Player Matchup

King Arthur
King Arthur
Clamslammmin
King Arthur
Level 117
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 24L
1,285 Elo+
Party 3
Bakasura
Bakasura
Delrocho
Bakasura
Level 154
God Stats
0W - 1L
1,039 SR
Queue Stats
34W - 37L
1,285 Elo+
Party 3
Chronos
Chronos
Skullogre
Chronos
Level 89
God Stats
1W - 2L
1,500 SR
Queue Stats
267W - 282L
1,466 Elo+
Party 2
Janus
Janus
amaredeimus
Janus
Level 69
God Stats
4W - 6L
1,500 SR
Queue Stats
373W - 389L
1,462 Elo+
Party 2
Guan Yu
Guan Yu
xxx6host
Guan Yu
Level 155
God Stats
3W - 1L
1,743 SR
Queue Stats
252W - 270L
1,545 Elo+
Solo
Team Averages
Level 117
1,456 SR
1,409 Elo+

VS

Team Averages
Level 96
1,503 SR
1,516 Elo+
Sylvanus
Sylvanus
Aritox
Sylvanus
Level 128
God Stats
8W - 6L
1,500 SR
Queue Stats
324W - 302L
1,501 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
DannyTheIrish
Morgan Le Fay
Level 69
God Stats
1W - 3L
1,500 SR
Queue Stats
234W - 226L
1,556 Elo+
Party 1
Achilles
Achilles
GrumpyPanda1269
Achilles
Level 63
God Stats
3W - 2L
1,515 SR
Queue Stats
101W - 114L
1,498 Elo+
Party 1
Neith
Neith
Jizta
Neith
Level 94
God Stats
2W - 2L
1,500 SR
Queue Stats
126W - 140L
1,553 Elo+
Party 1
Merlin
Merlin
RoaringFetus
Merlin
Level 126
God Stats
1W - 0L
1,500 SR
Queue Stats
43W - 41L
1,473 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Clamslammmin
King Arthur
13
1 / 6 / 5
7,378
738
4,840
14,063
14,376
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Bakasura
Delrocho
Bakasura
12
3 / 6 / 4
8,007
801
5,185
8,053
3,037
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Chronos
Skullogre
Chronos
14
1 / 6 / 2
7,891
789
5,787
11,653
4,185
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

16
5 / 2 / 5
8,768
877
19,082
8,358
3,052
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Guan Yu
xxx6host
Guan Yu
13
0 / 5 / 5
7,494
749
3,990
14,234
13,011
Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Aritox
Sylvanus
14
2 / 3 / 16
9,308
931
7,593
14,037
13,777
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Morgan Le Fay
DannyTheIrish
Morgan Le Fay
13
3 / 2 / 15
8,482
848
9,255
8,951
3,669
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Achilles
14
4 / 3 / 16
8,815
882
4,769
13,425
11,509
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Talisman

Talisman

+75
Health
+15
Magical Protection

Neith
Jizta
Neith
16
7 / 2 / 11
9,526
953
10,027
9,689
4,342
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Merlin
16
8 / 2 / 13
9,965
997
17,292
8,147
4,755
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
95
10
Kills
24
25
Deaths
12
21
Assists
71
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
Aritox
Sylvanus
2
3
16
3.33
L
King Arthur
Clamslammmin
King Arthur
1
6
5
0.58
W
Morgan Le Fay
DannyTheIrish
Morgan Le Fay
3
2
15
5.25
L
Bakasura
Delrocho
Bakasura
3
6
4
0.83
W
Achilles
4
3
16
4
W
Neith
Jizta
Neith
7
2
11
6.25
W
Merlin
8
2
13
7.25
L
Chronos
Skullogre
Chronos
1
6
2
0.33
L
5
2
5
3.75
L
Guan Yu
xxx6host
Guan Yu
0
5
5
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,884
Damage
48,936
56,361
Taken
54,249
37,661
Mitigated
38,052
17,143
Healing
26,221
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
Aritox
Sylvanus
7,593
2,122
7,056
6,025
14,037
13,777
646
5,924
7,806
12,687
0
L
King Arthur
Clamslammmin
King Arthur
4,840
890
1,126
960
14,063
14,376
0
6,898
7,165
0
8,146
W
Morgan Le Fay
DannyTheIrish
Morgan Le Fay
9,255
1,082
2,416
2,716
8,951
3,669
1,495
3,948
4,572
19,094
0
L
Bakasura
Delrocho
Bakasura
5,185
3,427
319
863
8,053
3,037
0
6,296
1,757
0
6,026
W
Achilles
4,769
588
758
748
13,425
11,509
551
6,663
6,465
3,999
7,958
W
Neith
Jizta
Neith
10,027
3,488
1,780
1,933
9,689
4,342
1,747
5,461
4,039
0
29,445
W
Merlin
17,292
1,363
1,346
1,443
8,147
4,755
1,473
2,873
5,118
35,701
0
L
Chronos
Skullogre
Chronos
5,787
1,991
896
2,321
11,653
4,185
0
8,134
3,519
24,804
0
L
19,082
395
672
2,207
8,358
3,052
0
5,092
3,266
34,535
0
L
Guan Yu
xxx6host
Guan Yu
3,990
454
4,524
3,255
14,234
13,011
0
9,264
4,970
0
11,102

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,538
Gold Earned
46,096
99
Minions Killed
114
0
Camps Cleared
0
945,907
Distance Traveled
951,123
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
9,308
931
10
1
0
182,656
1
L
King Arthur
7,378
738
7
1
0
195,644
0
W
Morgan Le Fay
8,482
848
18
2
0
188,839
0
L
Bakasura
8,007
801
15
2
0
172,683
4
W
Achilles
8,815
882
12
1
0
194,822
1
W
Neith
9,526
953
35
4
0
181,332
0
W
Merlin
9,965
997
39
4
0
203,474
1
L
Chronos
7,891
789
47
5
0
153,598
0
L
Janus
8,768
877
28
3
0
220,713
0
L
Guan Yu
7,494
749
2
0
0
203,269
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role