Player Matchup

Sol
Sol
 
Sol
Level 113
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Set
Set
 
Set
Level 52
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Gilgamesh
Gilgamesh
CesarMus
Gilgamesh
Level 69
God Stats
4W - 4L
1,575 SR
Queue Stats
47W - 38L
1,605 Elo+
Solo
Anhur
Anhur
MATI1700
Anhur
Level 122
God Stats
18W - 10L
1,741 SR
Queue Stats
119W - 107L
1,591 Elo+
Solo
Horus
Horus
jeanky17
Horus
Level 86
God Stats
10W - 13L
1,673 SR
Queue Stats
204W - 207L
1,504 Elo+
Party 1
Team Averages
Level 88
1,598 SR
1,540 Elo+

VS

Team Averages
Level 100
1,594 SR
1,479 Elo+
Chernobog
Chernobog
Cribsy
Chernobog
Level 101
God Stats
0W - 1L
1,500 SR
Queue Stats
31W - 31L
1,500 Elo+
Solo
Atlas
Atlas
GordonF12345
Atlas
Level 115
God Stats
11W - 13L
1,423 SR
Queue Stats
107W - 89L
1,469 Elo+
Party 2
Thanatos
Thanatos
Invincible619
Thanatos
Level 61
God Stats
3W - 6L
1,665 SR
Queue Stats
51W - 49L
1,423 Elo+
Party 2
King Arthur
King Arthur
LonelySurvivor4
King Arthur
Level 124
God Stats
4W - 8L
1,500 SR
Queue Stats
59W - 77L
1,493 Elo+
Party 2
Vulcan
Vulcan
Sligzy
Vulcan
Level 99
God Stats
1W - 1L
1,882 SR
Queue Stats
106W - 93L
1,510 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
19
4 / 1 / 6
12,132
578
17,511
15,423
6,474
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Set
 
Set
19
4 / 2 / 9
12,125
577
11,948
21,813
15,444
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Gilgamesh
CesarMus
Gilgamesh
18
9 / 1 / 2
11,722
558
13,426
17,937
8,489
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Anhur
MATI1700
Anhur
15
2 / 4 / 3
10,221
487
5,409
15,116
4,821
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Horus
jeanky17
Horus
16
4 / 3 / 9
10,272
489
8,236
19,076
13,700
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
Cribsy
Chernobog
16
1 / 3 / 4
9,914
472
9,128
14,982
5,021
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

15
3 / 3 / 6
9,349
445
7,863
16,015
12,337
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Thanatos
Invincible619
Thanatos
9
0 / 6 / 3
7,261
346
2,221
9,558
2,769
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

King Arthur
LonelySurvivor4
King Arthur
15
2 / 7 / 3
9,359
446
11,603
18,985
15,511
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Vulcan
Sligzy
Vulcan
16
4 / 5 / 2
10,521
501
24,603
13,496
4,742
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
28
23
Kills
10
11
Deaths
24
29
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
4
1
6
7
W
Set
 
Set
4
2
9
4.25
W
Gilgamesh
CesarMus
Gilgamesh
9
1
2
10
L
Chernobog
Cribsy
Chernobog
1
3
4
1
L
3
3
6
2
L
Thanatos
Invincible619
Thanatos
0
6
3
0.25
L
King Arthur
LonelySurvivor4
King Arthur
2
7
3
0.5
W
Anhur
MATI1700
Anhur
2
4
3
0.88
L
Vulcan
Sligzy
Vulcan
4
5
2
1
W
Horus
jeanky17
Horus
4
3
9
2.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,530
Damage
55,418
89,365
Taken
73,036
48,928
Mitigated
40,380
28,631
Healing
15,115
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
17,511
6,678
0
8,782
15,423
6,474
5,764
3,821
11,503
89,966
19,914
W
Set
 
Set
11,948
4,488
0
6,662
21,813
15,444
26
5,820
15,837
0
89,907
W
Gilgamesh
CesarMus
Gilgamesh
13,426
5,141
0
3,624
17,937
8,489
0
7,681
10,078
0
94,013
L
Chernobog
Cribsy
Chernobog
9,128
4,538
0
3,142
14,982
5,021
0
5,840
9,095
0
68,316
L
7,863
3,235
1,036
3,053
16,015
12,337
0
3,692
12,183
29,574
0
L
Thanatos
Invincible619
Thanatos
2,221
613
0
3,960
9,558
2,769
0
766
8,707
0
24,776
L
King Arthur
LonelySurvivor4
King Arthur
11,603
1,676
0
3,240
18,985
15,511
608
3,006
15,368
2,528
52,600
W
Anhur
MATI1700
Anhur
5,409
1,981
0
3,603
15,116
4,821
1,388
9,109
5,641
0
57,281
L
Vulcan
Sligzy
Vulcan
24,603
4,556
0
684
13,496
4,742
59
2,227
11,096
74,934
0
W
Horus
jeanky17
Horus
8,236
3,721
1,560
4,400
19,076
13,700
883
6,402
12,407
0
36,430

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,472
Gold Earned
46,404
608
Minions Killed
438
0
Camps Cleared
0
2,036,880
Distance Traveled
1,835,009
19
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
12,132
578
174
8
0
400,236
6
W
Set
12,125
577
145
7
0
389,718
5
W
Gilgamesh
11,722
558
129
6
0
441,419
1
L
Chernobog
9,914
472
157
7
0
385,239
5
L
Atlas
9,349
445
34
2
0
412,049
8
L
Thanatos
7,261
346
49
2
0
251,281
0
L
King Arthur
9,359
446
86
4
0
375,996
0
W
Anhur
10,221
487
122
6
0
372,864
5
L
Vulcan
10,521
501
112
5
0
410,444
3
W
Horus
10,272
489
38
2
0
432,643
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role