Player Matchup

Ao Kuang
Ao Kuang
BillNyeDaEuroSpy
Ao Kuang
Level 67
God Stats
29W - 17L
1,593 SR
Queue Stats
142W - 149L
1,539 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
Mjornir
Ah Muzen Cab
Level 96
God Stats
2W - 0L
1,687 SR
Queue Stats
2W - 0L
1,500 Elo+
Party 1
Odin
Odin
PrettyKitten122
Odin
Level 47
God Stats
3W - 1L
1,582 SR
Queue Stats
10W - 10L
1,500 Elo+
Party 1
Ra
Ra
TandemDart3516
Ra
Level 89
God Stats
6W - 5L
1,775 SR
Queue Stats
53W - 47L
1,651 Elo+
Party 1
Geb
Geb
tippytortoise76
Geb
Level 85
God Stats
1W - 0L
1,239 SR
Queue Stats
64W - 72L
1,551 Elo+
Party 1
Team Averages
Level 77
1,575 SR
1,548 Elo+

VS

Team Averages
Level 91
1,445 SR
1,430 Elo+
Freya
Freya
Applesauce13
Freya
Level 49
God Stats
1W - 1L
1,500 SR
Queue Stats
46W - 59L
1,404 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
CrustModee
Ah Muzen Cab
Level 101
God Stats
2W - 4L
1,370 SR
Queue Stats
73W - 76L
1,448 Elo+
Party 2
Geb
Geb
ImpulseStride
Geb
Level 126
God Stats
0W - 1L
1,305 SR
Queue Stats
107W - 108L
1,452 Elo+
Party 2
Nike
Nike
RandyXOwl
Nike
Level 113
God Stats
15W - 18L
1,549 SR
Queue Stats
232W - 274L
1,345 Elo+
Solo
Pele
Pele
WoahKyle
Pele
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 32L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 0 / 4
9,172
611
7,191
8,156
2,846
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Ah Muzen Cab
Mjornir
Ah Muzen Cab
14
3 / 0 / 5
8,760
584
10,282
8,312
3,085
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

14
5 / 2 / 6
9,265
618
6,876
8,808
7,231
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

15
6 / 0 / 1
9,331
622
7,400
5,589
2,034
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

12
0 / 1 / 9
7,992
533
5,316
16,423
17,187
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 1 / 0
6,335
422
751
3,965
1,319
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Ah Muzen Cab
CrustModee
Ah Muzen Cab
12
1 / 5 / 1
7,143
476
8,562
11,825
3,188
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

11
1 / 3 / 1
7,407
494
4,206
14,784
7,755
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Nike
12
1 / 4 / 0
7,630
509
3,108
10,109
5,373
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman

Talisman

+75
Health
+15
Magical Protection

Pele
10
0 / 5 / 1
6,478
432
2,789
10,785
3,026
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
6
18
Kills
3
3
Deaths
18
25
Assists
3
Player
Kills
Deaths
Assists
KDA
L
0
1
0
0
W
4
0
4
6
L
Ah Muzen Cab
CrustModee
Ah Muzen Cab
1
5
1
0.3
L
1
3
1
0.5
W
Ah Muzen Cab
Mjornir
Ah Muzen Cab
3
0
5
5.5
W
5
2
6
4
L
Nike
1
4
0
0.25
W
6
0
1
6.5
L
Pele
0
5
1
0.1
W
0
1
9
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,065
Damage
19,416
47,288
Taken
51,468
32,383
Mitigated
20,661
17,511
Healing
12,759
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
751
269
0
1,093
3,965
1,319
0
2,191
1,774
19,128
1,691
W
7,191
1,552
0
6,037
8,156
2,846
1,282
472
7,451
58,717
0
L
Ah Muzen Cab
CrustModee
Ah Muzen Cab
8,562
3,774
0
1,833
11,825
3,188
0
4,822
7,003
0
50,381
L
4,206
469
2,012
3,575
14,784
7,755
0
4,689
10,095
21,777
0
W
Ah Muzen Cab
Mjornir
Ah Muzen Cab
10,282
4,165
0
3,420
8,312
3,085
4,197
1,705
6,607
0
66,346
W
6,876
1,278
0
746
8,808
7,231
935
509
7,833
5,857
34,149
L
Nike
3,108
790
0
915
10,109
5,373
352
3,288
6,821
336
39,529
W
7,400
536
645
2,074
5,589
2,034
1,359
736
4,307
63,175
0
L
Pele
2,789
690
0
3,331
10,785
3,026
0
4,771
6,014
0
30,545
W
5,316
472
441
4,148
16,423
17,187
663
1,634
14,789
17,299
5,228

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,520
Gold Earned
34,993
468
Minions Killed
374
0
Camps Cleared
0
1,569,104
Distance Traveled
1,226,319
5
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Freya
6,335
422
66
4
0
182,675
4
W
Ao Kuang
9,172
611
93
6
0
341,151
2
L
Ah Muzen Cab
7,143
476
122
8
0
259,944
5
L
Geb
7,407
494
32
2
0
284,863
0
W
Ah Muzen Cab
8,760
584
130
9
0
291,979
0
W
Odin
9,265
618
92
6
0
304,554
1
L
Nike
7,630
509
96
6
0
249,432
6
W
Ra
9,331
622
111
7
0
309,119
0
L
Pele
6,478
432
58
4
0
249,405
0
W
Geb
7,992
533
42
3
0
322,301
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role