Player Matchup

Mercury
Mercury
BEANxRAGE115
Mercury
Level 85
God Stats
3W - 1L
1,547 SR
Queue Stats
45W - 27L
1,742 Elo+
Party 3
Aphrodite
Aphrodite
BabbzTheB
Aphrodite
Level 43
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 8L
1,729 Elo+
Party 1
Vamana
Vamana
Itz Bearr
Vamana
Level 99
God Stats
5W - 2L
2,023 SR
Queue Stats
12W - 8L
1,642 Elo+
Party 1
Atlas
Atlas
MEREPLAYS
Atlas
Level 88
God Stats
9W - 2L
1,894 SR
Queue Stats
20W - 15L
1,880 Elo+
Party 3
Gilgamesh
Gilgamesh
Pinheadlarry816
Gilgamesh
Level 160
God Stats
7W - 2L
1,834 SR
Queue Stats
210W - 152L
1,663 Elo+
Party 1
Team Averages
Level 95
1,759 SR
1,731 Elo+

VS

Team Averages
Level 88
1,450 SR
1,494 Elo+
Tiamat
Tiamat
 
Tiamat
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Hun Batz
Hun Batz
CourageousCroc7
Hun Batz
Level 81
God Stats
0W - 3L
1,285 SR
Queue Stats
85W - 89L
1,558 Elo+
Party 2
Sun Wukong
Sun Wukong
Ma45678
Sun Wukong
Level 107
God Stats
2W - 2L
1,607 SR
Queue Stats
111W - 108L
1,546 Elo+
Party 2
Cernunnos
Cernunnos
VaguelyTwisted
Cernunnos
Level 85
God Stats
0W - 1L
1,500 SR
Queue Stats
44W - 56L
1,461 Elo+
Party 2
Skadi
Skadi
sl1ngbang
Skadi
Level 23
God Stats
2W - 5L
1,360 SR
Queue Stats
2W - 9L
1,407 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
BEANxRAGE115
Mercury
20
5 / 5 / 19
13,982
1,165
12,395
14,163
6,185
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Aphrodite
BabbzTheB
Aphrodite
20
7 / 2 / 27
14,694
1,225
22,589
17,606
13,542
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Vamana
Itz Bearr
Vamana
20
10 / 1 / 29
16,321
1,360
25,316
21,731
32,050
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Atlas
MEREPLAYS
Atlas
20
3 / 3 / 33
14,974
1,248
18,117
20,561
28,887
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Gilgamesh
Pinheadlarry816
Gilgamesh
20
21 / 1 / 21
18,483
1,540
48,954
24,312
35,469
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Team 1 Tickets

218

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
18
4 / 10 / 2
13,106
1,092
30,283
23,316
19,116
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Hun Batz
18
5 / 11 / 5
13,746
1,146
19,839
28,491
33,710
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Sun Wukong
Ma45678
Sun Wukong
18
2 / 4 / 7
13,071
1,089
13,510
27,540
32,781
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cernunnos
VaguelyTwisted
Cernunnos
18
1 / 13 / 4
12,708
1,059
18,132
30,036
11,391
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Skadi
sl1ngbang
Skadi
18
0 / 8 / 4
11,780
982
3,893
22,724
9,427
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

175
Kill Participation
34
46
Kills
12
12
Deaths
46
129
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Tiamat
 
Tiamat
4
10
2
0.5
W
Mercury
BEANxRAGE115
Mercury
5
5
19
2.9
W
Aphrodite
BabbzTheB
Aphrodite
7
2
27
10.25
L
Hun Batz
5
11
5
0.68
W
Vamana
Itz Bearr
Vamana
10
1
29
24.5
W
Atlas
MEREPLAYS
Atlas
3
3
33
6.5
L
Sun Wukong
Ma45678
Sun Wukong
2
4
7
1.38
W
Gilgamesh
Pinheadlarry816
Gilgamesh
21
1
21
31.5
L
Cernunnos
VaguelyTwisted
Cernunnos
1
13
4
0.23
L
Skadi
sl1ngbang
Skadi
0
8
4
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

127,371
Damage
85,657
98,373
Taken
132,107
116,133
Mitigated
106,425
44,178
Healing
3,755
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
 
Tiamat
30,283
1,184
0
659
23,316
19,116
0
7,758
15,558
52,410
0
W
Mercury
BEANxRAGE115
Mercury
12,395
5,756
0
364
14,163
6,185
0
3,539
10,436
0
23,470
W
Aphrodite
BabbzTheB
Aphrodite
22,589
2,620
9,987
8,882
17,606
13,542
0
8,157
9,177
54,286
0
L
Hun Batz
19,839
3,439
0
0
28,491
33,710
0
10,506
17,985
1,593
30,944
W
Vamana
Itz Bearr
Vamana
25,316
13,975
2,464
4,696
21,731
32,050
0
7,938
12,917
0
37,083
W
Atlas
MEREPLAYS
Atlas
18,117
6,395
3,651
2,698
20,561
28,887
0
6,298
13,941
31,368
0
L
Sun Wukong
Ma45678
Sun Wukong
13,510
1,789
0
1,270
27,540
32,781
0
9,072
18,468
0
23,275
W
Gilgamesh
Pinheadlarry816
Gilgamesh
48,954
23,821
6,513
4,923
24,312
35,469
0
4,009
20,112
0
68,010
L
Cernunnos
VaguelyTwisted
Cernunnos
18,132
5,335
16
1,134
30,036
11,391
0
7,936
22,100
0
39,232
L
Skadi
sl1ngbang
Skadi
3,893
476
0
676
22,724
9,427
0
5,434
17,290
0
15,358

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

78,454
Gold Earned
64,411
188
Minions Killed
183
4
Camps Cleared
4
1,330,299
Distance Traveled
1,061,413
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
13,106
1,092
55
5
2
253,618
0
W
Mercury
13,982
1,165
27
2
3
263,685
0
W
Aphrodite
14,694
1,225
89
7
0
262,235
0
L
Hun Batz
13,746
1,146
41
3
0
206,286
0
W
Vamana
16,321
1,360
18
2
0
262,660
2
W
Atlas
14,974
1,248
22
2
0
261,614
0
L
Sun Wukong
13,071
1,089
26
2
1
228,821
0
W
Gilgamesh
18,483
1,540
32
3
1
280,105
0
L
Cernunnos
12,708
1,059
42
4
1
190,413
0
L
Skadi
11,780
982
19
2
0
182,275
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role