
Sol
gmedici20
Sol
Level 89
God Stats
0W - 1L
1,136 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 1
Team Averages
Level 79
1,458 SR
1,485 Elo+

VS

Team Averages
Level 64
1,433 SR
1,410 Elo+
Medusa
Medusa
AutoKGB
Medusa
Level 17
God Stats
5W - 4L
1,367 SR
Queue Stats
190W - 184L
1,415 Elo+
Party 2
Bakasura
Bakasura
DigestedRaptor6
Bakasura
Level 107
God Stats
12W - 8L
1,442 SR
Queue Stats
121W - 121L
1,426 Elo+
Solo
Bacchus
Bacchus
ICammYachty
Bacchus
Level 21
God Stats
4W - 8L
1,357 SR
Queue Stats
190W - 175L
1,458 Elo+
Party 2
Merlin
Merlin
SoGirthy
Merlin
Level 151
God Stats
2W - 0L
1,500 SR
Queue Stats
149W - 120L
1,509 Elo+
Party 2
Ymir
Ymir
YooKakarot
Ymir
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
57W - 50L
1,244 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
BadGamer7
Chaac
16
2 / 4 / 1
9,855
580
3,887
14,750
13,169
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Fenrir
DesHAWKIV
Fenrir
13
4 / 5 / 2
8,377
493
6,557
11,653
3,113
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Jormungandr
StormiestLoad
Jormungandr
11
1 / 3 / 2
7,524
443
3,683
12,085
8,186
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
1 / 6 / 3
7,753
456
3,045
10,104
1,956
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

15
0 / 7 / 2
8,922
525
4,171
11,725
3,564
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
AutoKGB
Medusa
14
4 / 3 / 3
8,780
516
6,711
8,506
2,694
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bakasura
18
6 / 2 / 5
10,663
627
7,464
12,173
6,641
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Bacchus
ICammYachty
Bacchus
15
3 / 0 / 11
9,027
531
5,400
5,837
5,514
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Merlin
SoGirthy
Merlin
20
12 / 1 / 7
12,503
735
18,999
7,413
3,154
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
0 / 2 / 9
8,107
477
2,738
9,133
8,661
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
60
8
Kills
25
25
Deaths
8
10
Assists
35
Player
Kills
Deaths
Assists
KDA
W
Medusa
AutoKGB
Medusa
4
3
3
1.83
L
Chaac
BadGamer7
Chaac
2
4
1
0.63
L
Fenrir
DesHAWKIV
Fenrir
4
5
2
1
W
Bakasura
6
2
5
4.25
W
Bacchus
ICammYachty
Bacchus
3
0
11
8.5
W
Merlin
SoGirthy
Merlin
12
1
7
15.5
L
Jormungandr
StormiestLoad
Jormungandr
1
3
2
0.67
W
0
2
9
2.25
L
1
6
3
0.42
L
0
7
2
0.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,343
Damage
41,312
60,317
Taken
43,062
29,988
Mitigated
26,664
11,363
Healing
13,392
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
AutoKGB
Medusa
6,711
2,660
0
2,436
8,506
2,694
26
1,572
6,934
0
51,994
L
Chaac
BadGamer7
Chaac
3,887
875
0
2,542
14,750
13,169
2,166
5,113
8,623
0
57,686
L
Fenrir
DesHAWKIV
Fenrir
6,557
1,551
0
3,096
11,653
3,113
0
4,807
6,583
0
33,070
W
Bakasura
7,464
5,182
0
6,192
12,173
6,641
3,936
885
11,288
0
68,566
W
Bacchus
ICammYachty
Bacchus
5,400
212
65
1,200
5,837
5,514
719
850
4,987
22,989
0
W
Merlin
SoGirthy
Merlin
18,999
1,411
0
1,830
7,413
3,154
1,666
1,827
5,586
108,816
0
L
Jormungandr
StormiestLoad
Jormungandr
3,683
738
350
1,587
12,085
8,186
0
5,995
5,937
19,620
0
W
2,738
352
159
1,510
9,133
8,661
75
2,417
6,716
18,567
0
L
3,045
1,621
217
520
10,104
1,956
0
4,252
5,711
0
35,159
L
4,171
1,321
0
3,051
11,725
3,564
0
6,357
5,127
55,458
6,920

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,431
Gold Earned
49,080
402
Minions Killed
491
0
Camps Cleared
0
1,523,177
Distance Traveled
1,667,085
14
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
8,780
516
81
5
0
318,675
4
L
Chaac
9,855
580
116
7
0
300,505
3
L
Fenrir
8,377
493
54
3
0
331,499
3
W
Bakasura
10,663
627
147
9
0
341,953
1
W
Bacchus
9,027
531
27
2
0
355,544
0
W
Merlin
12,503
735
207
12
0
345,567
5
L
Jormungandr
7,524
443
33
2
0
315,167
0
W
Ymir
8,107
477
29
2
0
305,346
0
L
Izanami
7,753
456
66
4
0
275,415
3
L
Sol
8,922
525
133
8
0
300,591
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role