Player Matchup

Ah Puch
Ah Puch
FacedHales
Ah Puch
Level 156
God Stats
2W - 1L
1,616 SR
Queue Stats
8W - 8L
1,058 Elo+
Solo
Raijin
Raijin
MythFangirl
Raijin
Level 103
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 11L
1,507 Elo+
Party 2
Neith
Neith
NegaRam0na
Neith
Level 114
God Stats
5W - 4L
1,494 SR
Queue Stats
139W - 130L
1,626 Elo+
Party 2
Heimdallr
Heimdallr
Offworldr
Heimdallr
Level 88
God Stats
6W - 11L
1,314 SR
Queue Stats
15W - 29L
1,429 Elo+
Solo
Da Ji
Da Ji
iamdeathgaming
Da Ji
Level 90
God Stats
3W - 0L
1,500 SR
Queue Stats
203W - 183L
1,534 Elo+
Party 2
Team Averages
Level 110
1,485 SR
1,431 Elo+

VS

Team Averages
Level 90
1,546 SR
1,503 Elo+
Horus
Horus
Rotcer
Horus
Level 160
God Stats
32W - 26L
1,743 SR
Queue Stats
667W - 711L
1,504 Elo+
Solo
Ah Puch
Ah Puch
Sewersniping
Ah Puch
Level 102
God Stats
1W - 5L
1,500 SR
Queue Stats
10W - 27L
1,714 Elo+
Solo
Cabrakan
Cabrakan
TheKillingPanda
Cabrakan
Level 38
God Stats
2W - 3L
1,706 SR
Queue Stats
29W - 53L
1,294 Elo+
Solo
Scylla
Scylla
Turan_BootyTim3
Scylla
Level 84
God Stats
62W - 68L
1,502 SR
Queue Stats
215W - 226L
1,503 Elo+
Party 1
Medusa
Medusa
TurboGlitz
Medusa
Level 64
God Stats
11W - 12L
1,277 SR
Queue Stats
482W - 484L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
FacedHales
Ah Puch
18
4 / 2 / 16
12,079
1,208
16,960
8,973
2,389
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Raijin
17
1 / 0 / 9
10,720
1,072
4,027
4,465
1,165
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Neith
18
7 / 3 / 11
12,145
1,215
7,683
11,262
2,920
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Heimdallr
Offworldr
Heimdallr
18
4 / 1 / 15
11,642
1,164
12,244
11,028
2,985
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Mace

Mace

+10
Physical Power

17
13 / 0 / 6
13,396
1,340
14,467
5,760
1,905
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Team 1 Tickets

269

VS

Team 2 Tickets

116

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
Rotcer
Horus
15
0 / 0 / 0
9,125
913
0
760
238
Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ah Puch
Sewersniping
Ah Puch
16
1 / 8 / 2
11,047
1,105
13,434
11,896
3,338
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Cabrakan
16
0 / 5 / 3
10,687
1,069
3,276
17,071
24,004
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

17
3 / 10 / 3
11,585
1,159
15,153
17,454
4,236
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Medusa
TurboGlitz
Medusa
16
2 / 6 / 1
10,931
1,093
8,148
12,092
3,332
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

86
Kill Participation
15
29
Kills
6
6
Deaths
29
57
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Ah Puch
FacedHales
Ah Puch
4
2
16
6
W
Raijin
1
0
9
5.5
W
Neith
7
3
11
4.17
W
Heimdallr
Offworldr
Heimdallr
4
1
15
11.5
L
Horus
Rotcer
Horus
0
0
0
0
L
Ah Puch
Sewersniping
Ah Puch
1
8
2
0.25
L
Cabrakan
0
5
3
0.3
L
3
10
3
0.45
L
Medusa
TurboGlitz
Medusa
2
6
1
0.42
W
13
0
6
16

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,381
Damage
40,011
41,488
Taken
59,273
11,364
Mitigated
35,148
4,939
Healing
3,175
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Puch
FacedHales
Ah Puch
16,960
536
240
1,259
8,973
2,389
0
6,700
2,273
37,784
0
W
Raijin
4,027
47
0
240
4,465
1,165
0
3,859
606
24,131
0
W
Neith
7,683
3,446
0
1,320
11,262
2,920
0
9,650
1,612
0
23,812
W
Heimdallr
Offworldr
Heimdallr
12,244
6,462
0
1,650
11,028
2,985
0
7,908
3,120
0
25,811
L
Horus
Rotcer
Horus
0
0
312
155
760
238
0
131
629
0
1,170
L
Ah Puch
Sewersniping
Ah Puch
13,434
292
170
772
11,896
3,338
0
4,355
7,342
48,404
0
L
Cabrakan
3,276
624
0
1,001
17,071
24,004
0
6,735
10,087
9,848
0
L
15,153
817
0
229
17,454
4,236
0
4,820
12,432
31,639
0
L
Medusa
TurboGlitz
Medusa
8,148
2,461
0
536
12,092
3,332
0
4,052
7,792
0
32,113
W
14,467
2,987
0
230
5,760
1,905
0
3,746
2,014
0
19,483

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,982
Gold Earned
53,375
214
Minions Killed
190
8
Camps Cleared
6
928,613
Distance Traveled
794,208
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Puch
12,079
1,208
60
6
1
170,829
0
W
Raijin
10,720
1,072
66
7
0
179,815
0
W
Neith
12,145
1,215
40
4
1
170,971
1
W
Heimdallr
11,642
1,164
32
3
3
189,697
0
L
Horus
9,125
913
1
0
1
80,783
0
L
Ah Puch
11,047
1,105
98
10
0
175,153
0
L
Cabrakan
10,687
1,069
14
1
0
145,017
0
L
Scylla
11,585
1,159
35
4
2
192,433
0
L
Medusa
10,931
1,093
42
4
3
200,822
0
W
Da Ji
13,396
1,340
16
2
3
217,301
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role