Player Matchup

Artemis
Artemis
HUNCHObeef
Artemis
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 8L
1,262 Elo+
Party 3
Bellona
Bellona
Tommbosss
Bellona
Level 27
God Stats
5W - 8L
1,500 SR
Queue Stats
12W - 28L
1,350 Elo+
Party 3
Thanatos
Thanatos
Yaleb_Consetto
Thanatos
Level 62
God Stats
1W - 3L
1,500 SR
Queue Stats
9W - 27L
1,343 Elo+
Party 3
Zeus
Zeus
deweycuts
Zeus
Level 49
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 21L
1,205 Elo+
Party 3
Ymir
Ymir
m1keshard
Ymir
Level 43
God Stats
1W - 1L
1,500 SR
Queue Stats
25W - 43L
1,404 Elo+
Party 3
Team Averages
Level 41
1,500 SR
1,313 Elo+

VS

Team Averages
Level 82
1,568 SR
1,578 Elo+
Sylvanus
Sylvanus
BigShot_Sal
Sylvanus
Level 102
God Stats
9W - 13L
1,500 SR
Queue Stats
103W - 138L
1,545 Elo+
Party 2
Achilles
Achilles
Mar_kuss_
Achilles
Level 76
God Stats
4W - 2L
1,722 SR
Queue Stats
38W - 30L
1,897 Elo+
Party 2
Skadi
Skadi
MatiasGarcia
Skadi
Level 27
God Stats
6W - 5L
1,306 SR
Queue Stats
34W - 31L
1,386 Elo+
Party 1
Chronos
Chronos
Rich-_-con_crocs
Chronos
Level 88
God Stats
10W - 5L
1,573 SR
Queue Stats
69W - 64L
1,473 Elo+
Party 1
Arachne
Arachne
xXCROSS_FyReXx
Arachne
Level 117
God Stats
32W - 20L
1,740 SR
Queue Stats
115W - 134L
1,587 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
HUNCHObeef
Artemis
9
0 / 5 / 1
4,926
411
2,661
5,504
1,287
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Bow

Short Bow

+15%
Attack Speed

Bellona
Tommbosss
Bellona
12
2 / 1 / 1
6,640
553
4,679
7,407
3,624
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Thanatos
9
5 / 5 / 2
6,588
549
5,553
9,209
2,739
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Zeus
9
0 / 4 / 3
5,434
453
2,834
7,150
1,956
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ymir
9
0 / 1 / 4
5,577
465
1,573
8,399
6,429
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
BigShot_Sal
Sylvanus
11
2 / 1 / 5
6,459
538
3,468
7,348
3,624
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Achilles
Mar_kuss_
Achilles
12
1 / 3 / 1
7,145
595
4,280
6,631
4,978
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

10
3 / 2 / 1
6,359
530
5,780
5,207
1,551
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
4 / 1 / 3
8,263
689
5,624
6,132
2,228
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

14
6 / 0 / 1
8,099
675
5,697
6,870
3,199
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
27
7
Kills
16
16
Deaths
7
11
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
BigShot_Sal
Sylvanus
2
1
5
4.5
L
Artemis
HUNCHObeef
Artemis
0
5
1
0.1
W
Achilles
Mar_kuss_
Achilles
1
3
1
0.5
W
3
2
1
1.75
W
4
1
3
5.5
L
Bellona
Tommbosss
Bellona
2
1
1
2.5
L
Thanatos
5
5
2
1.2
L
Zeus
0
4
3
0.38
L
Ymir
0
1
4
2
W
6
0
1
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,300
Damage
24,849
37,669
Taken
32,188
16,035
Mitigated
15,580
11,348
Healing
11,457
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
BigShot_Sal
Sylvanus
3,468
1,131
1,041
2,644
7,348
3,624
322
1,435
5,887
16,914
4,764
L
Artemis
HUNCHObeef
Artemis
2,661
869
0
727
5,504
1,287
0
166
5,338
0
18,059
W
Achilles
Mar_kuss_
Achilles
4,280
1,200
0
1,029
6,631
4,978
114
51
6,580
0
31,432
W
5,780
2,495
12
1,374
5,207
1,551
149
664
4,503
0
29,868
W
5,624
2,752
0
1,904
6,132
2,228
1,734
1,836
4,100
42,433
6,141
L
Bellona
Tommbosss
Bellona
4,679
566
0
2,069
7,407
3,624
0
204
7,203
51
29,932
L
Thanatos
5,553
2,508
0
5,946
9,209
2,739
0
3,606
5,603
0
23,515
L
Zeus
2,834
1,016
0
1,435
7,150
1,956
0
2,750
4,400
23,255
0
L
Ymir
1,573
224
0
1,171
8,399
6,429
0
1,043
7,356
14,756
0
W
5,697
4,051
0
3,453
6,870
3,199
0
210
6,660
0
65,721

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,165
Gold Earned
36,325
227
Minions Killed
361
0
Camps Cleared
0
1,110,893
Distance Traveled
1,099,121
9
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
6,459
538
41
3
0
194,689
3
L
Artemis
4,926
411
53
4
0
215,404
1
W
Achilles
7,145
595
77
6
0
250,680
5
W
Skadi
6,359
530
47
4
0
150,760
0
W
Chronos
8,263
689
85
7
0
231,726
1
L
Bellona
6,640
553
69
6
0
236,652
3
L
Thanatos
6,588
549
40
3
0
242,620
0
L
Zeus
5,434
453
48
4
0
191,441
1
L
Ymir
5,577
465
17
1
0
224,776
4
W
Arachne
8,099
675
111
9
0
271,266
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role