Player Matchup

Sol
Sol
DataRiku234
Sol
Level 63
God Stats
30W - 33L
1,434 SR
Queue Stats
141W - 172L
1,242 Elo+
Solo
Cthulhu
Cthulhu
EliteTendy50
Cthulhu
Level 7
God Stats
8W - 14L
1,768 SR
Queue Stats
8W - 19L
1,271 Elo+
Party 3
Thor
Thor
HockeyChompy5
Thor
Level 36
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 38L
1,278 Elo+
Party 3
Chaac
Chaac
cptindestroyer
Chaac
Level 27
God Stats
1W - 4L
1,564 SR
Queue Stats
14W - 24L
1,278 Elo+
Party 3
Geb
Geb
juma469
Geb
Level 29
God Stats
0W - 5L
1,500 SR
Queue Stats
29W - 54L
1,278 Elo+
Party 3
Team Averages
Level 32
1,553 SR
1,270 Elo+

VS

Team Averages
Level 32
1,487 SR
1,436 Elo+
Nemesis
Nemesis
 
Nemesis
Level 37
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Neith
Neith
DaddyCheeksEater
Neith
Level 2
God Stats
7W - 9L
1,500 SR
Queue Stats
470W - 416L
1,649 Elo+
Party 1
Terra
Terra
KingQuorc
Terra
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
206W - 203L
1,226 Elo+
Party 2
Zhong Kui
Zhong Kui
MackDaddySteve
Zhong Kui
Level 66
God Stats
19W - 27L
1,437 SR
Queue Stats
681W - 720L
1,423 Elo+
Party 1
Mulan
Mulan
Slavic_Drip
Mulan
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
200W - 210L
1,381 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 5 / 0
6,955
497
4,911
12,168
3,981
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Cthulhu
EliteTendy50
Cthulhu
10
2 / 3 / 1
6,411
458
5,637
10,896
5,972
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

9
0 / 8 / 2
6,065
433
4,280
13,414
3,500
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

12
0 / 2 / 0
7,068
505
7,045
9,601
5,083
Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Geb
8
2 / 2 / 1
5,587
399
3,761
5,610
2,504
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
12
12 / 2 / 2
8,307
593
11,737
9,171
3,427
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

10
1 / 4 / 3
6,131
438
4,861
6,147
2,232
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Terra
KingQuorc
Terra
11
1 / 0 / 7
7,482
534
1,986
8,663
6,901
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Zhong Kui
MackDaddySteve
Zhong Kui
13
4 / 0 / 3
7,563
540
10,747
9,440
6,786
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

12
2 / 0 / 0
6,570
469
3,966
7,860
6,593
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
35
5
Kills
20
20
Deaths
6
4
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Nemesis
 
Nemesis
12
2
2
6.5
W
1
4
3
0.63
L
1
5
0
0.2
L
Cthulhu
EliteTendy50
Cthulhu
2
3
1
0.83
L
0
8
2
0.13
W
Terra
KingQuorc
Terra
1
0
7
4.5
W
Zhong Kui
MackDaddySteve
Zhong Kui
4
0
3
5.5
W
2
0
0
2
L
0
2
0
0
L
Geb
2
2
1
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,634
Damage
33,297
51,689
Taken
41,281
21,040
Mitigated
25,939
15,602
Healing
14,258
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
 
Nemesis
11,737
5,267
0
1,473
9,171
3,427
906
1,711
7,460
0
29,814
W
4,861
1,784
0
520
6,147
2,232
472
4,538
1,609
0
27,773
L
4,911
2,190
0
5,265
12,168
3,981
220
5,086
7,082
30,504
4,887
L
Cthulhu
EliteTendy50
Cthulhu
5,637
500
0
2,219
10,896
5,972
0
2,642
8,254
21,596
0
L
4,280
1,646
0
3,691
13,414
3,500
0
3,164
10,250
0
22,369
W
Terra
KingQuorc
Terra
1,986
826
1,066
4,454
8,663
6,901
519
3,745
4,918
16,847
0
W
Zhong Kui
MackDaddySteve
Zhong Kui
10,747
991
0
5,552
9,440
6,786
1,259
3,551
5,889
42,108
0
W
3,966
0
0
1,193
7,860
6,593
314
0
7,860
6,004
15,952
L
7,045
921
0
2,342
9,601
5,083
586
793
8,343
0
41,066
L
Geb
3,761
362
199
1,886
5,610
2,504
87
1,841
3,769
12,633
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,086
Gold Earned
36,053
235
Minions Killed
221
0
Camps Cleared
0
1,199,176
Distance Traveled
1,371,797
10
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
8,307
593
40
3
0
326,434
3
W
Neith
6,131
438
55
4
0
240,623
0
L
Sol
6,955
497
69
5
0
209,564
3
L
Cthulhu
6,411
458
28
2
0
261,748
1
L
Thor
6,065
433
47
3
0
268,161
1
W
Terra
7,482
534
21
2
0
248,284
0
W
Zhong Kui
7,563
540
70
5
0
273,197
0
W
Mulan
6,570
469
35
3
0
283,259
0
L
Chaac
7,068
505
77
6
0
241,818
5
L
Geb
5,587
399
14
1
0
217,885
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role