Player Matchup

Nu Wa
Nu Wa
 
Nu Wa
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Neith
Neith
 
Neith
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Arachne
Arachne
Shandinhill
Arachne
Level 154
God Stats
5W - 4L
1,465 SR
Queue Stats
43W - 60L
1,601 Elo+
Party 2
Kuzenbo
Kuzenbo
Smeggies
Kuzenbo
Level 160
God Stats
8W - 14L
1,366 SR
Queue Stats
53W - 66L
1,576 Elo+
Party 2
Agni
Agni
Valdire
Agni
Level 154
God Stats
25W - 17L
1,715 SR
Queue Stats
34W - 39L
1,721 Elo+
Party 2
Team Averages
Level 157
1,509 SR
1,580 Elo+

VS

Team Averages
Level 141
1,536 SR
1,592 Elo+
Khepri
Khepri
 
Khepri
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ne Zha
Ne Zha
GetBakedNSleep
Ne Zha
Level 145
God Stats
7W - 4L
1,768 SR
Queue Stats
207W - 165L
1,577 Elo+
Solo
Hou Yi
Hou Yi
IKakariI
Hou Yi
Level 143
God Stats
16W - 12L
1,725 SR
Queue Stats
458W - 445L
1,519 Elo+
Party 1
Cliodhna
Cliodhna
Zexohz
Cliodhna
Level 138
God Stats
3W - 1L
1,342 SR
Queue Stats
11W - 7L
1,619 Elo+
Party 3
Agni
Agni
persondude000
Agni
Level 125
God Stats
2W - 2L
1,342 SR
Queue Stats
21W - 12L
1,745 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
16
2 / 1 / 0
9,204
708
5,744
3,412
1,214
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Neith
 
Neith
14
0 / 4 / 2
8,231
633
8,568
9,608
3,853
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Arachne
Shandinhill
Arachne
15
0 / 4 / 2
8,505
654
6,090
10,384
3,752
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Kuzenbo
Smeggies
Kuzenbo
15
3 / 4 / 0
8,806
677
10,347
19,799
14,861
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Magic Focus

Magic Focus

+20
Magical Power

Breastplate

Breastplate

+20
Physical Protection

Agni
Valdire
Agni
17
1 / 4 / 3
9,366
720
17,196
9,350
3,168
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
 
Khepri
16
1 / 2 / 11
9,075
698
6,476
16,155
15,387
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

16
3 / 1 / 7
9,508
731
5,797
16,714
14,557
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Hou Yi
IKakariI
Hou Yi
18
7 / 1 / 7
10,230
787
10,786
10,371
4,742
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Cliodhna
Zexohz
Cliodhna
16
1 / 1 / 9
9,014
693
7,847
14,216
5,368
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

17
5 / 1 / 7
9,818
755
10,243
4,419
1,621
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
58
6
Kills
17
17
Deaths
6
7
Assists
41
Player
Kills
Deaths
Assists
KDA
L
Nu Wa
 
Nu Wa
2
1
0
2
L
Neith
 
Neith
0
4
2
0.25
W
Khepri
 
Khepri
1
2
11
3.25
W
3
1
7
6.5
W
Hou Yi
IKakariI
Hou Yi
7
1
7
10.5
L
Arachne
Shandinhill
Arachne
0
4
2
0.25
L
Kuzenbo
Smeggies
Kuzenbo
3
4
0
0.75
L
Agni
Valdire
Agni
1
4
3
0.63
W
Cliodhna
Zexohz
Cliodhna
1
1
9
5.5
W
5
1
7
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,945
Damage
41,149
52,553
Taken
61,875
26,848
Mitigated
41,675
8,646
Healing
17,421
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nu Wa
 
Nu Wa
5,744
1,838
0
0
3,412
1,214
498
905
2,507
30,330
0
L
Neith
 
Neith
8,568
2,769
0
2,209
9,608
3,853
0
3,005
6,603
0
23,619
W
Khepri
 
Khepri
6,476
453
321
2,396
16,155
15,387
304
6,291
9,864
21,367
0
W
5,797
1,203
0
4,152
16,714
14,557
28
8,479
8,235
0
34,879
W
Hou Yi
IKakariI
Hou Yi
10,786
5,105
0
5,750
10,371
4,742
1,412
5,512
4,859
0
46,540
L
Arachne
Shandinhill
Arachne
6,090
4,449
318
1,850
10,384
3,752
942
3,774
6,610
0
22,786
L
Kuzenbo
Smeggies
Kuzenbo
10,347
2,542
0
3,937
19,799
14,861
211
6,507
13,292
25,790
0
L
Agni
Valdire
Agni
17,196
630
0
332
9,350
3,168
0
2,528
6,822
45,807
0
W
Cliodhna
Zexohz
Cliodhna
7,847
558
0
3,848
14,216
5,368
608
9,208
5,008
0
29,994
W
10,243
587
82
872
4,419
1,621
650
3,797
622
34,696
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,112
Gold Earned
47,645
212
Minions Killed
283
0
Camps Cleared
0
1,328,550
Distance Traveled
1,347,171
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
9,204
708
52
4
0
247,836
0
L
Neith
8,231
633
31
2
0
240,892
1
W
Khepri
9,075
698
32
2
0
267,225
2
W
Ne Zha
9,508
731
57
4
0
265,130
2
W
Hou Yi
10,230
787
86
7
0
256,250
1
L
Arachne
8,505
654
35
3
0
252,533
0
L
Kuzenbo
8,806
677
24
2
0
297,792
1
L
Agni
9,366
720
70
5
0
289,497
5
W
Cliodhna
9,014
693
45
3
0
285,165
0
W
Agni
9,818
755
63
5
0
273,401
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role