Player Matchup

Kuzenbo
Kuzenbo
MedicPlague
Kuzenbo
Level 28
God Stats
1W - 0L
1,744 SR
Queue Stats
15W - 36L
1,255 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
MercLoki666
Ah Muzen Cab
Level 24
God Stats
1W - 1L
1,260 SR
Queue Stats
5W - 15L
1,120 Elo+
Party 2
Zhong Kui
Zhong Kui
SKOF ZuLu
Zhong Kui
Level 59
God Stats
4W - 4L
1,264 SR
Queue Stats
18W - 34L
1,284 Elo+
Party 2
Team Averages
Level 37
1,423 SR
1,220 Elo+

VS

Team Averages
Level 64
1,099 SR
1,227 Elo+
Medusa
Medusa
AvianOrange
Medusa
Level 22
God Stats
16W - 21L
1,124 SR
Queue Stats
145W - 194L
1,245 Elo+
Party 1
Nox
Nox
Deathslyric
Nox
Level 63
God Stats
0W - 6L
1,067 SR
Queue Stats
30W - 63L
1,168 Elo+
Solo
Cthulhu
Cthulhu
TheRandomNightOw
Cthulhu
Level 106
God Stats
25W - 21L
1,106 SR
Queue Stats
572W - 655L
1,268 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
MedicPlague
Kuzenbo
19
2 / 5 / 14
16,208
675
15,839
30,746
57,506
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Ah Muzen Cab
MercLoki666
Ah Muzen Cab
20
3 / 7 / 9
16,834
701
22,721
21,256
8,814
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Zhong Kui
SKOF ZuLu
Zhong Kui
20
14 / 8 / 3
18,052
752
38,644
32,767
22,945
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
20
4 / 7 / 14
16,042
668
25,227
28,283
9,673
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

19
5 / 9 / 11
15,801
658
14,779
27,077
9,213
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

20
11 / 3 / 8
18,374
766
28,545
39,518
70,033
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
53
19
Kills
20
20
Deaths
19
26
Assists
33
Player
Kills
Deaths
Assists
KDA
L
Medusa
4
7
14
1.57
L
5
9
11
1.17
W
Kuzenbo
MedicPlague
Kuzenbo
2
5
14
1.8
W
Ah Muzen Cab
MercLoki666
Ah Muzen Cab
3
7
9
1.07
W
Zhong Kui
SKOF ZuLu
Zhong Kui
14
8
3
1.94
L
11
3
8
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

77,204
Damage
68,551
84,769
Taken
94,878
89,265
Mitigated
88,919
23,738
Healing
21,253
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
25,227
8,780
907
3,312
28,283
9,673
2,095
18,608
9,675
0
99,459
L
14,779
2,067
1,009
3,849
27,077
9,213
757
18,878
8,199
38,238
0
W
Kuzenbo
MedicPlague
Kuzenbo
15,839
4,742
734
3,118
30,746
57,506
534
15,787
14,959
36,348
0
W
Ah Muzen Cab
MercLoki666
Ah Muzen Cab
22,721
5,103
0
2,647
21,256
8,814
1,077
11,004
10,252
0
87,783
W
Zhong Kui
SKOF ZuLu
Zhong Kui
38,644
2,586
1,709
15,530
32,767
22,945
1,783
17,066
15,701
89,315
0
L
28,545
1,761
1,718
10,458
39,518
70,033
0
18,069
21,449
73,147
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,094
Gold Earned
50,217
230
Minions Killed
302
6
Camps Cleared
8
1,205,426
Distance Traveled
1,229,751
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
16,042
668
151
6
6
406,458
0
L
Nox
15,801
658
78
3
1
331,853
0
W
Kuzenbo
16,208
675
36
2
0
433,160
3
W
Ah Muzen Cab
16,834
701
100
4
3
391,941
0
W
Zhong Kui
18,052
752
94
4
3
380,325
0
L
Cthulhu
18,374
766
73
3
1
491,440
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role