Player Matchup

Fafnir
Fafnir
CaptnPayload
Fafnir
Level 136
God Stats
9W - 6L
1,747 SR
Queue Stats
274W - 253L
1,535 Elo+
Party 3
Sol
Sol
Taktikal Spider
Sol
Level 125
God Stats
3W - 1L
1,579 SR
Queue Stats
32W - 27L
1,551 Elo+
Party 3
Izanami
Izanami
TheH0llowMan
Izanami
Level 136
God Stats
3W - 6L
1,114 SR
Queue Stats
293W - 273L
1,548 Elo+
Party 3
Mulan
Mulan
YungDumFullaJung
Mulan
Level 160
God Stats
0W - 2L
1,500 SR
Queue Stats
183W - 199L
1,589 Elo+
Party 2
Neith
Neith
ilLusioñ
Neith
Level 99
God Stats
7W - 6L
1,811 SR
Queue Stats
57W - 56L
1,607 Elo+
Party 2
Team Averages
Level 131
1,550 SR
1,566 Elo+

VS

Team Averages
Level 109
1,784 SR
1,818 Elo+
Thor
Thor
FatMonkeyBalls
Thor
Level 29
God Stats
13W - 1L
1,919 SR
Queue Stats
130W - 17L
1,956 Elo+
Party 1
Sobek
Sobek
ItzVonix
Sobek
Level 156
God Stats
8W - 1L
1,965 SR
Queue Stats
202W - 87L
1,756 Elo+
Party 1
Jing Wei
Jing Wei
Lusaaset
Jing Wei
Level 160
God Stats
3W - 2L
1,677 SR
Queue Stats
173W - 94L
1,817 Elo+
Party 1
Sun Wukong
Sun Wukong
SoloNoe
Sun Wukong
Level 41
God Stats
6W - 7L
1,288 SR
Queue Stats
99W - 118L
1,576 Elo+
Solo
The Morrigan
The Morrigan
Yotsuyu
The Morrigan
Level 160
God Stats
614W - 137L
2,071 SR
Queue Stats
840W - 276L
1,982 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
9
0 / 0 / 2
5,700
570
1,791
6,845
5,166
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

9
1 / 5 / 0
5,154
515
2,190
7,488
1,794
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Izanami
TheH0llowMan
Izanami
10
0 / 4 / 1
5,575
558
3,579
7,418
1,883
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

9
1 / 4 / 0
5,238
524
3,308
7,545
3,105
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Neith
ilLusioñ
Neith
9
1 / 3 / 0
5,541
554
2,944
4,961
1,669
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
5 / 0 / 4
7,000
700
6,374
4,648
1,620
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Sobek
ItzVonix
Sobek
10
0 / 0 / 8
6,154
615
3,721
7,931
6,877
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Jing Wei
Lusaaset
Jing Wei
12
5 / 0 / 0
7,451
745
5,655
5,882
1,552
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Sun Wukong
SoloNoe
Sun Wukong
12
2 / 1 / 2
7,255
726
4,371
7,971
3,304
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

The Morrigan
Yotsuyu
The Morrigan
11
4 / 2 / 3
6,559
656
5,085
4,539
1,512
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
33
3
Kills
16
16
Deaths
3
3
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Fafnir
0
0
2
1
W
5
0
4
7
W
Sobek
ItzVonix
Sobek
0
0
8
4
W
Jing Wei
Lusaaset
Jing Wei
5
0
0
5
W
Sun Wukong
SoloNoe
Sun Wukong
2
1
2
3
L
1
5
0
0.2
L
Izanami
TheH0llowMan
Izanami
0
4
1
0.13
W
The Morrigan
Yotsuyu
The Morrigan
4
2
3
2.75
L
1
4
0
0.25
L
Neith
ilLusioñ
Neith
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,812
Damage
25,206
34,257
Taken
30,971
13,617
Mitigated
14,865
8,720
Healing
14,871
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fafnir
1,791
499
174
3,050
6,845
5,166
0
2,123
4,722
13,291
0
W
6,374
753
0
2,829
4,648
1,620
0
596
4,052
0
41,123
W
Sobek
ItzVonix
Sobek
3,721
465
171
4,068
7,931
6,877
0
1,547
6,384
11,565
0
W
Jing Wei
Lusaaset
Jing Wei
5,655
4,130
0
4,117
5,882
1,552
0
620
5,262
0
51,893
W
Sun Wukong
SoloNoe
Sun Wukong
4,371
1,167
0
2,619
7,971
3,304
79
0
7,971
0
42,823
L
2,190
710
0
1,429
7,488
1,794
0
3,445
4,043
22,016
0
L
Izanami
TheH0llowMan
Izanami
3,579
2,455
0
2,529
7,418
1,883
0
1,316
6,102
0
40,730
W
The Morrigan
Yotsuyu
The Morrigan
5,085
1,177
0
1,067
4,539
1,512
0
1,218
3,321
44,746
1,019
L
3,308
505
0
348
7,545
3,105
0
1,725
5,820
0
25,416
L
Neith
ilLusioñ
Neith
2,944
1,216
0
1,190
4,961
1,669
0
0
4,961
0
27,591

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,208
Gold Earned
34,419
273
Minions Killed
422
0
Camps Cleared
0
955,553
Distance Traveled
1,050,630
17
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fafnir
5,700
570
14
1
0
214,161
5
W
Thor
7,000
700
94
9
0
230,876
2
W
Sobek
6,154
615
12
1
0
215,091
0
W
Jing Wei
7,451
745
109
11
0
207,789
1
W
Sun Wukong
7,255
726
103
10
0
214,428
3
L
Sol
5,154
515
55
6
0
186,731
3
L
Izanami
5,575
558
98
10
0
175,662
4
W
The Morrigan
6,559
656
104
10
0
182,446
3
L
Mulan
5,238
524
52
5
0
208,905
1
L
Neith
5,541
554
54
5
0
170,094
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role