Player Matchup

Hel
Hel
Bloodmartyr
Hel
Level 38
God Stats
0W - 2L
1,397 SR
Queue Stats
34W - 55L
1,335 Elo+
Party 1
Serqet
Serqet
beeskneezitem9
Serqet
Level 160
God Stats
4W - 3L
1,722 SR
Queue Stats
345W - 325L
1,596 Elo+
Party 1
Artemis
Artemis
lunaricewolf4
Artemis
Level 65
God Stats
2W - 1L
1,337 SR
Queue Stats
56W - 37L
1,578 Elo+
Party 1
Team Averages
Level 88
1,485 SR
1,503 Elo+

VS

Team Averages
Level 76
1,544 SR
1,582 Elo+
Ymir
Ymir
EchosLostSound
Ymir
Level 16
God Stats
11W - 7L
1,491 SR
Queue Stats
14W - 9L
1,522 Elo+
Party 2
Da Ji
Da Ji
NorseNomad
Da Ji
Level 89
God Stats
5W - 7L
1,641 SR
Queue Stats
132W - 115L
1,619 Elo+
Party 2
Raijin
Raijin
ShankHunt
Raijin
Level 122
God Stats
1W - 2L
1,500 SR
Queue Stats
87W - 73L
1,607 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 4 / 2
7,619
586
5,168
8,050
2,908
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

11
0 / 5 / 1
7,154
550
5,640
12,567
10,304
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Artemis
13
2 / 5 / 0
8,123
625
9,511
11,279
4,084
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 1 / 14
8,765
674
3,975
14,145
12,102
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Da Ji
15
7 / 1 / 6
9,968
767
13,769
10,629
6,633
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Raijin
ShankHunt
Raijin
16
7 / 0 / 7
10,098
777
9,354
5,897
2,322
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
41
2
Kills
14
14
Deaths
2
3
Assists
27
Player
Kills
Deaths
Assists
KDA
L
0
4
2
0.25
W
0
1
14
7
W
Da Ji
7
1
6
10
W
Raijin
ShankHunt
Raijin
7
0
7
10.5
L
0
5
1
0.1
L
Artemis
2
5
0
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,319
Damage
27,098
31,896
Taken
30,671
17,296
Mitigated
21,057
9,668
Healing
8,862
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,168
369
3,425
2,316
8,050
2,908
0
3,975
4,075
17,186
0
W
3,975
1,302
230
2,740
14,145
12,102
541
2,414
11,340
8,366
0
W
Da Ji
13,769
3,451
650
2,981
10,629
6,633
1,427
2,357
7,620
0
36,455
W
Raijin
ShankHunt
Raijin
9,354
1,031
480
1,781
5,897
2,322
837
859
4,880
48,777
0
L
5,640
336
0
2,140
12,567
10,304
0
5,036
7,531
0
10,326
L
Artemis
9,511
2,472
0
1,787
11,279
4,084
0
4,908
6,371
0
34,764

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,896
Gold Earned
28,831
96
Minions Killed
139
3
Camps Cleared
8
645,685
Distance Traveled
670,475
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hel
7,619
586
28
2
2
215,890
1
W
Ymir
8,765
674
16
1
1
230,138
0
W
Da Ji
9,968
767
43
3
5
213,231
3
W
Raijin
10,098
777
80
6
2
227,106
1
L
Serqet
7,154
550
15
1
0
238,140
4
L
Artemis
8,123
625
53
4
1
191,655
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role