Player Matchup

King Arthur
King Arthur
Gold V
 
King Arthur
Gold V
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Rama
Rama
Gold IV
ElSiayer
Rama
Gold IV
Level 55
God Stats
3W - 0L
1,500 SR
Queue Stats
18W - 4L
1,727 MMR
Party 3
Atlas
Atlas
Gold III
KerriCapija
Atlas
Gold III
Level 65
God Stats
3W - 3L
1,963 SR
Queue Stats
26W - 17L
1,775 MMR
Party 3
Kali
Kali
Platinum I
RaptureKyng93
Kali
Platinum I
Level 100
God Stats
34W - 18L
1,894 SR
Queue Stats
169W - 152L
1,973 MMR
Party 2
Chronos
Chronos
Gold I
iluminomy
Chronos
Gold I
Level 160
God Stats
3W - 3L
1,313 SR
Queue Stats
131W - 134L
1,681 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 97
1,634 SR
1,731 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 150
1,528 SR
1,703 MMR
Thanatos
Thanatos
Gold V
 
Thanatos
Gold V
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Persephone
Persephone
Platinum III
Lesgrim
Persephone
Platinum III
Level 160
God Stats
27W - 29L
1,596 SR
Queue Stats
304W - 292L
1,902 MMR
Party 1
Charybdis
Charybdis
Platinum V
PatJD
Charybdis
Platinum V
Level 149
God Stats
14W - 13L
1,500 SR
Queue Stats
545W - 537L
1,730 MMR
Solo
Artio
Artio
Gold II
Plxtinum
Artio
Gold II
Level 123
God Stats
3W - 2L
1,542 SR
Queue Stats
72W - 64L
1,677 MMR
Solo
Khepri
Khepri
Gold III
TheMolunga
Khepri
Gold III
Level 160
God Stats
2W - 4L
1,500 SR
Queue Stats
109W - 105L
1,706 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
6
1 / 1 / 0
3,701
740
2,145
2,903
899
Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Rama
5
0 / 0 / 0
3,296
659
1,270
1,767
327
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

6
1 / 0 / 0
3,782
756
666
2,792
1,139
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

7
0 / 0 / 1
3,707
741
364
3,051
846
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Chronos
iluminomy
Chronos
6
0 / 1 / 1
3,643
729
1,077
2,859
843
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Bans
Hou YiThothBastetAgni

VS

Bans
AthenaCliodhnaMulanGeb
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
 
Thanatos
6
0 / 0 / 0
3,510
702
705
3,096
735
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Persephone
Lesgrim
Persephone
6
1 / 0 / 0
3,797
759
1,815
1,990
507
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Charybdis
PatJD
Charybdis
1
0 / 0 / 0
2,469
494
0
0
0
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Artio
Plxtinum
Artio
6
1 / 1 / 0
3,715
743
1,566
4,194
2,170
Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

Khepri
TheMolunga
Khepri
6
0 / 0 / 0
3,095
619
313
2,402
681
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
2
2
Kills
2
2
Deaths
1
2
Assists
0
Player
Kills
Deaths
Assists
KDA
W
King Arthur
 
King Arthur
1
1
0
1
L
Thanatos
 
Thanatos
0
0
0
0
W
Rama
0
0
0
0
W
1
0
0
1
L
Persephone
Lesgrim
Persephone
1
0
0
1
L
Charybdis
PatJD
Charybdis
0
0
0
0
L
Artio
Plxtinum
Artio
1
1
0
1
W
0
0
1
0.5
L
Khepri
TheMolunga
Khepri
0
0
0
0
W
Chronos
iluminomy
Chronos
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,522
Damage
4,399
13,372
Taken
11,682
4,054
Mitigated
4,093
4,638
Healing
7,346
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
 
King Arthur
2,145
620
0
530
2,903
899
0
1,566
1,337
0
11,665
L
Thanatos
 
Thanatos
705
398
0
3,000
3,096
735
0
385
2,711
0
13,335
W
Rama
1,270
1,047
0
834
1,767
327
29
125
1,642
0
19,937
W
666
226
0
1,374
2,792
1,139
168
237
2,555
5,944
0
L
Persephone
Lesgrim
Persephone
1,815
469
0
603
1,990
507
0
1,358
632
15,752
0
L
Charybdis
PatJD
Charybdis
0
0
0
0
0
0
0
0
0
0
0
L
Artio
Plxtinum
Artio
1,566
276
0
2,677
4,194
2,170
0
0
4,194
11,016
0
W
364
232
0
565
3,051
846
0
357
2,694
0
18,315
L
Khepri
TheMolunga
Khepri
313
76
0
1,066
2,402
681
0
0
2,402
10,721
0
W
Chronos
iluminomy
Chronos
1,077
380
0
1,335
2,859
843
0
1,409
1,450
15,364
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,129
Gold Earned
16,586
160
Minions Killed
117
0
Camps Cleared
0
526,180
Distance Traveled
412,883
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
3,701
740
24
5
0
101,221
0
L
Thanatos
3,510
702
43
9
0
126,948
1
W
Rama
3,296
659
51
10
0
91,994
1
W
Atlas
3,782
756
7
1
0
102,566
0
L
Persephone
3,797
759
38
8
0
105,933
2
L
Charybdis
2,469
494
0
0
0
11,938
0
L
Artio
3,715
743
29
6
0
95,681
2
W
Kali
3,707
741
39
8
0
129,175
2
L
Khepri
3,095
619
7
1
0
72,383
1
W
Chronos
3,643
729
39
8
0
101,224
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role