Player Matchup

Osiris
Osiris
ArrowMantis
Osiris
Level 46
God Stats
3W - 4L
1,488 SR
Queue Stats
161W - 157L
1,404 Elo+
Party 2
Baron Samedi
Baron Samedi
Ordjan
Baron Samedi
Level 26
God Stats
6W - 1L
1,500 SR
Queue Stats
93W - 65L
1,427 Elo+
Party 2
Heimdallr
Heimdallr
PatMachoink
Heimdallr
Level 29
God Stats
16W - 22L
1,385 SR
Queue Stats
102W - 90L
1,366 Elo+
Party 2
Mercury
Mercury
dimesniffer
Mercury
Level 89
God Stats
62W - 38L
1,612 SR
Queue Stats
181W - 162L
1,415 Elo+
Party 2
Gilgamesh
Gilgamesh
laryb
Gilgamesh
Level 48
God Stats
9W - 11L
1,546 SR
Queue Stats
229W - 210L
1,408 Elo+
Party 2
Team Averages
Level 48
1,506 SR
1,404 Elo+

VS

Team Averages
Level 73
1,472 SR
1,520 Elo+
Erlang Shen
Erlang Shen
FatcatBertolami
Erlang Shen
Level 39
God Stats
7W - 5L
1,230 SR
Queue Stats
56W - 50L
1,531 Elo+
Party 1
Bacchus
Bacchus
Franktank33
Bacchus
Level 59
God Stats
10W - 10L
1,646 SR
Queue Stats
52W - 51L
1,544 Elo+
Party 1
Izanami
Izanami
MmmnFeeeet
Izanami
Level 84
God Stats
8W - 8L
1,500 SR
Queue Stats
32W - 23L
1,591 Elo+
Solo
Janus
Janus
RushTheAttack
Janus
Level 88
God Stats
21W - 28L
1,343 SR
Queue Stats
75W - 87L
1,420 Elo+
Solo
Loki
Loki
hairyliptus
Loki
Level 97
God Stats
14W - 8L
1,639 SR
Queue Stats
56W - 56L
1,516 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
11
0 / 4 / 0
6,203
443
1,843
6,977
4,526
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Baron Samedi
Ordjan
Baron Samedi
11
1 / 5 / 1
6,469
462
2,946
7,927
3,108
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Heimdallr
PatMachoink
Heimdallr
12
2 / 1 / 1
6,791
485
7,159
6,816
2,143
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mercury
dimesniffer
Mercury
9
0 / 4 / 0
5,714
408
2,498
10,270
2,806
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Mace

Mace

+10
Physical Power

Gilgamesh
laryb
Gilgamesh
10
1 / 3 / 1
6,338
453
3,234
10,057
3,464
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
FatcatBertolami
Erlang Shen
15
3 / 0 / 2
8,646
618
4,047
5,651
4,372
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Bacchus
Franktank33
Bacchus
11
2 / 0 / 6
7,489
535
5,887
9,692
6,605
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Izanami
MmmnFeeeet
Izanami
12
1 / 2 / 3
7,423
530
4,794
8,334
1,962
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

15
6 / 1 / 3
9,224
659
5,693
5,571
1,645
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

12
5 / 1 / 7
7,797
557
6,532
6,577
1,812
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
38
4
Kills
17
17
Deaths
4
3
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Osiris
0
4
0
0
W
Erlang Shen
FatcatBertolami
Erlang Shen
3
0
2
4
W
Bacchus
Franktank33
Bacchus
2
0
6
5
W
Izanami
MmmnFeeeet
Izanami
1
2
3
1.25
L
Baron Samedi
Ordjan
Baron Samedi
1
5
1
0.3
L
Heimdallr
PatMachoink
Heimdallr
2
1
1
2.5
W
6
1
3
7.5
L
Mercury
dimesniffer
Mercury
0
4
0
0
W
5
1
7
8.5
L
Gilgamesh
laryb
Gilgamesh
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,680
Damage
26,953
42,047
Taken
35,825
16,047
Mitigated
16,396
12,617
Healing
15,926
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Osiris
1,843
516
0
1,996
6,977
4,526
0
359
6,618
0
27,267
W
Erlang Shen
FatcatBertolami
Erlang Shen
4,047
1,533
0
3,303
5,651
4,372
281
215
5,396
0
50,441
W
Bacchus
Franktank33
Bacchus
5,887
490
176
3,787
9,692
6,605
302
1,065
7,330
11,651
1,778
W
Izanami
MmmnFeeeet
Izanami
4,794
3,270
0
4,040
8,334
1,962
698
102
8,192
0
51,279
L
Baron Samedi
Ordjan
Baron Samedi
2,946
367
164
1,707
7,927
3,108
0
3,658
4,137
37,598
0
L
Heimdallr
PatMachoink
Heimdallr
7,159
3,599
0
2,742
6,816
2,143
721
1,352
5,464
0
42,181
W
5,693
43
0
1,879
5,571
1,645
738
741
4,690
59,230
0
L
Mercury
dimesniffer
Mercury
2,498
891
0
4,012
10,270
2,806
0
1,703
8,473
0
25,661
W
6,532
2,040
0
2,741
6,577
1,812
463
454
6,101
0
30,161
L
Gilgamesh
laryb
Gilgamesh
3,234
527
0
1,996
10,057
3,464
0
4,043
4,798
0
21,184

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,515
Gold Earned
40,579
308
Minions Killed
391
0
Camps Cleared
0
1,289,851
Distance Traveled
1,486,429
11
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Osiris
6,203
443
59
4
0
222,867
0
W
Erlang Shen
8,646
618
109
8
0
281,316
1
W
Bacchus
7,489
535
11
1
0
292,438
3
W
Izanami
7,423
530
108
8
0
295,815
4
L
Baron Samedi
6,469
462
80
6
0
243,980
2
L
Heimdallr
6,791
485
87
6
0
264,530
4
W
Janus
9,224
659
120
9
0
287,576
0
L
Mercury
5,714
408
52
4
0
279,269
2
W
Loki
7,797
557
43
3
0
329,284
0
L
Gilgamesh
6,338
453
30
2
0
279,205
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role